If you’re looking to boost your digging performance in Dig, charms are absolutely essential. These special items give you permanent stat boosts and unique abilities that will be very useful in challenging areas. Here is the list of all Charms in Dig Roblox, guiding and showing you all stats and effects of each of them.

Table of Contents
What Are Charms in Dig Roblox?
Charms are equipment items that you can wear to improve your character’s abilities. You can equip up to three charms at once, though you will need to level up to unlock all the slots. Charms come in different rarities that determine how powerful they can be:
- Common
- Unusual
- Scarce
- Legendary
- Mythical
- Divine
Now here is the complete explanation for the stats:
- Strength: Increases your digging damage, helping you break through tough materials faster.
- Control: Affects your accuracy when hitting the sweet spot on digging bars.
- Endurance: Determines how much health you have and how long you can dig before needing to rest.
- Haste: makes your actions faster.
- Walk Speed: Affects how quickly you move around.
- Jump Power: Lets you reach higher areas.
- Luck: Improves your chances of finding rare items
- Carry Load: Increases how much you can hold.
All Charms in Dig Roblox
Here are all the charms in Dig Roblox, their rarities, prices, locations, and abilities. You might need to scroll the table to the left or right to see the full information:
Charm | Rarity | Cost | Location | Pip 1 | Pip 2 | Pip 3 | Ability |
---|---|---|---|---|---|---|---|
![]() Training Glove | Common | $0 | Tutorial | Endurance: +3% – 6% | Luck: +2% – 5% | – | None |
![]() LED Headlamp | $300 | Cinder Cavern | – | – | – | +1 Light Source | |
![]() Construction Headphones | $1,000 | Cinder Cavern | – | – | – | All sounds muffled | |
![]() Lantern | $600 | Traveling Merchant | – | – | – | +1 Light Source | |
![]() Lucky Bell | Unusual | $370 | Fox Town | Luck: +1% – 3% | – | – | None |
![]() Blue Coil | $250 | Fox Town | Jump Power: +2% – 12% | Jump Power: +2 – 5.73 | – | Gravity Coil SFX when jumping | |
![]() Shoulder Bag | $350 | Fox Town | Carry Load: +1 – 9 | – | – | None | |
![]() Pearl Necklace | $800 | Cinder Shores | Luck: +2% – 5% | Endurance: +3% – 5% | – | None | |
![]() Regen Coil | $400 | Combat Guild | Endurance: +2% – 13% | Endurance: +1 – 2 | – | Occasionally heals you | |
![]() Rock Pounder | Scarce | $500 | Fox Town | Endurance: +4% – 12% | Boss Damage: +1% – 5% | – | +25% Strength on hard surfaces |
![]() Controlled Glove | $600 | Fox Town | Control: +1% – 5% | – | – | None | |
![]() Banjo | $0 | Verdant Vale (Quest) | Endurance: +5% – 17% | – | – | Chance to strum lucky music | |
![]() Jar of Jam | $2,200 | Verdant Vale | Haste: +1% – 3% | Walk Speed: +2% – 9% | – | None | |
![]() Jar of Peanut Butter | $4,000 | Tom’s Bakery | Control: +2% – 5% | Jump Power: +6% – 9% | – | None | |
![]() Blueshroom Cap | $0 | Cinder Cavern (Quest) | Endurance: +4% – 7% | Boss Dmg: +5% – 11% | – | 25% chance for Blurple Modification | |
![]() Fortuned Bell | $1,450 | Cinder Shores | Luck: +1% – 6% | – | – | None | |
![]() Hikers Bag | $1,500 | Lighthouse/Cinder Shores | Carry Load: +6 – 14 | – | – | None | |
![]() Haste Coil | $5,000 | Traveling Merchant | Haste: +1% – 6% | Walk Speed: +1 – 9 | – | None | |
![]() Energy Apparatus | $1,200 | Traveling Merchant | Strength: +1% – 11% | – | – | None | |
![]() Umbrella Hat | $0 | Journal (Cinder Shores) | Control: +2% – 6% | – | – | Lower gravity | |
![]() Large Log | $0 | Journal (Fernhill Forest) | Luck: +1% – 6% | – | – | None | |
![]() Ghastly Lantern | $0 | Journal (Rooftop Woodlands) | Carry Load: +6 – 18 | +1 Light Source | – | None | |
![]() Archer Hat | $0 | Journal (Verdant Vale) | Control: +10% – 20% | Haste: +2% – 11% | Strength: -5% – -1% | None | |
![]() Ninja Headband | $25,000 | Alona Jungle | Boss Damage: +4% – 7% | – | – | Parrying grants Focus stacks | |
![]() Solstice Shovel | $19,000 | Alona Jungle | Luck: +0.5 – 3.5 | – | – | None | |
![]() Vision Goggles | Legendary | $9,000 | Fox Town | Endurance: +2% – 5% | – | – | Preview next digging bar location |
![]() Super Regen Coil | Legendary | $25,000 | Combat Guild | Endurance: +7% – 10% | Endurance: +1 – 3 | – | Heals you and nearby players |
![]() War Shield | $10,000 | Combat Guild | Endurance: +1% – 14% | – | – | Parry 50% of attacks | |
![]() Lifting Belt | $9,000 | Cinder Approach | Endurance: +1% – 9% | Endurance: +1.05 – 2 | – | None | |
![]() Sydney’s Katana | $0 | Lighthouse (Quest) | Control: +5% – 8% | – | – | None | |
![]() Tenacity Brace | $17,500 | Traveling Merchant | Endurance: +1% – 12% | – | – | Return to 50% Endurance when about to lose item | |
![]() | $15,000 | Traveling Merchant | Jump Power: +10% – 17% | Jump Power: +6 – 17 | – | Grants double jump | |
![]() Magic Top Hat | $15,000 | Traveling Merchant | Jump Power: +10% – 17% | Jump Power: +6 – 17 | – | Increased chance for Modifiers | |
![]() Ice Picks | $0 | Journal (Mount Cinder) | Strength: +0.1 – 2 | – | – | None | |
![]() Fruit Hat | $0 | Journal (Alona Jungle) | Haste: +1% – 6% | Walk Speed: +1 – 9 | – | Heals endurance bar over time | |
![]() Farmer’s Hat | $0 | Verdant Vale (Quest) | Strength: +3% – 10% | Endurance: +3% – 10% | Control: +3% – 10% | None | |
![]() Imp Horns | $45,000 | Mount Charcoal | Strength: +5% – 12% | – | – | Lose endurance faster, Strong hits harder | |
![]() Dynamite Sash | $0 | Journal (Cinder Cavern) | – | – | – | Small chance to deal 2x Strength | |
![]() Cauldron Hat | Mythical | $45,000 | Traveling Merchant | Strength: +10% – 17% | Haste: -2 – -0.25 | Walk Speed: -7% – -1% | Strength buffs 20% more effective |
![]() Flower Crown | $0 | Fernhill Forest (Quest) | Endurance: +6% – 12% | Strength: +6% – 13% | Control: +6% – 15% | Non-modified items become Petrified | |
![]() Ectoplasm Sleeve | $0 | Rooftop Woodlands (Quest) | Control: +5% – 21% | Endurance: +5% – 25% | – | 20% chance to give Plasma | |
![]() Blood Crown | Divine | $100,000 | Meteor | Control: -15% – -5% | – | – | Take less damage when missing a hit |
![]() Magma Boots | $0 | Alona Jungle (Quest) | Jump Power: +10% – 15% | Endurance: +5% – 15% | – | Survive inside of Mount Charcoal |
If you see the table above, each charm comes with Pips. These are the actual boosts you get. Some charms also have special abilities that do unique things, like healing you or giving you extra light.
How to Get Charms
Many of the best charms come from completing Journal pages. Each area has its own journal, and finishing these gives you powerful charms and area-specific items like the Archer Hat. Quests are another great source. Talk to NPCs and complete their tasks to earn charms like the Banjo from Verdant Vale or Sydney’s Katana from the Lighthouse quest.
Different shops sell different charms. Fox Town has basic charms like the Controlled Glove and Lucky Bell. The Traveling Merchant offers more expensive but powerful options like the Magic Top Hat and Cauldron Hat. Combat Guild specializes in endurance-boosting charms like the Regen Coil and War Shield.
- All Enchantments in Dig Roblox: Guide to Every Shovel Buff
- Weather Events in Dig Roblox
- All Shovels in Dig Roblox: Complete Guide to Every Digging Tool
- Roblox Dig Codes
How to Use the Charm Chisel
Once you have $25,000, you can buy the Charm Chisel from the Appraiser. This tool lets you reroll your charm’s pip grades and potentially add more pips to certain charms. Each reroll costs money based on the charm’s rarity:

Rarity | Cost |
---|---|
Common | $400 |
Unusual | $475 |
Scarce | $550 |
Legendary | $1,225 |
Mythical | $1,450 |
Divine | $1,675 |
Boss | $1,900 |
Use the chisel on your most important charms first, especially ones with low-grade pips on crucial stats. Charms are one of the most important progression systems in Dig Roblox, so take time to experiment with different combinations. Make sure you’re using charms that match your current goals!