Pragmata throws a lot of robots at you. Some are simple grunts you can hack and move on. Others are built specifically to make your life hard. Knowing what each enemy does before you run into it makes a huge difference. This guide lists and explains all robot enemies in Pragmata.
All Robot Enemies in Pragmata
In Pragmata, you will encounter various types of bots that were originally designed for research and mining, but have since been repurposed by IDUS into hostile threats. Here is the complete list of all bots in Pragmata.
The Walker Family
The Walker line is based on Delphi's M4 series, originally made to work alongside humans. You'll see different versions of these throughout the game.
1. Walker

- Height: 2.40m
- Weak Spots: Legs and Head
M4 series multipurpose humanoid bot and Delphi's flagship product. Widely used because it can share the same workspace and tools as humans.
2. Walker MK-II

- Height: 2.40m
- Weak Spots: Legs, Head, Chest (when hacked)
Upgraded M4A2 model built on the M4 series frame, specialized for security. Features enhanced EM blade output and improved detection sensors. Quicker than the original model.
3. Anomalous Walker

- Height: 3.00m
- Weak Spots: Legs and Head
M4 humanoid bot corrupted by a dead filament. Its head control core is damaged, so it acts weird and doesn’t behave like normal Walkers.
4. Lancer

- Height: 2.65m
- Weak Spots: Head
A newer model that improves on the Walker with better movement. It has upgraded arm mounts and better control sensors. Under IDUS control, its actuators can spike up to 300% for a short time, letting it hit fast and hard.
Aerial Bots
Flying enemies that patrol from above. They range from simple surveillance drones to full military-grade weapons platforms.
1. Watcher

This one is Delphi Security’s W-3AB aerial bot. It stays in the air for long periods to scout and monitor areas. It can use a small railgun without affecting its flight.
2. Watcher MK-II

Uses the same flight system as the regular Watcher, but with a better cooling system, so it can fire longer. The outer body is also improved, giving it more defense.
3. Missile Watcher

A next-gen military aerial bot (XW-4). Built from the W-3AB, with better systems and sensors. It fires homing explosive rounds, but the early firmware makes them easy to hack.
4. Missile Watcher MK-II

This one is a heavily upgraded XW-4 flight bot. Not originally planned, but designed and deployed by IDUS. It has better missile tracking and tougher armor than the regular one.
5. Impeder

A prototype flying bot, development code XW-500AB. Designed to work alongside Walkers as security drones. It uses EMP pulses and fires rockets.
6. Air Raider

A prototype recon unit that was originally planned by the military division. It was never mass-produced due to high cost and complex design. It can fly very fast and fire explosive rounds, and was later deployed by IDUS anyway.
Heavy Robot Enemies
Large, heavy-duty bots originally built for construction or military use. They're tough and hit hard.
1. Crusher

- Height: 2.85m
- Weak Spots: Head
A widely used mid-size CT101 bot used for construction with the M4 series. Its torso stores a lot of energy, and its strong legs let it carry heavy loads, tow vehicles, and clear rough terrain for long periods.
2. Crusher MK-II

- Height: 2.85m
- Weak Spots: Head
Upgraded variant of the CT101, one that should not even exist. IDUS improved its structure and gave it better sensors, so it can spot enemies from farther away. Approach with caution.
3. SectorGuard

- Height: 5.5m
- Weak Spots: Large fuel tank behind its body
- Key Threat: Double dash, missile circles
S-35 heavy bot from Delphi’s military division, used to guard critical areas. It can run on its own or be controlled manually. Its arm tanks can swap weapons like missiles, water cannons, nets, or low-power rounds. You will meet this boss in Sector 1: Solar Power Plant.
4. Defender

- Height: 2.60m
- Weak Spots: Head and Chest
Mid-sized C105-D bot built to work with other units. It was used for military tasks and to protect workers from hazards. Now IDUS uses it for group defense and suppressing targets.
Maintenance and Support Robot Enemies
These bots were built to repair and assist, not to fight. But IDUS changed that.
1. Spider

SR-4 repair bot that fixes and checks structures. It can climb into tight or high spots, find damage, and use tools in its legs to weld, patch, or break things down.
2. Spider MK-II

IDUS modified variant of the Spider. Overall performance is boosted with higher output and stronger armor. It still spins to attack like the standard unit, but the behavior has been modified by IDUS. Very dangerous when working together with other bots.
3. Reassembler

Maintenance assist bot that delivers patch gel, repair-grade lunafilament, to damaged equipment and bots. Its filament capacity has been further enhanced by IDUS.
IDUS-Creations Robot Enemies
Bots built or heavily modified by IDUS. These are some of the most dangerous enemies in Pragmata.
1. Executor

- Height: 4.70m
- Weak Spots: Head, Shoulder, and Shooters in the back
Built by IDUS with a single purpose: to hunt and eliminate all biological life. Likely based on the M4 Walker, but heavily changed. It has signal jamming, a laser on its head, and very unpredictable behavior.
2. Anomalous Executor

- Height: 5.55m
- Weak Spots: Head and Shoulder
A broken version of the Executor, warped by dead filament. Its core still works, and it keeps chasing its goal of killing all humans.
3. Creator

- Height: 28.45m
- Weak Spots: Face, underside Weakpoint
- Key Threat: Red arena-wide attack that can drop your HP to 1
Model X-26C. The original design was dropped because of the unavoidable increase in size needed to house both a replicator and a recycler. IDUS brought it back, revived the design, modifying an agricultural and transport bot frame to create an even larger model. You will meet this boss in Sector 2: Mass Production Array.
4. Bomber

- Height: 3.40m
- Weak Spots: Four circles on top of its body
Built from the CT101 frame. It was meant to clear mines by scanning terrain and dropping explosives. It can also create shockwaves to destroy targets.
5. Creeper

- Height: 2.80m
- Weak Spots: Ribs and tank behind
A CT101 bot modified by IDUS, coated in lunafilament for advanced optical camouflage, and fitted with a hinged armored shell capable of capturing targets.
6. Garden Keeper

- Height: 14.10m
- Weak Spots: Tail, Underside, and Head
- Key Threats: Two-hit attacks and Shock Mine traps
An irregular bot constructed under IDUS interference. A hybrid of agricultural and transport bot with a laser turret. Enhanced actuators allow it to move quickly despite its bulk, even climbing walls and ceilings with ease. You will meet this boss in Sector 3: Terra Dome.
7. Gunner

- Height: 1.75m
- Weak Spots: Head and Arms
An anti-air grenade turret built to defend key positions. Improvements to its base give it exceptional stability, allowing for deployment on high ground and uneven surfaces.
Mining Robot Enemies
Built for lunar excavation, reprogrammed by IDUS to target humans.
1. LunaDigger

- Height: 87.40m
- Weak Spots: Mouth and Body
- Key Threats: Two-hit attacks and Shock Mine traps
This massive and long robot enemy in Pragmata is an ATBM-580 excavator bot designed for lunar mining. Initially operated by humans, it was later automated. Its advanced sensors once prevented collisions with personnel. IDUS has since reprogrammed it to target humans on sight.
2. DigBit

- Height: 5.25 m
- Weak Spots: Body
Small proxy bots released by the ATBM-580. They move in groups, digging through the ground like they’re swimming and sharing data to plan mining paths. IDUS changed them so they pop up and slam into targets instead.
Special and Unknown Robot Enemies
These don't fit into any neat category. Some are mysteries, some are terrifying, and one has had its file wiped entirely.
1. Sentinel

- Height: 3.20 m
- Weak Spots: Visor
- Key Threats: Lunge and Sprint
A prototype and one of Delphi’s best builds. It has strong thrusters and smooth movement, making it very fast for a humanoid bot. Listed as security, but it’s basically military level. You will meet this boss in Sector 4.
2. Anomaly

- Height: 11.30 m
- Weak Spots: Arms and Body
A bot heavily messed up by a dead filament. The corruption bursts out from inside, making it attack anything nearby for no clear reason.
3. Abiosis

- Height: >600 m
- Weak Spots: Arms and Head
A massive aggregation of dead filament. Rather than a single fixed consciousness, it's believed to be driven by the fusion and rampage of separate humanoid minds. This is the true final boss of the game.
4. Idea

- Height: 3.90 m
- Weak Spots: Head
- Key Threats: Missile volleys and rapid dash chains
Access warning: By command code E-9900, this entry and its history have been deleted. This is the final boss in the game, too.
5. Sweeper

- Height: 1.0 5 m
- Weak Spots: Body
A flying bot with unknown code, type, or specs. Looks similar to the SR-6 assist bot, but its operation zone and purpose are a mystery. Records show that hacking and disabling it yields large amounts of lunafilament.
That covers all the robot enemies in Pragmata. All of them can be hacked and damaged, but knowing what you're up against before you walk in makes the fights a lot more manageable. If you need more guides for the game, on how to play with Hugh or Diana, check out our Pragmata Wiki.
Published: April 24, 2026