After everything that went down in the Terra Dome, Hugh and Diana move on to the Lunum Mines. This place feels completely different right away. It’s more open, more dangerous, and you’ll notice the gameplay starts leaning heavily into movement and positioning. Before heading out, the Shelter gets another upgrade.
Pragmata Sector 04: Lunum Mines - Quick Walkthrough Summary
| Step | What Happens |
|---|---|
| 1 | Enter Lunum Mines and learn Moon Gravity movement |
| 2 | Collect early upgrades and unlock Homing Missiles |
| 3 | First encounter with LunaDigger (avoid, not fight) |
| 4 | Navigate open lunar areas while dodging the worm |
| 5 | Enter the Warehouse and solve crate movement puzzles |
| 6 | Use cranes and platforms to safely cross open ground |
| 7 | Reach the Main Excavation Site and fight Air Raider mini-boss |
| 8 | Fight first Defender (shield enemy mechanic introduced) |
| 9 | Clear security rooms and collect key upgrades/mods |
| 10 | Return to the open surface and deal with LunaDigger again |
| 11 | Explore corrupted lab areas with hacking interference |
| 12 | Complete large combat arena to activate the crane path |
| 13 | Enter Nexus Tower and gather the final collectibles |
| 14 | Reach IDUS control center and trigger a major story twist |
| 15 | Face LunaDigger Boss Fight (3 phases) |
| 16 | Complete the large combat arena to activate the crane path |
| 17 | Reach the Crane Operation Yard and unlock Impact Barrier |
Shelter Level 3
Back at the Shelter, you unlock a bunch of new systems.

You now get:
- New items at the Unit Printer
- New hacking options like Heat Node, Strike Mode, and Combust Mode
- Expanded upgrade limits
- A new Specialist Board in Cabin’s Stamp Club
Nothing you have to use immediately, but this is a good time to adjust your build.
For this sector, long-range setups work best.
Block 01: Mine Entrance
Once you enter the Mine Entrance, take a second to look around.
This is where the game introduces Moon Gravity.

Movement feels different here:
- Jumps are longer
- Thrusters push you further
- But movement is slower overall
It takes a minute to adjust, but you’ll start using it to your advantage pretty quickly.
Upgrade Components 1
Right after your first drop, look toward a platform near the rocky wall.
With the low gravity, you can easily jump across and grab the Upgrade Components.

Move forward until you reach the elevator and jump onto the central platform.
Mod: Equilibrium
From the central platform, look for a small tunnel.
Inside, destroy the Lunafilament Mass to access a chest.
You’ll get the Equilibrium Mod:
- Restores 10% HOP when using EC Thrusters
Upgrade Components 2
From the same area, look toward the orange pipe and blue tarp. Jump across using Moon Gravity. On a small platform nearby, you’ll find another set of Upgrade Components.
New Weapon: Homing Missiles
On the next platform, you’ll find a new weapon.

Homing Missiles:
- Lock onto multiple enemies
- More missiles charge over time
- Great for tougher fights and bosses
Head down the stairs into the next section.
You’ll see:
- Spider enemies on pillars
- A large container hanging from a crane
To move forward, you need to drop the container.
Take out the Spider MK-II on the crane (stronger version, orange color).

Then go around and hack the terminal to drop the container.

Upgrade Components 3
After dropping down to the surface, look near the far wall. Lunafilament Mass is blocking a cave. Clear it and head inside to grab Upgrade Components.
Safe Box 1
From the same area, look across the field toward a rock wall. You’ll see a Safe Box on a platform. Use the small platforms to climb up and reach it.
Reward:
- 4 Upgrade Components

Now head back and jump across to the dropped container.

LunaDigger Encounter
This is where things change. You’ll be introduced to the LunaDigger.

This enemy:
- Moves underground
- Tracks you when you’re on the surface
- Attacks from below
You cannot kill it.
How to Survive
- Stay off the ground when possible
- Use rocks and platforms
- Watch for dust trails
- If grabbed, solve the hacking puzzle quickly
Upgrade Components 4
While moving through this area, you’ll spot Upgrade Components on the ground below a ledge.
Drop down, grab them quickly, and get back to safety before the LunaDigger attacks.

Keep moving toward the area lit with yellow light.

You’ll enter a room with:
- Walkers
- Watcher MK-II

Upgrade Components 5
Climb the stairs in this room. From the platform, jump across to a higher ledge. You’ll find Upgrade Components hidden above.

Clear the enemies and exit through the upper door.
Back Outside
You’re back on the surface again.
Which means…
The LunaDigger is back. Walk to the edge and look across. You’ll see stairs leading upward, and something else nearby - REM.
You can’t grab it just yet, but keep it in mind. Jump across toward the stairs. Be careful, though.

You’ll run into Missile Watcher MK-II enemies here. These fire homing missiles at you.

Best way to deal with them:
- Hack the missiles mid-air
- Send them back
Read Earth Memory – Campfire
After reaching the second outdoor area with the LunaDigger, jump across toward the broken staircase. Instead of going straight up, look carefully. There’s a hole in the stairs.
Drop down through it. Inside, you’ll find the Campfire REM.

Climb back up the stairs once you’ve collected it.
Head into the next room.
End of Mine Entrance
Inside, you’ll find an Escape Hatch.
Activate it to unlock fast travel back to the Shelter.

That wraps up Block 01: Mine Entrance.
You’ve:
- Learned Moon Gravity
- Picked up a new weapon
- Dealt with the LunaDigger
- Collected your first REM in this sector
Block 02: Crane Operation Yard
You step out from the Escape Hatch, and yeah… the game gives you a tiny break with fewer collectibles here. But don’t relax too much. That LunaDigger is still out there. And it’s still hungry.
Right in front of you, a laptop and a board are talking about “safe routes” and something called an Impact Barrier.
And lucky for you… It’s sitting right there.
New Tool: Impact Barrier
Pick it up.
This thing is honestly a lifesaver here.
It creates a bubble shield that blocks attacks. But more importantly…
It can save you from the LunaDigger.
If the worm is about to grab you, drop the barrier. It crashes into it, gets stunned for a second… and that’s your chance to run.
Step outside, and you’ll immediately see the LunaDigger moving underground again.
Same rule as before:
Stay off the surface whenever you can.
Upgrade Components
As soon as you leave the room, look right.
Upgrade Components are sitting in the corner. Easy pickup, just don’t stand still too long.

Now the real movement starts.
You’ll be hopping between metal platforms, timing your runs, and avoiding the ground as much as possible.
Mod: Analog Aggression
Look toward a crane digging into the ground.
You’ll spot a blue chest on a raised platform nearby.
To reach it:
- Drop down carefully
- Move fast across the surface
- Stand on the crane when it goes down
- Let it lift you up
From there, climb up and grab the mod.
This mod boosts weapon damage but slightly weakens hacking. Good if you like going aggressive.
From here, you’ll notice another platform nearby
Upgrade Components
Jump across to the first metal platform nearby.
More Upgrade Components are waiting there.
This is also a safe spot from the LunaDigger, so use it to pause and plan your next move.
While moving around, you might notice mines on the ground.
You can hack these and lure enemies into them. Pretty useful later.

Now look ahead.
There’s a door with a light next to it, and a couple of Watchers nearby.
Wait for the LunaDigger to pass… then sprint.
Upgrade Components
On your way to that door, you’ll find more Upgrade Components lying on the ground.
Grab them quickly and keep moving.

Head inside.
Immediately, a Spider MK-II and a Crusher pop out.
Take them down, then head upstairs.

Safe Box 1
Upstairs, take two left turns and follow the hallway. You’ll find your first Safe Box here. Open it for Upgrade Components.
Continue forward, and you’ll head back outside again.
Now things get a bit more interesting.
You’ll see:
- A crane with a terminal
- A Safe Box in the distance

Hack the terminal.
The crane drops a container, giving you a safe landing spot.
Mini Cabin Figure
Before making the jump, take a moment to turn right. Move forward a little, then turn right again.
You’ll spot a Mini Cabin Figure there. Just shoot it to collect it.
Safe Box 2
Jump down, climb the container, then climb up the structure.
The Safe Box is waiting at the top.
Open it for a Cabin Coin.
From here, look toward the middle area with crates. That’s your next stop.
When you reach the crates, Diana points out a warehouse with an orange light.
That’s your main path.
But before going there… yeah, we’re grabbing more stuff.
Safe Box 3 (Holo-Wall)
Turn around and look toward the building you came from.
There’s a hidden Holo-Wall at ground level.
This part is risky. You’ll need to run on the surface.
Move fast, open the wall, and get inside.
Inside:
- Safe Box
- Tablet
Open the box for rewards and get out quickly.
Back near the warehouse path, look along the wall.
Upgrade Components
You’ll see a short platform with boxes.
Climb up and grab the Upgrade Components from there.

Mod: Digital Dominance
From the same area, jump across to a higher platform.
A Watcher MK-II is guarding it.
Take it out, climb up, and grab the mod.
This one boosts hacking damage but reduces weapon damage.
Now you’re close to the warehouse door.
Upgrade Components
Look to the left of the warehouse door. There are more Upgrade Components on the ground. Be careful, though. There’s a Walker MK-II nearby.

Before heading in, there’s one last stop.
Upgrade Components
Go under the large crane holding a container. In the back corner, you’ll find another set of Upgrade Components.
Now climb up the structure near the crane.

At the top, you’ll face a new enemy.
New Enemy: Gunner
This guy uses:
- Machine gun fire up close
- Grenades from range
He hits hard, but doesn’t take much to go down.
Take him out quickly.

Once he’s down, hack the crane terminal. The container drops into position.
Use it to jump across to the warehouse door. Head inside and take the elevator down.
At the bottom…
You’ll find another Escape Hatch.

And just like that, Block 02 is done.
You survived:
- The LunaDigger
- Platforming across open ground
- A bunch of bots
- And picked up some solid upgrades along the way
Block 03: Warehouse
You step into the warehouse, and yeah… this place is packed. Crates everywhere. Paths blocked. Stuff hidden in weird corners.
And right away, you can tell this area is less about fighting and more about figuring things out while still surviving.
Your goal is simple: find a way out and keep moving toward IDUS. But getting there? Not so simple.
Right near the Escape Hatch, you’ll see:
- A Red Zone
- A wall of stacked crates
- A small opening with something shiny inside
Upgrade Components
Before doing anything else, jump into that open square near the Red Zone.
Upgrade Components are sitting right there, easy pickup.

You can do the Red Zone now if you want, but you’ll need a Red Gate Key.
Otherwise, let’s move forward. This whole area works on one main idea:
Move the orange crates to open paths
- Start with the crate at the lower-left.
- Hack it once.
- It moves forward.
- Go inside.
- Hack it again.
Now you’ve opened a path to the right. Keep going and move the next crate out of your way.
REM: Bug Net
Now, before going too far, let’s grab a collectible. Look at the wall of crates opposite the Red Zone. Hack the crates there and climb up near the locked one.
There’s a hidden MOVE terminal behind it.
Hack it.
Now climb up, drop inside, and grab the REM.
Once you’ve got it, re-hack the crate to open your way out and keep going.
You’ll enter the next room with more crates…

…and immediately get jumped.
A Walker and a Crusher MK-II drop in.

Take them out first. No thinking until they’re gone.
Now comes your first real puzzle.
Safe Box 1
Look between the crate stack and the area you came from. There’s a crate behind a grate.
Move it.
Then go back and move the main crate blocking the path. Then go back again and move the first crate one more time.
Yeah, a bit of back-and-forth. But now the path is open.
Follow it and grab the Safe Box.
Now for the next crate puzzle.
Look up. There’s a terminal near the ceiling.
Hack it to open a shutter.

Go behind and move the crate next to the locked one.
Then move it again into the open space.
That frees another crate.
Move that one forward.
Now climb up and reach the upper room.
And of course…
It’s a security room.
Before entering, you’ll see:
- Unit Printer
- Storage box
- Homing Missiles
- Multihack Node
Stock up if needed.
Then step inside.
Security Room Fight
First wave:
- Walker
- Walker MK-II
- Spider
Nothing too crazy.

Then comes the real problem…
New Enemy: Defender
This thing is annoying.
It hides behind shields while Watchers shoot you.
If you get too close, it smashes you.
So here’s the trick:
- Shoot the shield generators
- Break all of them
- Then hack it
- Aim for the weak point below its face
Once the shields are gone, it becomes aggressive but easier to deal with.
Clear everything, and the room opens up again.
Now the puzzle continues.
Upgrade Components
At the bottom corner of this big puzzle room, you’ll find Upgrade Components.
To reach them:
- Move the nearby crate toward the wall
- Move another crate above it
- Climb through the path you created
- Drop down and follow it
You’ll find the components waiting there.
Now climb the stairs nearby. Before entering the next room…
Turn around.
You’ll see a blue-marked ledge across the gap.
Jump, dash, and grab it.

Safe Box 2
At the top of this section, there’s a Safe Box.
Open it for a Cabin Coin.

Drop down below.
Upgrade Components
There are more components in the dark space under that Safe Box.

Mod: Nice Nodes
Look across the area. There’s a mod blocked by crates.
Go behind, move the crate with the terminal, then return and move another crate into that space.
Drop down and grab the mod.
Climb around the crate wall again.
Upgrade Components
At the end of the path on top of the crates, you’ll find another set.
Now move forward into the next unlocked room.
Inside:
- Unit Printer
- Chest
- Some lore

Pure Lunum
The chest right there contains Pure Lunum.
Easy grab.

Hack the nearby terminal and move forward.
You’ll reach a darker area with glass walls.

Safe Box 3
Look up. There’s a Safe Box on a high platform.
Move a nearby crate, climb up, and grab it.
Safe Box 4
Now reset the crate, climb it again, and jump across to another stack.
There’s another Safe Box there.
Keep moving…
…and yep, another fight.
Defender Fight (Again)
Same rules:
- Break shields
- Hack
- Aim for the weak spot

Once done, move ahead.
Upgrade Components
Inside the next room, you’ll find more components waiting.
Look up near the ceiling.
There’s a window.
Climb the nearby object and jump through.
You’re now in the final crate puzzle room.

Upgrade Components
At the start, there are components behind a grate.
Move the nearby crate, go around, and grab them.
Now solve the puzzle:
Move crates to build a staircase. Climb them.

Safe Box 5
At the top, you’ll find a Safe Box.

Upgrade Components
Follow the path forward for another set.

Mini Cabin Figure
Near the top, stop at the window and look up.
There’s a Mini Cabin Figure near the ceiling.
Shoot it.

Turn around from the top.
Upgrade Components
You’ll see a distant platform.
Jump and dash to it to grab more components.

Now hack the crate nearby and move it.
Climb back up and reach the zip rail.
Training Data
Before using the zip rail, look toward a platform nearby.
Training Data is sitting there.
Grab it.

Now take the zip rail.
At the top:
- Exit door
- Escape Hatch
Activate the hatch.

And that’s the warehouse done.
You solved puzzles, fought Defenders, grabbed a ton of loot… and probably got lost at least once.
Totally normal.
Honestly, this is a good time to go back to the Shelter, upgrade your gear, and breathe a bit.
Because next up…
Block 04: Main Excavation Site
You step out of the warehouse, and the game wastes no time reminding you…
You’re getting close to IDUS. And yeah… it doesn’t like that.
Right outside the Escape Hatch, you’ll see a big mining platform with some supply boxes. Take a second here. Restock if you need to.

Because things are about to get loud.
Walk up and hack the terminal. The huge excavator starts moving… slowly dragging the platform forward.
For a second, it feels calm. Then a ship flies in.
Drops two Walker MK-IIs.
Take them out.
But the ship doesn’t leave. It comes back.
And now… It’s your next fight.
Mini Boss: Air Raider
This thing is fast. It doesn’t sit still, and it throws everything at you.

Best tip here? Use Homing Missiles if you have them. Makes life way easier.
It’ll:
- Send laser waves at you (jump, don’t hover)
- Drop rockets in lines (move out of the circles)
- Sweep lasers across the ground
- Fire missiles you can hack and send back
Stay moving, keep shooting, and when you hack it, aim for the cooling rods under its body.
Once it overheats, go all in.

Take it down, and finally… some breathing room.
The platform reaches a door. Head inside. There’s an Escape Hatch here. Activate it.

Now you’re back outside.
No LunaDigger… yet. Feels nice, doesn’t it?
Look around a bit. There’s stuff hidden all over this area.
Upgrade Components
Right near a building ahead, you’ll find Upgrade Components lying on the ground. Grab them.

Walk a bit further and you’ll trigger a small moment between Hugh and Diana.
After that…
Upgrade Components
Look near the ledge close to where the conversation happened. There’s a drop-down. Go down there, and you’ll find more components next to a cube.
REM: Tent
Now go left of the next door and look for a broken wall. Climb up and go inside.
Drop down, and you’ll find the REM.
Now there’s a building nearby with a Safe Box and a mod inside… but you can’t reach them directly.

You have to go from above. Climb the stack of long crates outside.
Reach the roof.
Safe Box 1 + Mod: Eagle Eye
From the roof:
- Move the orange crate forward
- Go inside
- Move the next crate
- Drop down through the opening
You’ll land right next to both the Safe Box and the mod.
The mod boosts your damage while airborne, which is honestly pretty useful here.
Now head inside the lab.

Inside the Lab
This place feels… wrong.
Dark. Messy. Something clearly went wrong here. Check the tablet on the table for some lore, then move forward.

Turn right.
There’s a small room with supplies if you need them.
Then suddenly…
Two Spider bots pop out. Take them down.

Now things get weird. The floor is covered in this black goo. And yeah… it’s not just decoration.

A Walker gets pulled into it…
…and comes out corrupted.
Corrupted Enemy
This thing messes with your hacking. You’ll see broken nodes in the hacking grid. Just push through them and complete the hack anyway.

Then take it down normally.
Upgrade Components
After the fight, look to the right side platform. Jump over and grab the components there.
You’ll now see a door marked Area 3.
That’s your path forward.

But before going in, check the side room for another tablet.
There’s also a blocked room here you can’t access yet. Come back later once you unlock that ability.
Move forward.
You’ll find another Escape Hatch. Activate it.

Red Gate Key
In the next room, look at the desk under the TV. There’s a Red Gate Key there.
Grab it.

Before leaving, you’ll also find an Impact Barrier nearby.

Take it.
Trust me. You’re gonna need it.
Back Outside… Again
You step out… and yep.

The LunaDigger is back.
Look ahead. There’s a big open area, a crane, and a lot of enemies.
Hack the crane near the glass window. It drops a container, creating a path.
Sweeper Bot
If you look around, you’ll spot a Sweeper Bot running around on the surface.
You can try to hack it…
…but with the LunaDigger around, it’s risky.

Safe Box 2
Cross using the dropped container. Climb up the structure and grab the Safe Box.
Now you’ll see a broken bridge area. There’s a Gunner there.

Take him out quickly.
From here, you can explore a bit.
But remember…
Touch the ground too long, and the LunaDigger will chase you.
Upgrade Components
There are multiple sets here:
- Near the entrance corner
- Between Lunafilament chunks
- On a metal platform below the starting point
Grab them carefully.
Now for the main objective.
Activating the Second Crane
You need to drop another container to reach the final door. To do that, you have to reach the crane terminal.
Which means…

Yeah. You’re going onto the surface.
Enemies here:
- Walker MK-II
- Lancer
- Executor
And the LunaDigger underneath.
Run. Don’t fight everything unless you have to.
Reach the ramp.
Safe Box 3
Under the crane ramp, destroy the Lunafilament Mass. There’s a Safe Box hidden there.

Clear the enemies around the ramp. Use Lim Eraser to clear the path.
Then you hit another security room.
Security Room Fight

Waves:
- Executor
- 2 Walker MK-II
- Defender + Lancer + Gunner
Same rules as before.
Stay mobile. Break shields. Don’t panic.
Clear everything and head up. Hack the terminal.

The crane drops the container.
Pure Lunum
You’ll get Pure Lunum as a reward for clearing this fight.

Mod: Synaptic Response
Before leaving, there’s one last puzzle nearby.
Solve the crate puzzle:
- Move the upper crate
- Push corner crates
- Move the center crate
- Climb up
At the top, cross using moving platforms.
Take out the Gunner.

Grab the mod.

Now head back to the center. Use the container you dropped.
Cross over.

There’s a Red Zone nearby, but that’s for later.

Walk through the final door.
And just like that… You’re done with Sector 04.
Block 05: Nexus Tower
This is it. The final stretch of Sector 04 in Pragmata. Everything has been building up to this moment. IDUS is right ahead… but of course, it’s not going to let you walk in easily.
As soon as you enter the Nexus Tower area, don’t rush forward just yet. There’s a quick collectible right at the start.
Training Data
Look to the left of the stairs before heading down. It’s sitting there in plain sight, easy to grab if you don’t miss it.

Now go downstairs and activate the Escape Hatch. This is important. You’ll want that fast travel point before things get messy.

Before moving forward, quick reminder: the Red Zone for this area is actually back in the previous block. If you missed it, it’s near the entrance before coming here.
Anyway, once you’re ready, move into the next room… and you’ll immediately see a huge hole in the floor.
And yeah, there’s stuff everywhere here.
Safe Box 1
Across the gap, you’ll spot a Safe Box sitting on the other side. You’ll need to jump across to reach it. Open it up and grab your Cabin Coin.
Mini Cabin Figure
Before you drop down, look across the gap again. There’s a small panel between orange lights on the wall. On top of it is the final Mini Cabin Figure for this sector. Shoot it now, or you’ll forget later.

Upgrade Components
Still in the same room, look behind a big cube marked with the number 7. That’s where the Upgrade Components are hiding.

Now drop down into the hole.
At the bottom, things get quieter… but only for a second.
Holo-Wall + Safe Box 2
Look between two big pipes and you’ll notice a faint shimmer. That’s your Holo-Wall.
Go inside and you’ll find a small hidden room with plants (weirdly calm for this place). There’s also a Safe Box here. Open it for some lim.
Keep moving through the tunnel and yep… your old friend is back.
The LunaDigger shows up again, just to remind you it still exists. Thankfully, it doesn’t fight you yet. Just keep moving.
A Walker jumps you next. Take it out. Then a Creeper drops from above (not even trying to be sneaky anymore). Deal with it and move on.
Upgrade Components
After that fight, look down along the edge of the next hole. There’s a ledge with Upgrade Components sitting there.

Keep going through the tunnels and you’ll hit another Walker.

Upgrade Components
After killing it, check the room on the right. More components waiting there.

Things get tense again when the LunaDigger comes back, and this time it’s serious. You’ll need to hide in side tunnels and wait for it to pass. Don’t rush this part or you’ll get grabbed.

Eventually, you’ll reach a big open area.
There’s a small blue circle here you can activate for a quiet conversation between Hugh and Diana. Not required, but worth it.

After that, you finally reach the actual entrance to the Nexus Tower.
Activate the Escape Hatch again here. Trust me, do it.

This is your last chance to go back to the Shelter and prepare. And you should. Boss fight incoming.

The LunaDigger Boss Fight
Yeah… that annoying worm from earlier? Now it’s the boss.
This fight happens in a big circular arena, and right at the start, tall structures drop into the arena. These are your lifelines.
You can climb them to stay safe from the ground attacks and get better angles to shoot.
But don’t get too comfortable. The towers don’t last forever.
How the fight works (simple version)
You hack > expose weak point > shoot.
That’s the loop.
The weak point is inside its mouth, so aim carefully after hacking.

Phase 1 (Learning the fight)
At first, it keeps things simple:
- Big laser beam that destroys platforms > jump off quickly
- Missiles > avoid red circles
- Slow grab > dodge at the last second
After enough damage, it overheats. This is your chance to deal big damage.
Phase 2 (Now it gets serious)
It starts using drones.
These pop out, chase you, and can overwhelm you fast.
But here’s the trick:
Hack the drones and send them back.
This does massive damage. Easily the best way to win faster.
Also, now you can hit weak points along its body too.
Phase 3 (Chaos mode)
Now it combines attacks:
- Missiles + laser at the same time
- Less safe space
- More pressure
At this point, just stay calm and keep repeating the loop: hack > shoot > survive.
Pragmata Sector 4's End
After you finally take it down, you move into the IDUS control center. For a moment, it feels like everything worked. Diana actually manages to reboot IDUS.
And then… things go wrong.
Eight shows up again.
Not to help. To betray. She attacks using Dead Filament, badly injures Hugh, and even damages Diana. Then just leaves.
And just like that, everything changes again.
You’re sent back to the Shelter, not with answers… but with more questions. Next stop: Sector 05.
And yeah, things are only getting worse from here.
Sector 04: Lunum Mines - All Collectibles, Weapons, Enemies
A list of all weapons, enemies, and collectibles in Sector 4 of Pragmata.
Total Collectibles in Sector 04
| Type | Total |
|---|---|
| Safe Boxes | 25+ |
| Upgrade Components | 15+ Locations |
| Mods | 7 |
| Read Earth Memories (REM) | 3 |
| Training Data | 2 |
| Mini Cabin Figures | 3 |
| Pure Lunum | 2 |
| Red Zone Keys | 1 |
Collectibles by Block
| Area | Safe Boxes | Mods | REM | Other |
|---|---|---|---|---|
| Mine Entrance | 1 | 1 | 1 | — |
| Crane Operation Yard | 3 | 2 | — | — |
| Warehouse | 5+ | 1 | 1 | Training Data |
| Main Excavation Site | 4 | 2 | 1 | Red Key |
| Nexus Tower | 2 | — | — | Training Data, Mini Figure |
Sector 04 Weapons
| Weapon | Type | How It Works | Best Use |
|---|---|---|---|
| Homing Missiles | Attack | Locks onto enemies and fires tracking missiles | Flying enemies, bosses |
| Impact Barrier | Defense | Creates a temporary shield bubble | Blocking damage, countering LunaDigger |
| Photon Laser | Attack | Continuous beam that increases damage over time | Boss damage, sustained DPS |
Sector 04 Enemies
| Enemy | Type | Behavior | Tips |
|---|---|---|---|
| Spider MK-II | Fast | Stronger, faster version of Spider | Keep distance, hack quickly |
| Gunner | Ranged | Uses machine gun + grenades | Close distance quickly |
| Defender | Elite | Uses shields to protect allies | Destroy shield generators first |
| Creeper | Stealth | Turns invisible and grabs player | Watch shimmer, shoot to reveal |
| Air Raider | Mini-boss | Flying enemy with lasers & missiles | Use Homing Missiles |
| LunaDigger | Special/Boss | Burrows underground, grabs player | Stay off ground, hack weak point |
And that’s the end of Sector 04.
Check the Pragmata wiki for more such guides and walkthroughs.
Updated: April 30, 2026