Pragmata's sector 1, The Solar Power Plant, serves as your first full-length sector and introduces many of the game’s core mechanics, including hacking, combat, exploration, and boss encounters. In this walkthrough, you’ll restore power to the lunar base, unlock new weapons and abilities, discover key collectibles, and face your first major boss. This guide covers everything step-by-step for Pragmata Sector 1 Solar Plant, along with tips to make progression smoother.
Quick Overview
- Sector: Solar Power Plant
- Objective: Restore power and reach the main generator
- Key Features: Hacking puzzles, new weapons, first boss fight
- Estimated Time: 40–60 minutes
Prologue Walkthrough
Pragmata begins with Hugh navigating the Cradle alongside his team, giving you time to get familiar with movement and thruster-based platforming. As you progress, signs of disruption begin to appear, culminating in a sudden moonquake that separates Hugh from his crew.
He’s rescued by a mysterious young girl later identified as Diana, and almost immediately, the pair are forced into combat against a Walker. This moment introduces the hacking mechanic, where Diana assists Hugh in weakening enemies through a grid-based puzzle system.
| Step | Objective | What to Do | Tips |
|---|---|---|---|
| 1 | Follow teammates | Move through the Cradle | Practice basic movement |
| 2 | Use thrusters | Platform across gaps | Hover after jumping |
| 3 | Walker encounter | Hack and destroy the Walker | Reach EXE node for max damage |
| 4 | Collect Lunafilaments | Pick up enemy drops | Used for crafting later |
| 5 | Solve door circuit | Rotate panel circuits | Be quick before timer ends |
| 6 | Reach Tram | Navigate platforms and enemies | Practice dodging and thrusting |
Key Mechanics Introduced
- Hacking System: Use Diana to solve grid puzzles and weaken enemies
- OPEN Status: Enemies take full damage after a successful hack
- Repair Cartridges: Limited healing resource
Shelter (Hub Area) Walkthrough
After escaping the initial chaos, Hugh and Diana arrive at the Shelter, which acts as the central hub. Although still at Level 0 and fairly limited, this area introduces key systems that will grow over time.
Diana proves her usefulness here as well, helping Hugh settle in while the player gains access to upgrades, crafting, and loadout customization systems.
Systems Available
| System | Description |
|---|---|
| Firmware Updater | Upgrade suit durability, weapon power, and hacking |
| Unit Printer | Print weapons, mods, and gear |
Generator Entrance Walkthrough
Upon entering Sector 1, your main objective becomes restoring power to the lunar base. The game begins guiding you using Diana’s Scan ability, which highlights objectives and important locations.
As you move through the area, you’ll encounter hackable circuits, enemy resistance, and environmental hazards like ground lasers. You’ll also begin discovering optional areas, holograms, and upgrade materials.
Walkthrough
| Step | Objective | What to Do | Tips |
|---|---|---|---|
| 1 | Reach generator area | Follow Scan marker | Blue marker = main objective |
| 2 | Restore partial power | Hack circuits and defeat Walker | Stay mobile |
| 3 | Navigate lasers | Jump and midair dodge | Time movements carefully |
| 4 | Unlock Sec.06 room | Hack door | Contains hologram + Data Shard |
| 5 | Unlock Escape Hatch | Activate station | Enables fast travel |
Power Terminal Walkthrough
Progression soon leads to a locked door that requires activating five separate power terminals. This section combines combat, platforming, and exploration, forcing you to move across multiple elevations while dealing with enemies like Watchers and Crushers.
You’ll also pick up new weapons during this segment, making it one of the more gameplay-heavy portions of the sector.
Objective: Activate All Power Terminals
| Terminal | Location | Notes |
|---|---|---|
| 04 | Near locked door | Easiest to access |
| 05 | After Crusher fight | Look up to find panel |
| 02 | Upper platforms | Reach via jumping sections |
| 01 | Lower area | Near Stasis Net weapon |
| 03 | Ceiling in locked room | After defeating Crusher |
Weapons and Enemies
As you progress through the terminals, the game introduces stronger enemies and more effective weapons. The Crusher stands out as a durable enemy requiring sustained damage, while flying Watchers add pressure with constant targeting.
To deal with these threats, you’ll gain access to new tools that improve combat flexibility.
Weapons
| Image | Weapon | Use |
|---|---|---|
![]() | Shockwave Gun | High damage, effective vs tougher enemies |
![]() | Stasis Net | Immobilizes enemies for easy attacks |
Enemies
| Enemy | Strategy |
|---|---|
| Walker | Hack first, then shoot |
| Watcher | Fast and annoying, prioritize quickly |
| Crusher | Tanky enemy, aim for head and use strong weapons |
Collectibles
Exploration plays a big role in this sector, with several collectibles hidden in side areas or off the main path. Some are tied to gameplay upgrades, while others contribute to world-building and interactions with Diana.

Mini Cabin Figures, in particular, are hidden objects that emit sound cues, encouraging careful exploration.
Collectibles Table
| Item | Type | Location | Notes |
|---|---|---|---|
| Data Shard | Upgrade | Sec.06 room | Boosts Overdrive Protocol |
| Mod (Hardened Suit) | Upgrade | Next to Sec.06 room door | Increases max HP by 10% |
| Storage Expander | Upgrade | Break the filament near the Generator entrance | Increases Diana's hacking ability |
| Mini Cabin Figure #1 | Collectible | Near canister | Emits sound cue |
| Mini Cabin Figure #2 | Collectible | Bed area | Hidden behind tarp |
| Mini Cabin Figure #3 | Collectible | Vent near boss | Listen carefully |
| REM 1 (Globe) | Story Item | Office area | Diana interaction |
| REM 2 (Globe) | Story Item | Behind the hologram wall | Diana interaction |
| Safe Box 1 | Loot Box | Jump down from lock number 2 in Power Distribution Centre | Contains 100 limb |
| Safe Box 2 | Loot Box | Jump down from lock number 2 in the Power Distribution Centre | Contains 100 limb |
Boss Fight: SectorGuard
After activating the central system, a cutscene reveals more of the Cradle before IDUS deploys the SectorGuard. This marks your first major boss encounter, combining everything you’ve learned so far.

The fight emphasizes hacking, positioning, and reacting to telegraphed attacks, while also introducing the Critical Shot mechanic.
Boss Strategy
| Phase | Strategy |
|---|---|
| Phase 1 | Hack and attack weak points (tanks on back) |
| Phase 2 | Dodge charge attacks and missile strikes |
| Phase 3 | Use Overdrive Protocol for heavy damage |
Key Tips
- Watch for red circle indicators
- Use Decode node for stronger hacks
- Trigger Critical Shot when the boss is down
Missables
- Mini Cabin Figures can be missed if not explored thoroughly
- Data Shards are hidden in optional areas
- Upgrade Components require backtracking
Pro Tips
- Always hack enemies before attacking
- Use Scan frequently to track objectives
- Explore side paths for upgrades
- Save Repair Cartridges for difficult fights
The Solar Power Plant sector in Pragmata effectively introduces the game’s core systems while setting up future challenges. From learning hacking mechanics to facing your first boss, this section lays the foundation for everything ahead.
Take your time exploring and upgrading, as it will make the journey through later sectors much smoother.
| Previous Sector | Next Sector |
|---|---|
| - | Mass Production Array |
Check the Pragmata wiki for more guides, walkthroughs, and lists.
Updated: April 21, 2026

