Sector 2 throws you straight into one of the coolest (and weirdest) areas in Pragmata. At first, it looks like New York City. Big streets, billboards, shops… but something feels off. Everything is made out of Lunafilament, so it’s like a half-finished version of the real world. Your goal here is simple: reach the Comms Tower. Actually getting there? Not simple at all. You’ll be dealing with stronger enemies, more complex areas, and a lot more exploring than before. Here's your Pragmata Sector 2 walkthrough: Mass Production Array.
Pragmata Sector 2 Walkthrough Summary (Quick Steps)
| Step | What You Do |
|---|---|
| 1 | Return to Shelter, meet Cabin, unlock Stamp Club, and new features |
| 2 | Take the Tram and enter Sector 2: Mass Production Array |
| 3 | Move through the Test Site Entrance and collect early Upgrade Components |
| 4 | Defeat the first Spider enemy and learn its attack pattern |
| 5 | Reach the large Times Square area and activate Beacon 1 |
| 6 | Explore streets, collect Upgrade Components from hidden spots |
| 7 | Enter the building and defeat your first Executor |
| 8 | Reach the Shopping District and activate the Escape Hatch |
| 9 | Pick up Riot Blaster and clear enemies in the diner |
| 10 | Find Red Zone Key and optional Red Zone location |
| 11 | Use platforms to move upward and reach rooftops |
| 12 | Collect Mini Cabin Figure 1 and nearby Upgrade Components |
| 13 | Drop down and fight enemies to activate Beacon 2 |
| 14 | Explore interiors, collect Basketball REM and other loot |
| 15 | Hack terminal to create bridge and move forward |
| 16 | Enter Side Alley and pick up Charge Piercer |
| 17 | Defeat another Executor in tighter space |
| 18 | Collect Mods (Relay Amplifier, Long-range Targeting) |
| 19 | Encounter Sweeper Bot and hack it for rewards |
| 20 | Climb rooftops and activate Beacon 3 |
| 21 | Collect Slide REM and Mini Cabin Figure 2 |
| 22 | Enter arena and survive waves of enemies to unlock Beacon 4 |
| 23 | Move into Business District and activate Escape Hatch |
| 24 | Use lifts to reach and activate Beacon 5 |
| 25 | Cross bridge into Lim Recycling Facility |
| 26 | Learn to use Lim Recycler to eliminate enemies |
| 27 | Pick up Decoy Generator for distraction tactics |
| 28 | Collect CRT TV REM from platform above lasers |
| 29 | Defeat Executor in lower area |
| 30 | Unlock Lim Eraser ability to clear blocked paths |
| 31 | Use Recycler + Decoy to clear large enemy waves |
| 32 | Activate final Beacon 6 and unlock main gate |
| 33 | Return to Times Square and prepare for boss fight |
| 34 | Enter Comms Tower area and activate Escape Hatch |
| 35 | Fight Creator boss and target weak points |
| 36 | Complete final hacking sequence to defeat Creator |
| 37 | Collect rewards and unlock next Sector (Terra Dome) |
Back at the Shelter
Before heading in, you’ll notice the Shelter has changed a bit. You meet Cabin, a small robot who unlocks something called the Stamp Club. It’s basically a reward board where you spend Cabin Coins to unlock stuff like mods, outfits, and other bonuses. You’ll start finding these coins during this sector, so keep an eye out.
Also, if you picked up any Read Earth Memories (REMs) earlier, you can give them to Diana now. It doesn’t change gameplay much, but it’s a nice little detail.

Block 1: Test Site Entrance
Once you enter the Mass Production Array, things start slowly.
Upgrade Component 1 Location
Right after entering, check the side path near the tram exit. There’s an Upgrade Component there that’s easy to miss.
There’s a short moment where Diana runs after a cat (and almost gets herself into trouble), but right after that, the game reminds you where you are.
You run into a new enemy: the Spider. This thing moves fast and rolls straight at you. Don’t let it get close. Hack it quickly, expose the core, and take it down.
Upgrade Component 2 Location
After defeating the Spider, as you head straight, you'll see a pile of metal scrap. Go behind the metal scrap to find another Upgrade Component.
Once you're ready to move forward, head to the entrance with the locked door labeled Area 3.

Right beside the door, there’s an information screen displaying the message: “Area Closed for Testing.” Since the Area 3 door won’t open, you’ll need to take a different route.
Turn left and follow the corridor leading toward Area 5. If you instead go right toward Area 4, you’ll find a small room with a Conversation prompt and a tablet showing the message: “Data Bank Access Request: Pragmata.”

As you make your way down the hallway toward Area 5, be ready for a sudden scare. A Walker bursts out from a room on the right side, catching Hugh and Diana off guard. Take it down before continuing.
Upgrade Component 3 Location
Not long after leaving the room with the 3D-printed cars, continue down the hallway toward Area 5. After dealing with the Walker, take the first right. Inside the room on the left, you’ll find Upgrade Component 3 waiting for you.
Keep moving forward until you reach a wide open space where a partially 3D-printed version of New York City comes into view.

From here, Hugh notices the Comms Tower standing in the distance, but getting there won’t be as simple as walking straight down 7th Avenue.
When you’re ready to move, look for a ramp on the left side. You can take the safer route and walk down, or just leap straight off the edge and drop to the streets below, since the moon’s low gravity makes the fall easy to handle.
Upgrade Component 4 Location
As soon as you jump down from the platform, you'll see a gravity-defying bus stuck in mid-air. Just below that bus, there will be an upgrade component. Go ahead and collect it.
As soon as you collect the Upgrade Component, a walker will spawn just behind you.

Upgrade Component 5 Location
After dealing with the Walker, head straight and then take a left after the Yolo Boutique, and then go straight to find the next Upgrade Component below a levitating taxi ready to be collected.
Heads up: Picking up the component will trigger two Walkers to emerge from the ground behind you.
Now that you’ve finally made it to the New York test site, the next goal becomes clear: reach the Comms Tower you can see far off in the distance. But it’s not going to be that easy. The main gate is locked down with six separate locks, and the only way forward is to disable them one by one.
To do that, you’ll need to track down and hack six different beacons scattered across the Mass Production Array.

Beacon 1 Location1
The first lock is right there in front of the gate, making it the quickest and easiest one to take care of.

How to Hack Beacons
These beacons, which you’ll see a lot when it comes to locked doors in Pragmata, can only be hacked by Diana. To start hacking, hold the left trigger on a controller or right-click on your mouse to bring up the hacking screen. From there, you’ll need to work your way from the outer ring to the center by pressing the correct buttons in sequence. The tricky part is that the button layout changes every time you try, so you can’t just memorize it. As you go further, these hacking sections start getting tougher, so this is just the beginning.
Upgrade Component 6 Location
You can acquire an Upgrade Component near the massive locked door. While looking at the door, turn right to spot a massive Ghouls'N Ghosts billboard with a ledge just below. Clamber up the garbage truck to reach the ledge and get the component hiding just out of eyesight.
With the first Beacon taken care of, it’s time to hunt down the remaining five. From where you hacked Beacon 1, turn to your right and look for a large door labeled Area 2.
If you’re ever unsure where to go next, just use Scan. It’ll guide you in the right direction.
Head up to the door and hack the lock to open it. As soon as you do, a cutscene kicks in where several large humanoid machines suddenly drop in and start chasing Hugh and Diana through the doorway. Just in time, Diana seals the door behind them, giving the two a moment of safety… at least for now.

Block 2: Shopping District
After barely escaping those massive, creepy machines, Hugh and Diana end up in the Shopping District. Right after you come through the door, activate the Escape Hatch nearby. This sets up a fast travel point between the Shelter and this block, making it much easier to move around later.

The Red Zone
Things have definitely gotten a bit tense, so it’s time to move on and track down the second beacon. Start by heading into the alley, then climb over the pile of vehicles to reach the higher section above. Once you’re up there, you’ll run into a restricted area known as a Red Zone, which is currently locked off.

Red Zones Explained
Red Zones are basically optional challenge rooms, but they’re worth checking out because they reward you once you complete them. To unlock one, you’ll need a Red Zone Key. You can either find these while exploring a Sector or earn them through Cabin’s Stamp Club.
Starting from around Sector 2, you’ll begin to see these Red Zones more often, sometimes even more than one in a single area. Most of them test you with a mix of platforming sections and combat encounters. Once you discover a Red Zone, it gets marked on your map, making it easier to come back later.

There are also special Red Zones that do a bit more, completing them unlocks parts of a Stamp Board, giving you even more rewards to work toward.
There’s actually a Red Zone Key hidden somewhere in the Shopping District. Once you grab it, you can come back and take on the Red Zone.
Don’t worry, though, the key isn’t too far from here, so you won’t have to go on a long hunt. To start looking for it, head through the door on the right side of the Red Zone and step into the shopping district.
Once you enter the door past the Red Zone, look at the right side to find a Storage box.

Beacon 2 Location2
Before moving any further, pause for a moment and look up at the building on your left. You’ll notice a beam of red light shooting upward; that’s your clue, marking the exact location of a beacon.

In the building right below that beam, you’ll spot a Safe Box being guarded by a Walker. This is actually the reward tied to that Red Zone you saw earlier, just sitting there tempting you.

Once you’re done checking it out, keep moving forward until you pass by the Nouvelle store.
The Nouvelle store contains a storage box.

As you head toward the Orbit Diner, something new catches your eye: a weapon called the Riot Blaster. The moment you get close, the diner door suddenly slams shut.
Go ahead and pick up the Riot Blaster; this is your chance to try it out. As soon as you collect the Riot Blaster, 2 Walkers and a Spider will spawn behind you. You can test out the Riot Blaster on them!
After destroying the enemies, go straight and walk through the gate of the Cafe. As soon as you walk in, you'll see a storage box right in front of you. Also, there will be another storage box placed behind the barista's counter.
The Key for the red zone will also be placed on the barista's counter.

Once you reach the counter inside the diner, turn around and look toward the wall. You’ll see a large block sitting near a terminal. Hack the terminal to bring that block down to ground level.
Once you have the red zone key, you can go back to the red zone and fight the bots there. There will be 2 Walkers, 1 Watcher, 1 Crusher, and 1 Spider in this red zone. Once all the bots are defeated they player can collect the prize in the safe box.
Upgrade Component 7 Location
Right at the start of the Shopping District, inside the Orbit Diner, there’s another Upgrade Component you can grab. Use the terminal again to make the block rise up this time. As it starts moving, quickly climb onto it before it gets too high.
From the top, look across to the wall, you’ll spot the component tucked inside a small alcove. Use your hover or thrust to cross the gap and grab it.
After that, stand on the block and hack the terminal one more time to lift yourself to the upper level. But be ready, as you move toward the door, a Crusher droid suddenly drops in and locks you inside. Take it down to unlock the path forward.

Once the fight is over, head through the door, and you’ll enter an Orbit-branded store area filled with mannequins.
There’s a storage box to the left side of the mannequins near the store, so don’t miss that.

You can also walk up to the mannequins and interact with the prompt to trigger a short conversation between Hugh and Diana.

Upgrade Component 8 Location
Just past the diner, head through the next door into the mannequin area. As you approach the store, turn around and look above the doorway on the right, you’ll see another Upgrade Component sitting on a ledge.
To reach it, keep progressing until you get access to the upper section using the nearby hand lift, then circle back to grab it.
Exactly opposite to the orbit mannequin stage, there is a path that leads to a blue block. It is guarded by lasers, and as you walk towards it, a walker will appear in front of you. Defeat the walker and then take the hand lift to go up, and then jump down from there to collect the Extended Breach mod.
Mini Cabin Figure 1 Location
Not long after leaving the Orbit Diner, you’ll come across your first Mini Cabin Figure in this Sector. Move past the mannequin area and use the hand lift to reach the top of the building. Once you’re up there, climb onto the first ledge.
From here, turn around and look toward the corner of the nearby building. You’ll spot the figure sitting up top, right between the Redmax and Dead Hunter billboards.

Climb up onto the ledge and follow the path ahead.
As you move forward, you’ll come across a doorway on the right just past a wall light. You can head inside to keep tracking the beacon, or keep going straight if you want to check out a hidden room first.

Shopping District Safe Box 1 Location
Take the hand lift up and follow the path until you reach an exit on the right, near a set of bookshelves. It might look like a dead end at first, but there’s more here than it seems.
Look closely between the shelves just past the Multihack node, there’s a hidden path tucked away. Head through it and climb up to the area above.
Up there, you’ll run into three Walkers guarding the Safe Box. Take them all out, and once the area is clear, the lock on the box will release, rewarding you with 200 lunafilament.
From the top ledge, look down, and you’ll spot a path leading straight to the beacon. As you drop down from the first ledge, don’t rush ahead just yet.

Upgrade Components 9 Location
Turn back and take a quick look behind you; there’s an Upgrade Component sitting there waiting to be picked up.

As you reach the beacon, you’ll suddenly get ambushed by two Spider bots and a pair of Watchers. Deal with them first before trying to hack anything.

Once the area is clear, go ahead and hack the beacon.
After clearing the previous beacon, head toward the building marked “Diana’s.” This is where the next stretch begins, and there’s a good amount of loot here if you take your time.

Once you enter, you’ll immediately see a couple of boxes in front of you.
Beacon 33 Location
Once you move past the previous area, you’ll enter another section inside the shopping district. There’s a staircase right in front of you, but don’t rush up yet. There are a few things worth picking up here.
On the way, you’ll find a tablet called “New York, Back Then.” It’s just background lore, so you can skip it if you want.
Head up the stairs, and you’ll see a locked door ahead. Before opening it, look to your left.
Holo-Wall 1
Ledges are going upward. Follow them, and you’ll find a hidden panel. This is the first Holo-Wall in this sector.
When you enter, the room locks behind you with a laser grid.
Inside the room:
- A tablet called “Lunar Hideout”
- A Stasis Net on the ground
But more importantly, there’s a fight waiting.
Safe Box
At the back of the room, you’ll face:
- 2 Walkers
- 1 Crusher
Once you defeat them, a Safe Box near the window unlocks. Open it to get 300 Lunafilament.
After that, hack the terminal inside to disable the laser grid and exit.
Now go back and open the locked door you skipped earlier. You’ll now enter an area filled with neon-lit shops. It looks like a city street, but empty. There are a couple of important collectibles here.
Upgrade Component 10 Location
Look toward the storefronts, and you’ll see a food trailer setup. Climb onto the box near it and grab the Upgrade Component on top.

Head into the Orbit Our World store nearby.
The lighting gets darker here, and you’ll notice a Safe Box locked behind lasers.
Upgrade Component 11 Location
Inside this store, near the red-lit hallway, look around carefully. You’ll find another Upgrade Component placed nearby.

As you walk into the red hallway, one of the mannequins will turn into a Walker. Take it down.

Safe Box
The Safe Box you saw earlier is locked behind a laser grid.
To unlock it:
- Walk past the Safe Box
- Turn around
- Climb using a bin
- Reach the upper level
- Hack the terminal
This removes the laser grid.
Go back and open the Safe Box to get a Cabin Coin.
Continue forward until you reach a small safe room with two Walkers. Clear them. There’s a tablet here called “Urban Recreation Project.”
Mod: Close Quarters
Just beside the table there will be a blue storage box. When you open the storage box you'll find a Mod inside it known as "Close Quarters." This mod increases attack power by 10% when within 10 meters of the enemy.

Once done, step outside. In front of you is a broken bridge. Hack the terminal and a bridge will be created, connecting the path forward. Cross it and activate the Escape Hatch.
Block 3: Side Alley
You’ve now reached the Side Alley. This section is more combat-heavy. If needed, this is a good point to return to the Shelter and upgrade your gear. Drop down to the street and head toward the only open door.
Charge Piercer
Right next to the door, you’ll find the Charge Piercer. This weapon is slow but very powerful. It works best from a distance and can hit multiple enemies in a line.

Head inside and you’ll immediately face:
- 2 Watchers
- Then an Executor
Keep your distance and stay calm during this fight. After defeating the Executor, start climbing using the ledges along the buildings. You’ll eventually reach a large open area with the third beacon on top of a structure.
There are platforms and enemies around the building, so take your time moving.
Sweeper Bot
Before heading to the beacon, drop down to the street below. In an alley between two buildings, you’ll find a Sweeper Bot.
It’s fast and difficult to hack, but it gives a lot of Lunafilament if you manage it.
Mod: Long-Range targeting
After defeating all the bots below the beacon, go to the centre exactly below the beacon. There, you'll find the Blue box containing the long-range targeting mod, which increases attack power by 10% when the enemy is over 20 meters away.

Now head back up and activate the third beacon. Once done, the nearby laser grids will disappear.

Upgrade Component 12 Location
Look across to a nearby ledge. Cross the gap and grab the Upgrade Component near the tree.
Use the hand lift nearby to go up.
REM: Slide
After taking the hand lift, jump to the left-hand side straight down. There you'll find a REM to give to Diana.
Jump down between the buildings again and take one of the hand lifts to reach the place where Upgrade Component was present.
Inside the next room:
- There’s a Riot Blaster on a couch
- A short conversation between Hugh and Diana

Once done, move forward.
Beacon 4 Location4
You’ll reach a rooftop that clearly looks like a fight arena. Before jumping in, look around for weapons and resources.
Mini Cabin Figure
As you move forward, there is a ledge from where you can see the fighting arena. Turn around from that ledge and look back and slightly right, you'll spot a mini cabin figure waiting for you to collect.

Upgrade Component 13 Location
Before starting the fight, check near the edge of the roof. Look down, and you’ll spot an Upgrade Component on a lower platform.

Beacon 4 Fight
Drop into the arena.
Wave 1:
- Walkers
- Missile Watchers
Wave 2:
- More Watchers
- Walkers
- Executor
Keep moving, dodge often, and hack missiles when possible. Once all enemies are defeated, hack the beacon. After that, cross the bridge behind it and enter the next building.
Inside, you’ll see:
- A Safe Box
- Escape Hatch
- Tablet
- Hologram
Activate the Escape Hatch.
Block 4: Business District
Beacon 5 Location5
Move inside and explore the room before progressing.
Upgrade Component 14 Location
Stand on the ramp and look to the left. You’ll find an Upgrade Component in the corner.

Continue forward.
At the split path:
- Right side is blocked
- Left side has lifts
Take the lifts up and hack the next beacon.

From here:
- Hack the terminal to build bridges
- Create a shortcut back down

Safe Box
From the bridge, look to the right. You’ll see a rooftop with a Safe Box. Jump across carefully and open it to get Upgrade Components.

Continue forward to the next area.
Block 5: Lim Recycling Facility
This area introduces a new mechanic. You’ll see machines that can instantly destroy enemies. Hack the terminal and use it to clear enemies quickly.

Decoy Generator
You’ll soon find the Decoy Generator. It creates a hologram that distracts enemies. Use it in the next room to group enemies and eliminate them using the recycler.

Holo-Wall 2
In the next dark room, look for another hidden wall.
Inside:
- Tablet
- Safe Box
REM: CRT TV
In the next large room, look for a circular platform. On top of it is the CRT TV REM.

Drop down through the lasers carefully. An Executor will appear here. Use your Decoy if needed. Activate the Escape Hatch in the next room.

Mini Cabin Figure
After defeating the executor, when you walk into the next room on the right-hand side, there is a cupboard in which there is a mini cabin figure ready to be collected.

Upgrade Component 15 Location
Near the Escape Hatch, look up. There’s a catwalk above the pipes. Follow the pipes, climb up, and grab the Upgrade Component.
Continue forward.
Safe Box
After going down a ramp with lasers:
- Turn back
- Hack the terminal
- Climb up
You’ll find a Safe Box with 200 Lim.
Lim Eraser Unlock
You’ll soon reach a room with a device in the center. Interact with it, and Diana unlocks the Lim Eraser.
Now you can remove blocked paths.
Upgrade Component 16 Location
After unlocking it, go around the cleared area. You’ll find another Upgrade Component near the wall. Continue forward and clear another large fight using recyclers.

Final Beacon6
Reach the final beacon and hack it.

Before you can turn off the final beacon, you'll need to defeat a few bots.
- Wave one
- 5 Walker
- Wave two
- 2 Crusher
- 1 Spider
- Wave three
- 1 Executor
Upgrade Component 17 Location
In the next room, look to the left of the door. You’ll find another Upgrade Component.

Use the Lim Eraser to clear the path and head outside. You’ll face two Executors here. Try to deal with them one at a time.
Block 6: Comms Tower
Creator Boss Fight
This boss is large but manageable.

Focus on:
- Weak spots (head and rods)
- The Red antennas block Diana's Hacking ability. Destroy them first before hitting the boss.
- Staying mobile
- Breaking shields before hacking
Later in the fight:
- Avoid ground attacks
- Use buildings for height
- Keep distance
In the final moment:
- The boss grabs you
- Complete the hacking sequence
- Finish the fight
After the fight:
- Collect rewards
- Watch the cutscene
- Move on to the next sector
Sector 2: Mass Production Array – All Collectibles, Weapons, Enemies (Summary)
Total Collectibles in Sector 2
| Type | Total |
|---|---|
| Safe Boxes | 17 |
| Pure Lunum | 4 |
| Mods | 5 |
| Read Earth Memories (REM) | 4 |
| Cartridge Holders | 1 |
| Red Zone Keys | 1 |
Collectibles by Area
| Area | Safe Boxes | Pure Lunum | Mods | REM | Other |
|---|---|---|---|---|---|
| Test Site Entrance | 3 | — | — | — | — |
| Shopping District | 5 | 2 | 2 | 1 | Red Zone Key |
| Side Alley | 1 | — | 2 | 1 | — |
| Business District | 5 | 2 | 1 | 1 | Cartridge Holder |
| Lim Recycling Facility | 3 | — | — | 1 | — |
| Comms Tower | — | — | — | — | — |
Sector 2 Weapons
These are the new weapons introduced in this sector:
| Weapon | Type | How It Works | Best Use |
|---|---|---|---|
| Riot Blaster | Tactical | Fires explosive shots in an arc | Crowd control, knocking enemies down |
| Charge Piercer | Attack | Charges and fires a strong laser | Long-range damage, bosses |
| Decoy Generator | Tactical | Creates a hologram to distract enemies | Escaping pressure, setting traps |
Sector 2 Enemies
Here are the new and important enemies you deal with:
| Enemy | Type | Behavior | Tips |
|---|---|---|---|
| Spider | Fast attacker | Rolls and lunges quickly | Hack fast, aim for core |
| Crusher | Heavy unit | High health, slow but strong | Use heavy weapons, aim at the head |
| Executor | Elite enemy | Aggressive, uses shields | Break shields before hacking |
| Sweeper Bot | Special | Fast, tries to escape | Hack quickly for big rewards |
| Creator | Boss | Large, multi-phase attacks | Target weak points, stay mobile |
Check the Pragmata wiki for more such guides and walkthroughs.