Update: We last updated this article with the latest Raise Animals weathers on November 10th, 2025.
Weathers are special events that occur at a fixed interval in Raise Animals. They apply mutations to your livestock, adding a visual effect and increasing their value. Each weather has a certain chance of occurring in the game, and you can summon one by completing a task. This article details all the Raise Animals weathers and their effects.
Details of All Raise Animals Weathers
There are 15 Raise Animals weathers as of this writing. A weather condition lasts for 5 minutes (300 seconds) after activation. You will usually experience one of the 15 weather conditions every thirty minutes, starting at either the hour or half-hour. With that said, here are the details of all weather conditions and their effects.
| Weathers | Mutation | Occurring Chances | Value Increase | Duration |
|---|---|---|---|---|
| Disco | 10% chance of applying the Disco mutation to a random animal | 2% | Increases an animal’s value by 1000% or 10 times | 300 seconds |
| Sunny | 20% chance of applying the Sunny mutation to a random animal | 20% | Increases an animal’s value by 20% or 1.20 times | 300 seconds |
| Solar | 10% chance of applying the Solar mutation to a random animal | 25% | Increases an animal’s value by 200% or 2 times | 300 seconds |
| Foggy | 15% chance of applying the Foggy mutation to a random animal | 15% | Increases an animal’s value by 90% or 1.90 times | 300 seconds |
| Moonlight | 10% chance of applying the Moonlight mutation to a random animal | 5% | Increases an animal’s value by 1000% or 10 times | 300 seconds |
| Haunted | 15% chance of applying the Haunted mutation to a random animal | • Contribute an animal to the Witch Cauldron in the middle of the map. • The weather spawns when the Cauldron reaches 500 points | Increases an animal’s value by 1000% or 10 times | 300 seconds |
| Jellyfish | 10% chance of applying the Jellyfish mutation to a random animal | 25% | Increases an animal’s value by 200% or 2 times | 300 seconds |
| Spooky | 15% chance of applying the Spooky mutation to a random animal | – | Increases an animal’s value by 600% or 6 times | 300 seconds |
| Ocean | 10% chance of applying the Ocean mutation to a random animal | 20% | Increases an animal’s value by 300% or 3 times | 300 seconds |
| Rainy | 20% chance of applying the Rainy mutation to a random animal | 20% | Increases an animal’s value by 40% or 1.40 times | 300 seconds |
| Snowy | 15% chance of applying the Snowy mutation to a random animal | 15% | Increases an animal’s value by 50% or 1.50 times | 300 seconds |
| Sunset | 10% chance of applying the Sunset mutation to a random animal | 20% | Increases an animal’s value by 300% or 3 times | 300 seconds |
| Volcano | 10% chance of applying the Volcano mutation to a random animal | 5% | Increases an animal’s value by 500% or 5 times | 300 seconds |
| Thunderstorm | 2.5% chance of applying the Thunderstorm mutation to a random animal | 5% | Increases an animal’s value by 150% or 2.50 times | 300 seconds |
| Windy | 15% chance of applying the Windy mutation to a random animal | 15% | Increases an animal’s value by 100% or 2 times | 300 seconds |
| Bioluminescent Night | 15% chance of applying the Bioluminescent Night mutation to a random animal | 0% | Increases an animal’s value by 1200% or 12 times | 300 seconds |
| Prehistoric Storm | 15% chance of applying the Prehistoric Storm mutation to a random animal | 5% | Increases an animal’s value by 1000% or 10 times | 300 seconds |
| Meteor Fall | 15% chance of applying the Meteor Fal mutation to a random animal | 5% | Increases an animal’s value by 800% or 8 times | 300 seconds |
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That is the list of all existing Raise Animals weathers. While all the weather conditions are permanent, some will be available only during a specific event. For instance, the Haunted weather is a time-limited one that will likely be unavailable after the Halloween event ends.