Resident Evil Requiem delivers what the series does best: tense atmosphere, smart resource management, and memorable encounters. After around 10 hours with the game, I can say it stands alongside RE2 Remake and RE4 Remake as one of the better modern entries. It's not revolutionary, but it executes the survival horror formula with confidence. Here's everything you need to know.

Gameplay

The gameplay loop works really well. You play as two different characters - Grace and Leon - and they each feel completely different. Grace's sections are classic survival horror. You're managing limited ammo, sneaking around enemies, and solving puzzles.

Leon's sections are more action-focused. You have access to better weapons, can buy upgrades from Supply Boxes, and generally feel more powerful. The switch between the two keeps things fresh. Just when Grace's slow-burn horror starts feeling tense, you switch to Leon and get some combat relief. This dual structure reminds me of RE2 Remake's Claire and Leon campaigns, except the gameplay differences between characters are more pronounced here.

Story

The story kept me interested the whole way through. Grace is an FBI analyst investigating mysterious deaths among Raccoon City survivors when she's assigned to the Wrenwood Hotel - the same place her mother was murdered eight years ago. Leon and his partner Sherry are investigating the same deaths because they're also showing symptoms of late-stage T-Virus infection. Without spoiling the ending, the plot revolves around something called Elpis that Umbrella's founder created. The story takes you back to Raccoon City's ruins and ties together a lot of loose threads from previous games.

Combat

Combat feels good but not groundbreaking. Leon's gunplay is responsive and the hatchet parry system adds some depth. You can parry enemy attacks and follow up with melee strikes, which saves ammo. Grace relies more on avoiding combat entirely, but when you do fight, the Requiem revolver hits hard.

The weapon variety is decent. Handguns, shotguns, rifles, SMGs - all the basics are here. Upgrading weapons at Supply Boxes makes a noticeable difference. By the endgame, my maxed-out shotgun was shredding enemies that gave me trouble earlier. My only issue is that combat sometimes feels too forgiving. Ammo is more plentiful than RE7 or the RE2 Remake. I played on Classic difficulty and rarely felt desperate for resources. Insanity difficulty might fix this, but I haven't tried it yet.

Bosses

The boss fights are the weakest part of the game. There are 11 total bosses and most of them don't feel very challenging. The Titan Spinner (giant spider) looks intimidating but has obvious weak points and doesn't pressure you much. The Commander boss fight is probably the best since it's pure melee combat. But fights like Plant 43 and Blister Borne felt like formalities rather than actual challenges.

The final boss Victor has two phases which sounds cool, but if you saved your Requiem ammo and grenades, you can burn through him pretty fast. The bosses look great and have cool designs, they just needed more aggressive AI or tighter attack windows. Compared to bosses like Nemesis or the Salazar fight in RE4, these encounters lack that edge-of-your-seat intensity.

Is It Worth the Money?

Yes, absolutely. At $70 for the standard edition, you're getting 12-14 hours on a first playthrough. If you're a Resident Evil fan, this is an easy recommendation. It's not as revolutionary as RE7 was, but it's a very solid entry that respects what makes the series work. The dual protagonist structure keeps things interesting and the story ties up loose ends while setting up future games.

Even if you're new to the series, Requiem works as a standalone experience. You'll miss some references to past games, but Grace's story doesn't require homework. The game explains what you need to know.

Final Verdict

Resident Evil Requiem doesn't reinvent survival horror, but it didn't need to. It takes the formula that works, polishes it, and delivers a game that's fun to play from start to finish. The bosses could have been harder, but those are minor complaints in an otherwise great package. If you liked RE2 Remake or RE4 Remake, you'll probably like this too.

  • Score: 9.3/10

Resident Evil Requiem earns this score for its excellent dual-character gameplay, strong atmosphere, flawless technical performance, and engaging story. The weak boss encounters and occasional pacing issues keep it from a perfect 10, but this is still one of the best survival horror games in recent years. For more tips on beating the game efficiently, check out our Resident Evil Requiem wiki.