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All Units in Universal Tower Defense and Their Abilities

by Shida Aruya
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Note: This article is updated with the newest Units in Universal Tower Defense on January 15th, 2026.

Universal Tower Defense is a new gacha game in Roblox that gives you a lot of anime-inspired characters to use in battle. However, you can’t just pick random characters and hope for the best. Each unit has a specific role and ability that makes it useful in different situations. In this guide, we will help you discover all units in Universal Tower Defense and their abilities.

All Units in Universal Tower Defense

The game organizes characters by rarity, which affects how hard they are to pull from the summon banner gacha. Each rarity tier has different drop chances, so you’ll see some units way more often than the others. Here’s every single unit in the game broken down by its rarity level.

1. Rare Units

Unit NameUnit ImageElementRolePassive
Naruto/NutaruWaterGround• Has a 17% base Crit chance.

At Ethereal 6:
While within the range of Sasku:
Gain +30% Attack
Gain +30% Range
Nami/NamoWaterGround Places a bounty on an enemy she attacks.
When this enemy is killed, gain 3x yen from its defeat.
Goku/RokuFireGroundOn attack:
Gain +5% Damage.
Stack reset at the start of each new wave.
Gaara/GaaruWaterGroundHe is immune to incoming stun damage.
Luffy/LaffyWindGround+10% Range for every unique Pirate Crew unit on your team.
Renji/RanjiWindGroundOn unit attack, gain +1% Attack. (Max of 10%)
Orihime/OrahemiRoseHillOn full upgrade, Shield 1 unit in range from enemy stun damage.

2. Epic Units

Unit NameUnit ImageElementRoleAbility
Neji/NejoWindGroundAllies in range:
Gain +5% Crit Chance.
Kakashi/Masked NinjaFireGround+12% range and damage to all units in Team 7.
Sanj/Fire Foot CookFireGround+25% more damage to enemies inflicted with “Burn”.
Zoro/Triple ThreatRoseGround +2% Damage per enemy hit. (Maximum of 20%)
Decreases Buff total by 10% when a new wave begins.
Speedwagon/FastcardRoseGroundEvery unit placed on the map while Fastcards is on the ground, reduces the cost of the next upgrade of his by 5%.

3. Legendary Units

Unit NameUnit ImageElementRoleAbility
Zora/ZorusDarkGround Places down traps that explore on contact. A maximum of 3 straps can be placed.

Available Traps:
 Stun Trap that stuns enemies for 3 seconds.
 Nuclear Trap that applies Radiation for 20%
Gin Ichimaru/GenFireGroundGains 1% additional attack for every point of Range this unit has.
Rukia Kuchiki/RukaIceGroundThis unit does 20% more damage to enemies afflicted with “Freeze”
Rock Lee/PebbleRoseHybridWhen he applies knockback to an enemy, +0.5% Attack. (Up to 40%)
Blackbeard/GreybeardDarkGroundThis unit deals +65% damage to Armored Enemies

3. Mythical Units

Unit NameUnit ImageElementRoleAbility
Shikamaru/ShakumiraLightGround When this unit slows an enemy, it gains +0.10%.
Range, up to +20% total Range.
The maximum Range bonus is increased to +25%.
The Range gained per slowed enemy is increased to +0.15%.
Akainu/Admiral MagmaFireGroundOn Attack:
Leave a lava puddle for 5 seconds.

When an enemy walks into a Lava Puddle:
• Inflict confusion for 2 seconds.
SakuyaLightHybridCan stop time completely, stun enemies, and buff her own damage.

When defeating an enemy, generate a one-time gauge.

When maxed, attack for a powerful bonus.
Ace/SpadeFireHillOn Attack:
Inflicts burn for 60% damage over 4 seconds.
Bypasses Damage Reduction for all armor.
Law/RuleWaterGround +20% Damage.
+10% Cooldown.
Shanks/ShunksRoseGroundOn Boss Spawned:
+20% damage to all units in range.

Unbreakable Assault:
Unit is immune to stuns.
Hatsune Miku/Virtual IdonLightHybridMiku provides buffs to units in range based on the selected track.

Damage Track:
Upgrade 0: +5%
Upgrade 1: +7.5%
Upgrade 2: +10%

Range Track:
Upgrade 0: +5%
Upgrade 1: +7.5%
Upgrade 2: +10%
Sasuke/SaskuDarkGround50% chance to stun on hit, 50% chance to dodge enemy attacks.
Mob Psycho/MobRoseGroundAll attacks apply wind shear, and confused enemies take
more damage.
Kirigaya Kazuto/KriatuIceGround 30% Critical Rate (Can only change with traits)
Follow Up Attack when reaching 15 Critical Hits on Attacks 1-3.
Follow-up Attack when reaching 50 Critical hits on Attack 4.
Genos/Cyborg DiscipleFireHillWhen this unit hits an enemy:
Applies Burn to enemies it hits.
Repeated hits gain bonus damage vs the burning enemy up to 40% total
Kenpachi/BerserkerLightGroundAttacks ignore 30% of the elemental restriction on armor.
Asada Shino/SharpshooterFireHill Fires a Precision Shot at the enemy with the highest Health on the entire map, marking them for 20 seconds.

Once marked, the enemy releases a small AOE explosion dealing 25% Damage around them and applying Burn.

While marked, the enemy takes +15% Damage from all sources.
Coyote Stark/KoyoteIceHybridAfter claiming 15 souls, pistols go into burst frenzy, chaining the next five attacks into three cero beams.
Ulquiorra/UltiorraDarkHillFirst time an enemy enters range: 10% chance to trigger one of the following:
Stun 1.5s, +10% Speed (3s), -5% HP.
Tier Halibel/TierrabelWaterHill While Tierabel and Nelle are in each other’s range:
Tierabel gains 5% of Nelle’s attack speed.
Nelle gains 5% of Tierabel’s damage.

Every 30 kills in Soul Release Mode will send a wave down the path from the tower, dealing 80% Tierabels damage.
Nellil/NelleRoseGround Each consecutive attack on the same enemy grants +2%
DMG.

If Ichiko is within range:
Ichiko gains +7.5% DMG.
Ichiko gains +10% chance to be targeted.

4. Secret Units

Unit NameUnit ImageElementRoleAbility
Sung Jin-Woo/JinooDarkGround Spend 70% Mana to summon an army of 15 Shadow Soldiers with a base health equal to 75% of Jinoo’s Damage.

Spend 40% Mana for Jinoo to cast Shadow Domain within his range.
Lelouch/LuluDarkHybrid Stuns enemies for 4 seconds. Enemies can collide with other enemies.
Enemies will walk backwards for 40% of the time they are in Lulu’s range.
Ichigo/IchikoDarkGroundOn Critical Hit:
+1% Crit Chance (caps at +15%).

On Critical Mit:
Stops regen for 2 seconds.

Deals 125% damage.
Stuns enemies for 5 seconds.
Ragna/Dragon GuyIceGround Freezes, stuns, and slows enemies.
It can become insanely strong when Resolve activates.
Phantom CaptainLightHybrid Summon 4
Phantom Planes along the Captain that move along the pathway.
Upon contact with an enemy, release an AOE explosion that deals 15% damage to sorrounding enemies.

5. Exclusive Units

Unit NameUnit ImageElementRoleAbility
Isagi/FootballerFireGround Buff own damage by half of the strongest enemy in range’s missing HP percent.

If this unit fails to kill with an attack, it buffs the strongest units in range by 10% Damage for their next attack.
Jing Liu/JangluuIceHill Release a powerful slash that does 200% damage.

Frozen enemies take 300% [500% on Etherealization 6]
damage instead.

When an enemy enters Jangluu’s range, applies Freeze but doesn’t stun.
Esdeath/Ice EmpressIceGround Deals full damage to all enemies in range and freezes them for 3 seconds.

Attacks have a 30% chance to instantly kill non-boss enemies below 15% HP.

Enemies are automatically frozen for 1 second when entering her range.
Obito Uchiha/Rogue OniFireGround Whenever this unit attacks and hits multiple enemies, it causes a blaze explosion, applying Burn to enemies in an
AOE.
This unit gains 2% Range each time it applies Burn to an enemy.
At E6, applying Burn also briefly increases its Attack.
Grimjaw/GrommjawWaterGround Every 6 attacks, enter a Frenzy for 10s.

While Frenzied:
+20% UMG and -15% SPA.
Bambietta/BambeeDarkGround Releases a powerful combination of attacks dealing 200% of Bambee’s damage.

If Bambee applies an Affliction while using this Ability, the Affliction will last
2x longer.
Megumin/MigumenFireHybrid Gains an active ability on her final upgrade, dealing 500% Damage.

After using Pure Destruction, Migumen becomes unsellable and stunned for 60 seconds.

Note: We will continue updating this article with more characters once they are found in the game.

How to Get Units in Universal Tower Defense

Getting characters requires gems, which you spend in the summoning area. The game gives you free gems through codes and daily rewards, so make sure to collect those regularly. Here’s the step-by-step process to summon new units:

  1. Click the Areas button on the left side of your screen.
  2. Then fast travel to the Summon area to see the current banner.
  3. You’ll have two choices: 1x Summon costs 50 gems, or 10x Summons costs 500 gems.

The banner rotates different characters in and out, so check back often. When you see powerful units appear, that’s when you want to spend your gems. Don’t blow all your resources on every single banner.

Now that you know all the units in Universal Tower Defense, plus their abilities, you can build smarter teams. Start with whatever units you pull early on, even if they’re just basic Rare characters. As you collect gems and do more summons, replace them with Epic and Legendary units.

Focus on getting at least one support unit, because they can make your whole team stronger by buffing damage or making extra money. Then, add damage dealers who can actually kill enemies effectively. If you need more information about this game and its features, you can also check our dedicated Universal Tower Defense wiki!

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