Update: We last updated this article with the latest Classes in 100 Days at Sea on July 29, 2026.
Classes are one of the main progression systems in 100 Days at Sea. Each class provides unique stat boosts and starting items that can make surviving the ocean much easier. Unlike many other progression systems, classes only offer positive bonuses, meaning there are no drawbacks to equipping one. In this guide, we will list all Classes in 100 Days at Sea and how to unlock them.
How 100 Days at Sea Classes Work
You can only equip one Class at a time, and all Classes grant passive bonuses such as increased stats or starting equipment. Since none of the Classes have negative effects, equipping any Class is always better than playing without one.
Classes in 100 Days at Sea are also divided into one to six stars, with higher-star Classes generally being much stronger. While one- and two-star Classes are affordable for beginners, they are quickly outclassed by the higher-tier options.
All Classes in 100 Days at Sea
Below is the list of all Classes in 100 Days at Sea, along with their details:
| Class | Cost (Pearls) | Starting Perks | Level Rewards |
|---|---|---|---|
![]() Survivor | 50 | Start with Chowder, +10% faster health regen, +10% less hungry | Lv.2: Spawn with an extra Chowder Lv.3: 5% Less Hungry Lv.4: +10% faster health regen |
![]() Medic | 50 | Start with a Medkit, faster health regen | Lv.2: Spawn with a Bandage Lv.3: Bandages heal 15% more Lv.4: Food heals 25% more |
![]() Camper | 70 | Start with a Good Sack, +10% Max Health | Lv.2: +5% Max Health Lv.3: 10% Less Hungry Lv.4: +10% faster health regen |
![]() Chef | 150 | Start with a Burger Stand, +10% Health, +10% less hungry | Lv.2: Spawn with a Pizza Oven Lv.3: 10% Less Hungry Lv.4: Food heals 25% more |
![]() Builder Man | 150 | Start with a Wrench, 25% cheaper crafting, Structures have +25% Health | Lv.2: Spawn with 10 free Wooden Floors Lv.3: +25% Structure Health Lv.4: 15% cheaper crafting |
![]() Merchant | 200 | Start with 75 Doubloons, +15% Doubloons | Lv.2: Spawn with a Good Sack Lv.3: 15% off the Muku Shop Lv.4: +10% Doubloons |
![]() Adventurer | 200 | Start with a Giant Sack, +15% Health, +15% Less Hungry | Lv.2: 50% chance for bonus chest loot Lv.3: +2 Sack Slots Lv.4: Guaranteed bonus item from every chest |
![]() Explorer | 220 | Start with a Machete, Companion buffs increased by 100% | Lv.2: +25% Companion Power Lv.3: +25% Companion Power Lv.4: +25% Companion Power |
![]() Olympian | 250 | +20% Sprint Speed, +10% Extra Health | Lv.2: +5% Sprint Speed Lv.3: +5% Max Health Lv.4: +5% Max Health & Double Jump |
![]() Battle Buku | 250 | Start with Poku Poku, +15% Melee Damage, +15% Muku Shop discount | Lv.2: +10% Melee Damage Lv.3: +10% off the Muku Shop Lv.4: Enemies drop Meat |
![]() Swordsman | 250 | Start with a Machete, +25% Melee Damage, +10% Extra Health | Lv.2: +10% Melee Damage Lv.3: +10% Melee Damage & +5% Max Health Lv.4: +10% Melee Damage, +5% Max Health, Heal 5 HP per melee kill |
![]() Harpooner | 300 | Start with the Riptide, +15% Sprint Speed | Lv.2: +35% Riptide Damage Lv.3: Double Jump Lv.4: +65% Riptide Damage |
![]() Soldier | 300 | Start with an Assault Rifle, +15% Sprint Speed | Lv.2: Spawn in Military Armor Lv.3: +10% Sprint Speed Lv.4: +50 Rifle Ammo |
![]() Cowboy | 300 | Start with a Revolver, +10% Health, +35% Gun Damage | Lv.2: +15% Gun Damage Lv.3: +32 Pistol Ammo Lv.4: +2 Revolver Rounds |
![]() Knight | 380 | Knight Armor (+30% Damage Reduction), +15% Sprint Speed | Lv.2: +10% Max Health Lv.3: +10% Melee Damage Lv.4: Heal 5 HP per melee kill |
![]() Alien Warrior | 400 | Alien Armor (+15% Damage Reduction), +10% Max Health | Lv.2: +10% Melee Damage Lv.3: +10% Max Health Lv.4: +10% Melee Damage |
![]() Sharpshooter | 400 | Start with a Flintlock, +20% faster reloads, +35% Gun Damage | Lv.2: +15% Gun Damage Lv.3: 25% faster reloads Lv.4: +25 Pistol, Shotgun, Rifle & Flare ammo |
![]() Millionaire | 400 | Start with a Massive Luxury Yacht, +100 Doubloons, +5% Health | Lv.2: +10% Max Health Lv.3: +100 Starting Doubloons Lv.4: +10 Boat Top Speed |
![]() Sailor | 400 | +5 Boat Top Speed, +10% Less Hungry | Lv.2: +5 Boat Top Speed Lv.3: 5% Less Hungry Lv.4: +5 Boat Top Speed |
![]() Treasure Hunter | 500 | Start with 100 Doubloons, +3 Sack Slots, +20% Doubloons | Lv.2: +5% Doubloons Lv.3: +50 Starting Doubloons Lv.4: +3 Sack Slots |
![]() Pirate | 500 | Start with a Blunderbuss, +35% Gun Damage | Lv.2: +15% Gun Damage Lv.3: +5 Boat Top Speed Lv.4: +50 Blunderbuss Ammo |
![]() Hero | 600 | Start with a Holy Sword, Gold Armor, +15% Health, +15% Sprint Speed | Lv.2: +10% Max Health Lv.3: +10% Sprint Speed Lv.4: Server gains +25% Gun, Melee & Magic Damage |
![]() Crewmate | 600 | Start with a Flintlock, +10% Gun Damage | Lv.2: +20 Pistol Ammo Lv.3: +5% Gun Damage Lv.4: +20 Pistol Ammo |
![]() Minigunner | 650 | Start with a Corrupt Minigun, +10% Health | Lv.2: +15% Gun Damage Lv.3: +10% HP Lv.4: +50 Minigun Shots Before Overheating |
![]() Chaos Master | 650 | Start with the Chaos Lightning ability, Saber, +15% Sprint Speed, Super Jump | Lv.2: Chaos Lightning branches to nearby enemies. Lv.3: +15% Magic Damage Lv.4: +15% Magic Damage |
![]() Battle Bunny | 700 | Enemies and chests give Egg Bombs, Double Jump, +15% Sprint Speed | Lv.2: +10 Egg Bombs Lv.3: Triple Jump Lv.4: +25% Explosive Damage |
![]() Fire Mage | 750 | Start with a Magma Staff, +25% Magic Damage | Lv.2: +10% Magic Damage Lv.3: +10% Magic Damage Lv.4: +15% Magic Damage |
![]() Alien Overlord | 750 | Start with a Ray Gun, UFO Space Ship | Lv.2: +20% Gun Damage Lv.3: Faster UFO Ship Lv.4: 50% Faster Ray Gun Cooldown |
![]() Ice Mage | 750 | Start with an Ice Staff, +20% Magic Damage | Lv.2: +10% Magic Damage Lv.3: +10% Sprint Speed Lv.4: +15% Magic Damage |
![]() Ancient Squid | 750 | Start with a Squid Laser Gun, +15% Sprint Speed | Lv.2: +10% Max Health Lv.3: +20% Laser Damage Lv.4: Laser never overheats |
![]() Raider | 750 | Start with Dual Pistols, ammo capacity increases every 5 kills (scales infinitely), enemies drop pistol ammo, Double Jump, +10% Sprint Speed | Lv.2: +15% Gun Damage Lv.3: +15% Sprint Speed Lv.4: +20% Gun Damage |
How To Unlock Classes in 100 Days at Sea
You can purchase 100 Days at Sea Classes from the Class Shop located in the game lobby. Each Class costs Pearls, which you earn by playing the game and completing runs. Once you buy a Class, it is permanently unlocked and can be equipped at any time.
Keep in mind that the shop features a random selection of Classes. If the Class you're looking for isn't available, you'll have to wait until the shop refreshes. The available stock is different for each player, so others may see different Classes in the shop.
How To Earn Pearls

You need Pearls to unlock new classes in 100 Days at Sea. Here are all the ways to earn them:
- Redeem active 100 Days at Sea codes for free Pearls.
- Purchase Pearls with Robux.
- Unlock badges to receive one-time Pearl rewards.
- Claim daily login rewards.
- Collect the one-time Group Chest reward after joining the game's Roblox group and liking the game.
- Complete daily quests for Pearl rewards.
- Buy 10 Pearls from the Buku Merchant for 500 Doubloons once per run.
- Survive until the day 100 rescue to earn Pearls.
- Defeat biome bosses, the Squid Boss, and complete the Pirate Stronghold raid to receive Pearl rewards.
That is all for Classes in 100 Days at Sea. Visit our 100 Days at Sea wiki for more game-related guides, such as the Classes tier list, and more.
FAQs
No. Once you select a class at the start of a run, you cannot switch to another class until you begin a new session.
Classes can be purchased with Pearls from the Class Shop in the lobby.
Yes. There is no restriction preventing multiple players in the same lobby from choosing the same class.






























