Update: We last updated this article with the latest Classes in 100 Days at Sea on July 29, 2026.

Classes are one of the main progression systems in 100 Days at Sea. Each class provides unique stat boosts and starting items that can make surviving the ocean much easier. Unlike many other progression systems, classes only offer positive bonuses, meaning there are no drawbacks to equipping one. In this guide, we will list all Classes in 100 Days at Sea and how to unlock them.

How 100 Days at Sea Classes Work

You can only equip one Class at a time, and all Classes grant passive bonuses such as increased stats or starting equipment. Since none of the Classes have negative effects, equipping any Class is always better than playing without one.

Classes in 100 Days at Sea are also divided into one to six stars, with higher-star Classes generally being much stronger. While one- and two-star Classes are affordable for beginners, they are quickly outclassed by the higher-tier options.

All Classes in 100 Days at Sea

Below is the list of all Classes in 100 Days at Sea, along with their details:

ClassCost (Pearls)Starting PerksLevel Rewards
Classes in 100 Days at Sea
Survivor
50Start with Chowder, +10% faster health regen, +10% less hungryLv.2: Spawn with an extra Chowder
Lv.3: 5% Less Hungry
Lv.4: +10% faster health regen

Medic
50Start with a Medkit, faster health regenLv.2: Spawn with a Bandage
Lv.3: Bandages heal 15% more
Lv.4: Food heals 25% more
Classes in 100 Days at Sea
Camper
70Start with a Good Sack, +10% Max HealthLv.2: +5% Max Health
Lv.3: 10% Less Hungry
Lv.4: +10% faster health regen

Chef
150Start with a Burger Stand, +10% Health, +10% less hungryLv.2: Spawn with a Pizza Oven
Lv.3: 10% Less Hungry
Lv.4: Food heals 25% more
Classes in 100 Days at Sea
Builder Man
150Start with a Wrench, 25% cheaper crafting, Structures have +25% HealthLv.2: Spawn with 10 free Wooden Floors
Lv.3: +25% Structure Health
Lv.4: 15% cheaper crafting
Classes in 100 Days at Sea
Merchant
200Start with 75 Doubloons, +15% DoubloonsLv.2: Spawn with a Good Sack
Lv.3: 15% off the Muku Shop
Lv.4: +10% Doubloons

Adventurer
200Start with a Giant Sack, +15% Health, +15% Less HungryLv.2: 50% chance for bonus chest loot
Lv.3: +2 Sack Slots
Lv.4: Guaranteed bonus item from every chest

Explorer
220Start with a Machete, Companion buffs increased by 100%Lv.2: +25% Companion Power
Lv.3: +25% Companion Power
Lv.4: +25% Companion Power

Olympian
250+20% Sprint Speed, +10% Extra HealthLv.2: +5% Sprint Speed
Lv.3: +5% Max Health
Lv.4: +5% Max Health & Double Jump
Classes in 100 Days at Sea
Battle Buku
250Start with Poku Poku, +15% Melee Damage, +15% Muku Shop discountLv.2: +10% Melee Damage
Lv.3: +10% off the Muku Shop
Lv.4: Enemies drop Meat
Classes in 100 Days at Sea
Swordsman
250Start with a Machete, +25% Melee Damage, +10% Extra HealthLv.2: +10% Melee Damage
Lv.3: +10% Melee Damage & +5% Max Health
Lv.4: +10% Melee Damage, +5% Max Health, Heal 5 HP per melee kill
Classes in 100 Days at Sea
Harpooner
300Start with the Riptide, +15% Sprint SpeedLv.2: +35% Riptide Damage
Lv.3: Double Jump
Lv.4: +65% Riptide Damage

Soldier
300Start with an Assault Rifle, +15% Sprint SpeedLv.2: Spawn in Military Armor
Lv.3: +10% Sprint Speed
Lv.4: +50 Rifle Ammo
Classes in 100 Days at Sea
Cowboy
300Start with a Revolver, +10% Health, +35% Gun DamageLv.2: +15% Gun Damage
Lv.3: +32 Pistol Ammo
Lv.4: +2 Revolver Rounds
Classes in 100 Days at Sea
Knight
380Knight Armor (+30% Damage Reduction), +15% Sprint SpeedLv.2: +10% Max Health
Lv.3: +10% Melee Damage
Lv.4: Heal 5 HP per melee kill

Alien Warrior
400Alien Armor (+15% Damage Reduction), +10% Max HealthLv.2: +10% Melee Damage
Lv.3: +10% Max Health
Lv.4: +10% Melee Damage

Sharpshooter
400Start with a Flintlock, +20% faster reloads, +35% Gun DamageLv.2: +15% Gun Damage
Lv.3: 25% faster reloads
Lv.4: +25 Pistol, Shotgun, Rifle & Flare ammo
Classes in 100 Days at Sea
Millionaire
400Start with a Massive Luxury Yacht, +100 Doubloons, +5% HealthLv.2: +10% Max Health
Lv.3: +100 Starting Doubloons
Lv.4: +10 Boat Top Speed
Classes in 100 Days at Sea
Sailor
400+5 Boat Top Speed, +10% Less HungryLv.2: +5 Boat Top Speed
Lv.3: 5% Less Hungry
Lv.4: +5 Boat Top Speed

Treasure Hunter
500Start with 100 Doubloons, +3 Sack Slots, +20% DoubloonsLv.2: +5% Doubloons
Lv.3: +50 Starting Doubloons
Lv.4: +3 Sack Slots

Pirate
500Start with a Blunderbuss, +35% Gun DamageLv.2: +15% Gun Damage
Lv.3: +5 Boat Top Speed
Lv.4: +50 Blunderbuss Ammo
Classes in 100 Days at Sea
Hero
600Start with a Holy Sword, Gold Armor, +15% Health, +15% Sprint SpeedLv.2: +10% Max Health
Lv.3: +10% Sprint Speed
Lv.4: Server gains +25% Gun, Melee & Magic Damage

Crewmate
600Start with a Flintlock, +10% Gun DamageLv.2: +20 Pistol Ammo
Lv.3: +5% Gun Damage
Lv.4: +20 Pistol Ammo

Minigunner
650Start with a Corrupt Minigun, +10% HealthLv.2: +15% Gun Damage
Lv.3: +10% HP
Lv.4: +50 Minigun Shots Before Overheating
Chaos Master
Chaos Master
650Start with the Chaos Lightning ability, Saber, +15% Sprint Speed, Super JumpLv.2: Chaos Lightning branches to nearby enemies.
Lv.3: +15% Magic Damage
Lv.4: +15% Magic Damage
Classes in 100 Days at Sea
Battle Bunny
700Enemies and chests give Egg Bombs, Double Jump, +15% Sprint SpeedLv.2: +10 Egg Bombs
Lv.3: Triple Jump
Lv.4: +25% Explosive Damage

Fire Mage
750Start with a Magma Staff, +25% Magic DamageLv.2: +10% Magic Damage
Lv.3: +10% Magic Damage
Lv.4: +15% Magic Damage
Classes in 100 Days at Sea
Alien Overlord
750Start with a Ray Gun, UFO Space ShipLv.2: +20% Gun Damage
Lv.3: Faster UFO Ship
Lv.4: 50% Faster Ray Gun Cooldown

Ice Mage
750Start with an Ice Staff, +20% Magic DamageLv.2: +10% Magic Damage
Lv.3: +10% Sprint Speed
Lv.4: +15% Magic Damage
Classes in 100 Days at Sea
Ancient Squid
750Start with a Squid Laser Gun, +15% Sprint SpeedLv.2: +10% Max Health
Lv.3: +20% Laser Damage
Lv.4: Laser never overheats

Raider
750Start with Dual Pistols, ammo capacity increases every 5 kills (scales infinitely), enemies drop pistol ammo, Double Jump, +10% Sprint SpeedLv.2: +15% Gun Damage
Lv.3: +15% Sprint Speed
Lv.4: +20% Gun Damage

How To Unlock Classes in 100 Days at Sea

You can purchase 100 Days at Sea Classes from the Class Shop located in the game lobby. Each Class costs Pearls, which you earn by playing the game and completing runs. Once you buy a Class, it is permanently unlocked and can be equipped at any time.

Keep in mind that the shop features a random selection of Classes. If the Class you're looking for isn't available, you'll have to wait until the shop refreshes. The available stock is different for each player, so others may see different Classes in the shop.

How To Earn Pearls

Classes in 100 Days at Sea

You need Pearls to unlock new classes in 100 Days at Sea. Here are all the ways to earn them:

  • Redeem active 100 Days at Sea codes for free Pearls.
  • Purchase Pearls with Robux.
  • Unlock badges to receive one-time Pearl rewards.
  • Claim daily login rewards.
  • Collect the one-time Group Chest reward after joining the game's Roblox group and liking the game.
  • Complete daily quests for Pearl rewards.
  • Buy 10 Pearls from the Buku Merchant for 500 Doubloons once per run.
  • Survive until the day 100 rescue to earn Pearls.
  • Defeat biome bosses, the Squid Boss, and complete the Pirate Stronghold raid to receive Pearl rewards.

That is all for Classes in 100 Days at Sea. Visit our 100 Days at Sea wiki for more game-related guides, such as the Classes tier list, and more.

FAQs

Can you change your class during a run?

No. Once you select a class at the start of a run, you cannot switch to another class until you begin a new session.

How do you unlock new classes in 100 Days at Sea?

Classes can be purchased with Pearls from the Class Shop in the lobby.

Can multiple players use the same class?

Yes. There is no restriction preventing multiple players in the same lobby from choosing the same class.