Update: We last updated this 100 Days at Sea tier list with the latest classes on September 12, 2026.

Choosing the right Class in Roblox's 100 Days at Sea can completely change how your run plays out. While every Class provides useful bonuses over playing classless, some offer far better weapons and utility than others. The strongest Classes in 100 Days at Sea come with exclusive weapons, powerful stat boosts, and upgrades that remain effective throughout the entire game. In this 100 Days at Sea tier list, I've ranked all Classes based on their overall performance

All Classes in 100 Days at Sea, Ranked

TierClassesDescription
S-tierAlien Overlord, Ancient Squid, Raider, Fire Mage, Ice Mage, Chaos Master, HeroThe strongest Classes in the game. These Classes feature the best exclusive weapons, exceptional mobility, and powerful upgrades that remain effective throughout the entire game. They are well worth saving your Pearls for.
A-tierNecromancer, Ghost Hunter, Werewolf, Battle Bunny, Minigunner, Pirate, Sharpshooter, Knight, Cowboy, Alien WarriorExcellent Classes that offer high damage, survivability, or mobility. While they aren't quite as dominant as the S-tier Classes, they can comfortably carry you through every stage of the game.
B-tierSoldier, Treasure Hunter, Explorer, Battle Buku, Olympian, Swordsman, Harpooner, Millionaire, Prospector, PilotStrong Classes that excel in specific playstyles, such as ranged combat, melee combat, farming, or exploration. They perform well but are generally more specialized than higher-tier Classes.
C-tierMerchant, Adventurer, Builder Man, Chef, Sailor, CrewmateThese Classes provide useful economy, crafting, or utility bonuses. They're excellent during the early game but are eventually outclassed by more combat-oriented Classes.
D-tierCamper, Medic, SurvivorBeginner-friendly Classes that focus on survivability and quality-of-life bonuses. They're inexpensive and helpful for learning the game but don't scale well into the late game.

S-Tier Classes

If you want the best choices, then go for the classes ranked in the S-tier of this 100 Days at Sea tier list. They come with some of the strongest exclusive weapons, powerful passive bonuses, and excellent Level rewards. You can tackle challenges and survive for longer in a run with these classes.

I recommend saving up your Pearls and purchasing one of these Classes as quickly as possible.

ClassStarting PerksLevel UpgradesReason
Classes in 100 Days at Sea
Alien Overlord
• Starts with Ray Gun
• Starts with UFO Space Ship
Lv.2: +20% Gun Damage
Lv.3: Faster UFO Ship
Lv.4: 50% Faster Ray Gun Cooldown
- One of the best overall Classes in the game.
- The UFO lets you travel between islands much faster, while the Ray Gun becomes even stronger as you level up.
Classes in 100 Days at Sea
Ancient Squid
• Starts with Squid Laser Gun
• +15% Sprint Speed
Lv.2: +10% Max Health
Lv.3: +20% Laser Damage
Lv.4: Laser never overheats
- Laser weapons are extremely powerful, and removing the overheat mechanic at Level 4 makes this Class one of the strongest ranged options.
- The Sprint Speed also helps you escape danger and move between objectives faster.

Raider
• Starts with Dual Pistols
• Ammo capacity increases every 5 kills (scales infinitely)
• Enemies drop pistol ammo
• Double Jump
• +10% Sprint Speed
Lv.2: +15% Gun Damage
Lv.3: +15% Sprint Speed
Lv.4: +20% Gun Damage
- While it doesn't offer as much utility as some other Classes, the infinitely scaling ammo capacity is incredibly powerful during long runs.
- Double Jump also makes exploration much easier.

Fire Mage
• Starts with Magma Staff
• +25% Magic Damage
Lv.2: +10% Magic Damage
Lv.3: +10% Magic Damage
Lv.4: +15% Magic Damage
- Fire Mage starts with exceptional Magic Damage and continues scaling through every Class level.
- It's one of the highest-DPS Classes in the game.

Ice Mage
• Starts with Ice Staff
• +20% Magic Damage
Lv.2: +10% Magic Damage
Lv.3: +10% Sprint Speed
Lv.4: +15% Magic Damage
- One of the strongest magic-focused Classes. Its upgrades significantly increase Magic Damage while also improving mobility.
- Best for exploration and surviving enemy raids.
Chaos Master
Chaos Master
• Starts with Chaos Lightning ability
• Starts with a Saber
• +15% Sprint Speed
• Super Jump
Lv.2: Chaos Lightning branches to nearby enemies
Lv.3: +15% Magic Damage
Lv.4: +15% Magic Damage
- Chaos Master offers an excellent balance of mobility and magic damage.
- The branching Chaos Lightning makes clearing large groups of enemies much easier
- The Super Jump helps with exploration.
Classes in 100 Days at Sea
Hero
• Starts with Holy Sword
• Gold Armor
• +15% Health
• +15% Sprint Speed
Lv.2: +10% Max Health
Lv.3: +10% Sprint Speed
Lv.4: Server gains +25% Gun, Melee & Magic Damage
- Hero shines in co-op play. Its final upgrade provides a powerful server-wide damage buff.
- It is one of the best support Classes for team runs.

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A-Tier Classes

A-tier Classes in 100 Days at Sea are great for combat but fall a bit short of their S-tier counterparts. You can complete solo runs with these Classes. Here are the classes that fall under the A-tier in this 100 Days at Sea Classes tier list:

ClassStarting PerksLevel UpgradesReason

Necromancer Class
Necromancer
• Starts with the Necromancer Staff
• +20% Magic Damage
Lv.2: -15s Summon Cooldown
Lv.3: Summons last 30s longer
Lv.4: -15s Summon Cooldown
- A good choice for solo players.
- The summoning boosts on each level make it a solid choice for the Corruption Dungeon.
- The price is a bit steep, considering other classes of the same price give better value.
Ghost Hunter
Ghost Hunter
• Starts with Ghost Blaster
• Absorb Ghost Pirates to get ammo
Lv.2: +30 Starting Ghost Ammo
Lv.3: +10% Sprint Speed
Lv.4: +5 Ammo per Ghost absorbed
- A strong choice for players who frequently fight Ghost Pirates.
- The Ghost Blaster gives you a great ammo reserve and is one of the best guns in the game.
Werewolf
Werewolf
• Transforms into a Werewolf at night
• Buffs Damage and Health
Lv.2: +5 Hunger per kill as a Werewolf
Lv.3: +10% Extra Health
Lv.4: Heal 5 HP per enemy defeated
- A strong combat-focused Class that becomes especially powerful at night.
- Its upgrades improve survivability and allow you to recover Health while defeating enemies.
Classes in 100 Days at Sea
Battle Bunny
• Enemies and chests drop Egg Bombs
• Double Jump
• +15% Sprint Speed
Lv.2: +10 Egg Bombs
Lv.3: Triple Jump
Lv.4: +25% Explosive Damage
- Battle Bunny excels at mobility and crowd control.
- Triple Jump and explosive damage make it one of the most enjoyable Classes for exploring islands and clearing large enemy groups.

Minigunner
• Starts with a Corrupt Minigun
• +10% Health
Lv.2: +15% Gun Damage
Lv.3: +10% HP
Lv.4: +50 Minigun Shots Before Overheating
- The Corrupt Minigun deals incredible sustained damage, and the increased overheating limit lets you fire much longer during difficult encounters.

Pirate
• Starts with a Blunderbuss
• +35% Gun Damage
Lv.2: +15% Gun Damage
Lv.3: +5 Boat Top Speed
Lv.4: +50 Blunderbuss Ammo
- Pirate is one of the strongest gun-focused Classes outside of S Tier.
- The additional Gun Damage and ammo make it reliable throughout the game.

Sharpshooter
• Starts with a Flintlock
• +20% Faster Reloads
• +35% Gun Damage
Lv.2: +15% Gun Damage
Lv.3: +25% Faster Reloads
Lv.4: +25 Pistol, Shotgun, Rifle & Flare Ammo
- Sharpshooter specializes in ranged combat.
- Faster reloads and bonus ammunition allow it to maintain consistently high damage during long fights.
Classes in 100 Days at Sea
Knight
• Knight Armor (+30% Damage Reduction)
• +15% Sprint Speed
Lv.2: +10% Max Health
Lv.3: +10% Melee Damage
Lv.4: Heal 5 HP per melee kill
- Knight is one of the tankiest Classes available.
- High damage reduction and healing make it an excellent choice for players who prefer melee combat.
Classes in 100 Days at Sea
Cowboy
• Starts with a Revolver
• +10% Health
• +35% Gun Damage
Lv.2: +15% Gun Damage
Lv.3: +32 Pistol Ammo
Lv.4: +2 Revolver Rounds
-Cowboy is a fantastic mid-game gun Class.
- The Revolver remains effective thanks to its Gun Damage bonuses and increased ammo capacity.

Alien Warrior
• Alien Armor (+15% Damage Reduction)
• +10% Max Health
Lv.2: +10% Melee Damage
Lv.3: +10% Max Health
Lv.4: +10% Melee Damage
- Alien Warrior combines survivability with respectable melee damage.
- It is a solid option for players who enjoy close-range combat.

B-Tier Classes

B-tier Classes rely heavily on exploration and will help you complete some solo runs with ease. However, if your playstyle relies on combat, you should replace these Classes quickly. Here are the Classes that are B-tier in this 100 Days at Sea tier list:

ClassStarting PerksLevel UpgradesReason

Soldier
• Starts with an Assault Rifle
• +15% Sprint Speed
Lv.2: Spawn in Military Armor
Lv.3: +10% Sprint Speed
Lv.4: +50 Rifle Ammo
- Soldier is a dependable ranged Class with good mobility.
- While its Assault Rifle is effective, it doesn't scale quite as well as the higher-tier gun Classes.

Treasure Hunter
• Starts with 100 Doubloons
• +3 Sack Slots
• +20% Doubloons
Lv.2: +5% Doubloons
Lv.3: +50 Starting Doubloons
Lv.4: +3 Sack Slots
- Treasure Hunter is one of the best Classes for farming Doubloons and loot.
- It is good for team play and will help you a lot for exploration.

Zookeeper
• Starts with a Machete
• Companion buffs increased by 100%
Lv.2: +25% Companion Power
Lv.3: +25% Companion Power
Lv.4: +25% Companion Power
- If you rely heavily on Companions, Explorer becomes incredibly valuable.
- Outside of Companion builds, however, its bonuses are fairly niche.
Classes in 100 Days at Sea
Battle Buku
• Starts with Poku Poku
• +15% Melee Damage
• +15% Muku Shop Discount
Lv.2: +10% Melee Damage
Lv.3: +10% Muku Shop Discount
Lv.4: Enemies drop Meat
- Battle Buku offers a solid mix of melee damage and economy bonuses.
- It's a great Class for players who frequently visit the Muku Shop.

Olympian
• +20% Sprint Speed
• +10% Extra Health
Lv.2: +5% Sprint Speed
Lv.3: +5% Max Health
Lv.4: +5% Max Health & Double Jump
- Olympian focuses on mobility and survivability rather than raw damage.
- It's a comfortable choice for exploration-heavy runs.
Classes in 100 Days at Sea
Swordsman
• Starts with a Machete
• +25% Melee Damage
• +10% Extra Health
Lv.2: +10% Melee Damage
Lv.3: +10% Melee Damage & +5% Max Health
Lv.4: +10% Melee Damage, +5% Max Health, Heal 5 HP per melee kill
- Swordsman is a strong melee Class during the early and mid game, but it eventually gets overshadowed by Knight and Alien Warrior.
Classes in 100 Days at Sea
Harpooner
• Starts with the Riptide
• +15% Sprint Speed
Lv.2: +35% Riptide Damage
Lv.3: Double Jump
Lv.4: +65% Riptide Damage
- Harpooner is built entirely around the Riptide weapon.
- If you enjoy using it, the Class performs very well, but it lacks versatility.
Classes in 100 Days at Sea
Millionaire
• Starts with a Massive Luxury Yacht
• +100 Doubloons
• +5% Health
Lv.2: +10% Max Health
Lv.3: +100 Starting Doubloons
Lv.4: +10 Boat Top Speed
- Millionaire is a great economy-focused Class that makes gathering resources much easier, though it offers fewer combat advantages than similarly priced Classes.

Prospector
• Starts with Mini GrinderLv.2: +10% Sprint Speed
Lv.3: 10% cheaper crafting
Lv.4: 50% Chance of Extra Materials on Grind
- Great for players focused on gathering resources and crafting.
- The Mini Grinder provides an additional way to process materials, while the cheaper crafting and extra material chance upgrades make resource gathering more efficient.
Pilot
Pilot
• Starts with Sea PlaneLv.2: +5 Sea Plane top speed
Lv.3: 5% Less Hungry
Lv.4: +5 Sea Plane top speed
- One of the best Classes for quickly traveling between islands.
- The Sea Plane provides fast transportation, while the speed upgrades make it even faster as you level up.

C-Tier Classes

C-tier Classes in 100 Days at Sea are for players who value exploration rather than combat. If you're someone who goes out solo in search of chests and upgrades, go for these classes. This 100 Days at Sea ranks the following Classes in C Tier:

ClassStarting PerksLevel UpgradesReason
Classes in 100 Days at Sea
Merchant
• Starts with 75 Doubloons
• +15% Doubloons
Lv.2: Spawn with a Good Sack
Lv.3: 15% off the Muku Shop
Lv.4: +10% Doubloons
- Merchant is an excellent economy Class early on, but its lack of combat bonuses causes it to fall behind later in the game.

Adventurer
• Starts with a Giant Sack
• +15% Health
• +15% Less Hungry
Lv.2: 50% chance for bonus chest loot
Lv.3: +2 Sack Slots
Lv.4: Guaranteed bonus item from every chest
- Adventurer is ideal for gathering loot and supplies.
- However, it lacks meaningful offensive upgrades for tougher content.
Classes in 100 Days at Sea
Builder Man
• Starts with a Wrench
• 25% Cheaper Crafting
• Structures have +25% Health
Lv.2: Spawn with 10 Wooden Floors
Lv.3: +25% Structure Health
Lv.4: 15% Cheaper Crafting
- Builder Man is perfect for players who enjoy base building, but its perks don't contribute much during combat.

Chef
• Starts with a Burger Stand
• +10% Health
• +10% Less Hungry
Lv.2: Spawn with a Pizza Oven
Lv.3: 10% Less Hungry
Lv.4: Food heals 25% more
- Chef provides excellent healing and food utility, making survival easier, but it lacks offensive scaling.
Classes in 100 Days at Sea
Sailor
• +5 Boat Top Speed
• +10% Less Hungry
Lv.2: +5 Boat Top Speed
Lv.3: 5% Less Hungry
Lv.4: +5 Boat Top Speed
- Sailor is useful for traveling between islands quickly, but its bonuses have little impact during combat.

Crewmate
• Starts with a Flintlock
• +10% Gun Damage
Lv.2: +20 Pistol Ammo
Lv.3: +5% Gun Damage
Lv.4: +20 Pistol Ammo
- Despite its high price, Crewmate doesn't offer enough power to justify the investment compared to other ranged Classes.

D-Tier Classes

If you're just starting in the game and have some Pearls to spend, get one of these Classes immediately. Playing without a Class can be difficult after a while. D-tier Classes in 100 Days at Sea should be replaced after you can afford better ones. Check out the Classes in D-tier of this 100 Days at Sea tier list:

ClassStarting PerksLevel UpgradesReason
Classes in 100 Days at Sea
Camper
• Starts with a Good Sack
• +10% Max Health
Lv.2: +5% Max Health
Lv.3: 10% Less Hungry
Lv.4: +10% Faster Health Regen
- Camper is a decent beginner Class with good survivability, but it doesn't offer much beyond the early game.

Medic
• Starts with a Medkit
• Faster Health Regen
Lv.2: Spawn with a Bandage
Lv.3: Bandages heal 15% more
Lv.4: Food heals 25% more
- Medic makes staying alive easier, especially early on, but it lacks any meaningful combat or progression bonuses.
Classes in 100 Days at Sea
Survivor
• Starts with Chowder
• +10% Faster Health Regen
• +10% Less Hungry
Lv.2: Spawn with an extra Chowder
Lv.3: 5% Less Hungry
Lv.4: +10% Faster Health Regen
- Survivor is a solid starter Class for new players, but its perks are quickly outclassed once you can afford stronger Classes.

Which Class Should You Buy First?

Classes in 100 Days at Sea

If you're saving your Pearls, I recommend skipping the cheaper Classes and purchasing those ranked in the higher tiers in this 100 Days at Sea tier list. Although they cost significantly more, they offer far stronger weapons, better stat boosts, and upgrades that remain useful throughout an entire run.

Keep in mind that getting any Class is better than going in runs without a Class. If you farm enough Pearls early on, I recommend getting the Adventurer Class. You start with a Giant Sack, which is very useful early on.

If you can only buy one Class, the Chaos Master Class will be my recommendation. The Chaos Lightning Ability along with the Saber is a great upgrade. You can go for solo runs with the Chaos Master as well.

That is all for the 100 Days at Sea tier list, ranking all classes from the best to worst. Visit our 100 Days at Sea wiki for more game-related guides and information.

FAQs

Can you equip multiple Classes?

No. You can only equip one Class at a time.

Which Class should beginners buy?

Survivor, Medic, and Camper are good beginner Classes.

Are expensive Classes worth buying?

Yes. Higher-cost Classes generally come with stronger starting equipment, better stat boosts, and significantly better Level rewards.