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All Characters in Jujutsu Shenanigans

by Acharya Nidesh
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Update: We last updated this article with the latest Jujutsu Shenanigans characters on March 4, 2026.

Fighting and defeating other Robloxians is what you do in Jujutsu Shenanigans. This battleground game offers various characters, each with unique movesets and abilities. You can use them to brawl against other players and earn money for every kill. In this article, you can find a complete list of currently available Jujutsu Shenanigans characters and learn their move sets in brief.

Jujutsu Shenanigans characters

What are Characters in Jujutsu Shenanigans

Characters are playable fighters that you can use in Jujutsu Shenanigans. All Jujutsu Shenanigans characters have unique moves, from basic attacks to awakening moves. Here are the details:

Move TypeKeysDetails
Basic AttackM1– Executes basic punch.
– Click repeatedly or hold the button to unleash a four-punch combo.
– The first two punches deal 3 damage, and the last two deal 2.
– Jump right before the fourth punch to execute a groundslam
– Hold the jump key while executing the combo to land an uppercut
AbilitiesNumber keys: 1, 2, 3, and 4– Each number executes a different skill, related to the player.
– Deal damage to fill the awaken bar and press G to access awakened moves.
– Awakening restores a certain amount of HP
– Some Jujutsu Shenanigans characters can also get access to super awakened moves. Triggering it requires using a specific move during the awakened state
SpecialR– Execute a special move unique to each character
– Using it consumes a certain percentage of the awakening bar

Some Jujutsu Shenanigans characters might not have an awakened form. Instead, they can execute an awakened move when you press the “G” button. With that said, you can find the details of all characters and their moves in the following section.

All Jujutsu Shenanigans Characters and Their Moves

1. Honored One

Honored one base form Jujutsu Shenanigans characters

Honored One is one of the free Jujutsu Shenanigans characters that has 100 HP and can be used in any game mode. Here are his moves:

Base Form

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Lapse BlueN/A– Blockable
– Interruptible
– Can bypass ragdoll state
12.5
N/A13s
2Reversal Red– Reversal Red Variant 1
(Use Special move right after using the normal variant)
– Reversal Red Variant 2
(Use variant 1 while the opponent is using an action)
– Blockable
– Interruptible
– Can bypass ragdoll state
(Both variants have the same properties)
12.5
If blocked: 6.5
Variant 1: 12.5
Variant 2: 15
20s
3Rapid PunchesFace Grater Variant
(Use Special move right after Rapid Punches end)
– Unblockable
– Interruptible
– Can bypass ragdoll state
(Face Grater is Blockable with other properties remaining the same)
17.251015s
4Twofold KickN/A– Unblockable
– Interruptible
– Can bypass ragdoll state
First kick: 6
Second kick: 4
N/A18s
RLimitless (Teleports the user)Limitless Variant
(Use this move on an airborne enemy to land a kick)
– Interruptible
– Can bypass ragdoll state
(Same for the variant)
N/A820s
– Awakening cost: 6%

Awakened Form

Honored one awakened

Honored One’s awakened form is called Six Eyes. It heals 25 HP and lasts 60 seconds. The special move, Limitless, is the same in the awakened form as in the base form, but doesn’t consume any percentage of the awakening bar. Here are its moves

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Lapse Blue MaxN/A-Unblockable
– Interruptible
– Can bypass ragdoll state
44N/A17s
2Reversal Red MaxReversal Red Max Variant
(Use Limitless during the initiation of the Reversal Red Max move)
– Unblockable
– Can bypass ragdoll state
(Same for the variant)
-34.4 (minimum; does less damage if the enemy is far)– 15 (self; if the Red orb misses the enemy)
– 10 (punch)
10s
3Hollow PurpleN/A– Unblockable
– Interruptible
– Can bypass ragdoll state
70N/A40s
4Infinite Void
(Domain Expansion)
N/A– Unblockable
– Interruptible
– Can bypass ragdoll state
N/AN/A120s
– Domain Duration: 14 seconds
G+R
(Use Limitless while the awakening animation is in play)
0.2 Second Infinite VoidN/A– Unblockable
– Interruptible
– Can bypass ragdoll state
Increases by 1 for every opponent killedN/AN/A
1+2
(Use Reversal Red Max after Lapse Blue Max)
Unlimited PurpleN/A– Unblockable
– Can bypass ragdoll state
50 to 100 based on your distance from the centerN/AN/A

2. Vessel

Vessel is one of the free Jujutsu Shenanigans characters with 85 HP and available to use in any game mode. It has a passive called Tiger of West Junior High. It negates the incoming damage and stuns from other players’ basic attacks. His basic attacks become 0.05 seconds faster than others. Here are his moves:

Base Form

Vessel base form Jujutsu Shenanigans characters
KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Cursed StrikesCursed Strikes Air Variant– Blockable
– Interruptible
– Can’t bypass ragdoll state
(Air variant can bypass ragdoll state and is unblockable)
17.51414s
2Crushing BlowCrushing Blow Air Variant– Unblockable
– Interruptible
– Can bypass ragdoll
(Air variant is blockable, with other properties remaining the same)
Slam: 12
Shockwave: 3
Slam: 12
Shockwave: 3
15s
3Divergent FistDivergent Fist Variant 1
(Use Divergent Fist again)

Black Flash Chain
(Land Divergent Fist’s Black Flash on the enemy’s back)
– Unblockable
– Interruptible
– Can bypass ragdoll state
(Both variants can’t bypass the ragdoll state, with other properties remaining the same)
5Variant 1
– 10 if it doesn’t interrupt the enemy’s action
20 If it interrupts an enemy’s action:

Black Flash Chain
– Can chain up to four times
– First three attacks deal 7 (14 if it interrupts an enemy’s action)
– Fourth attack deals 15
18s
4Manji KickN/ACounter Attack8.5N/A20s
RCombat InstinctsCombat Instincts Variant 1
(Use R near a throwable items to throw it towards the enemy)
Interruptible– No damage
– Cancels the attack or M1 without endlag and doesn’t reset the cooldown
152s
– Awakening cost (only for variant): 3%

Awakened Form

Vessel awakened form

Vessel’s awakened form is called King of Curses. It heals 45 HP, grants a new special move, Cleave, and a passive, Shrine. Shrine passive replaces Vessel’s M1 attacks with weaker Dismantle slashes and disables groundslam and uppercuts. They have a longer range. Here are the awakened moves:

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1DismantleDismantle Air Variant– Blockable
– Interruptible
– Can bypass ragdoll
(Air variant is unblockable, with other properties remaining the same)
17.5 (10 if blocked)2513s
2OpenN/A– Unblockable
– Interruptible
– Can bypass ragdoll
30N/A40s
3RushN/A– Unblockable
– Interruptible
– Can bypass ragdoll
25N/A15s
4Malevolent Shrine
(Domain Expansion)
N/A– Blockable
– Interruptible
– Can bypass ragdoll
– 2 per slash (0.5 if blocked)N/A120s
Domain duration: 18s
RCleaveN/A– Unblockable
– Interruptible
– Can bypass ragdoll
40% of the opponent’s current HP (minimum 10)N/A12s
1+3+2+RWorld Cutting SlashWorld Cutting Slash Air Variant– Unblockable
– Interruptible
– Can bypass ragdoll
(Same for the variant)
8080All used moves go into cooldown

3. Restless Gambler

Restless gambler base form Jujutsu Shenanigans characters

Restless Gambler is one of the free Jujutsu Shenanigans characters that you can use in any game mode. It starts with 100 HP. Here are its moves:

Base Form

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Reverse BallsReverse Balls Variant 1
(Use Shutter Doors during this move)
– Blockable
– Interruptible
– Can bypass ragdoll
(Same for the variant)
7.5– Ball: 7.5
– Doors: 3
– 2 per bounce
12s
2Shutter DoorsShutter Doors Variant 1
(Activates
– Blockable
– Interruptible
– Can’t bypass ragdoll
(Variant can bypass ragdoll, with others remaining the same)
82 per bounce15s
3Rough Energy– Rough Energy Air Variant 1
– Rough Energy Air Variant 2
(Use after bouncing on Shutter Doors)
– Unblockable
– Interruptible
– Can bypass ragdoll
(Variant 1 is blockable, with others remaining the same)
(Variant 2 has the same properties as normal)
12.5– Variant 1: 8
– Variant 2: 16
14s
4Fever Breaker– Fever Crush Variant 1
(Use Shutter Doors after Fever Breaker)
– Fever Crush Variant 2
(Activates if used on ragdoll enemies)
– Blockable
– Interruptible
– Can’t bypass ragdoll
(Variant 1 is unblockable, with others remaining the same)
(Variant 2 can bypass ragdoll with others, same as the normal)
15– Variant 1: 20
– Variant 2: 26
23s
RDoor GuardN/A– Summons two shutter doors for protection
– Can punch through doors
5N/A16s

Awakened Form

Restless gambler awakened form

Restless Gambler’s awakening is called Idle Death Gamble, and activating it heals 15 HP. Before entering the awakening state, this character will activate its domain. You must cast two visual moves in the domain to trigger one of the two scenarios, as listed below:

  • Transit Card Richii: Tze will try to reach the train checkpoint.
  • Travel Emergency Richii: Tze will try to reach the bathroom.

If Tze is successful in any scenario, you will receive the Jackpot. If not, they will have to try again. You get four chances. If you fail to receive the Jackpot in the first three tries, you will receive a pity Jackpot on the fourth. Here are the details of Jackpot:

  • Jackpot: Restless Gambler becomes invincible for 100 seconds.
  • Pity Jackpot: Restless Gambler becomes invincible for 50 seconds.

Additionally, Jackpot also provides various passive abilities, as listed below:

  • Provides healing whenever Restless Gambler takes damage. However, the awakening bar will deplete by a small amount upon taking damage.
  • Restless Gambler will start using fists for M1 attacks, instead of legs.

Besides Jackpot mechanics in the Idle Death Gamble domain, Restless Gambler can also receive the Renewal passive upon using Reverse Balls ability twice inside the domain. You can trigger this by landing Reverse Balls on opponents inside the domain. Here are the moves for Restless Gambler’s awakened form:

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Lucky VolleyN/A– Blockable
– Interruptible
– Can bypass ragdoll
28.7N/A10s
2Lucky RushdownN/A– Unblockable
– Interruptible
– Can bypass ragdoll
24N/A15s
3Overwhelming LuckN/A– Unblockable
– Interruptible
– Can bypass ragdoll
– 10 for the first hit (30 for the remaining)N/A20s
4Energy SurgeN/A– Unblockable
– Interruptible
– Can bypass ragdoll
10 per hitN/A25s
RRhythmN/AInterruptible– No Damage
– Buffs the attack speed of all abilities
– all moves’ cooldown period reduces by 0.6 seconds
N/A8s
– No Awakening cost

4. Ten Shadows

Ten Shadows base form Jujutsu Shenanigans characters

Ten Shadows is free to use in any Jujutsu Shenanigans game modes and has 85 HP. Here are all its moves:

Base Form

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Rabbit EscapeRabbit Escape Variant
(Use Special during this move)
– Blockable
– Interruptible
– Can bypass ragdoll
(Variant is unblockable, with others remaining the same)
141418s
2NueNue Variant
(Use Special while Nue is active)
– Unblockable
– Interruptible
– Can bypass ragdoll
(Same for the variant)
161620s
22s (for variant)
3ToadWell’s Unknown Abyss
(Use Nue when the toad initiates its attack)
– Blockable
– Interruptible
– Can bypass ragdoll
– None
– summons a frog that shoots its tongue towards the opponent and pulls them
1215s
4Divine Dog: TotalityN/A– Blockable
– Interruptible
– Can bypass ragdoll
6 per hitN/A20s
RLurking ShadowsLurking Shadows Variant
(Use Lurking Shadows while holding a throwable)
Jnterruptible– Sink into the shadows to move faster– Sink into the shadows while storing throwable
– Use M1 after getting out of the shadow to summon the stored throwable
10s
– No awakening cost

Awakened Form

Ten shadows awakened form

Ten Shadows’ awakening is called Insanity and heals 15 HP. Additionally, you get the passive Switch, which allows switching between awakened and base movesets by pressing the G button. The special, Lurking Shadows, has the same effect in the awakening form as in the base form. Here are its moves:

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Max ElephantN/A– Ublockable
– Interruptible
– Can bypass ragdoll
35N/A25s
2Great SerpentN/A– Ublockable
– Interruptible
– Can bypass ragdoll
– 11 for grabbing
– 2 per second for poison
N/A25s
3Shadow SwarmN/A– Ublockable
– Interruptible
– Can bypass ragdoll
– 13 for barrage
– 5 for the last hit
N/A15s
4MahoragaN/A– Interruptible
– Can bypass ragdoll
– Drains 40% of the awakening bar
– Transforms into the super awakened Mahoraga with different movesets and stats
N/A120s
3 (cast on the domain’s border)Chimera Shadow Garden Domain ExpansionN/AN/A– Use this move against any domain border to create a hole in it
– All players, except the user, can leave and enter the domain
– Drains the user’s HP by 4 per second
N/A30s

Mahoraga Super Awakened State

Mahoraga grants the passive, Ritual. The character will receive a Ritual Bar instead of the Awakening Bar. Mahoraga’s health is drained when the Ritual Bar is empty. You can refill this bar by landing M1 or other moves (except for Ground Pitch and World Slash). Here are its moves:

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Divine PummelN/A-Unblockable
– Interruptible
– Can bypass ragdoll
15N/A12s
2Ground PitchGround Pitch Variant
(Use Ground Pitch near an opponent)
– Unblockable
– Interruptible
– Can bypass ragdoll
(Variant has the same properties as the normal)
202520s
3EarthquakeEarthquake
(Hold 3 key)
– Blockable
– Interruptible
– Can bypass ragdoll
(Variant has the same properties as the normal)
12.52515s
RAdaptation WheelN/AN/A– None
– Press the ‘G’ key to switch between Attack, Defense, and Special Mode
– Enter the mode by pressing the ‘R’ key
– Each mode grants a unique move for the ‘4’ key, along with a passive
N/AN/A

Here are the details of all the ‘4’ key moves generated by the Adaptation Wheel:

  • Takedown (Attack Mode): It deals 12.5 damage. If the move lands, the cooldown for the move becomes 7 seconds. If it doesn’t land, the cooldown for the move becomes 15 seconds.
  • Adaptation (Defense Mode): It refills the Ritual Bar, heals the character, and provides a damage reduction buff against Melee, Bullet, Explosion, Swarm, and Domain.
  • World Slash (Special Mode): It deals 40 damage and cools down in 40 seconds.

Here are the passive for each mode:

  • Sword of Extermination (Attack Mode): All of Mahoraga’s basic attacks’ range is longer, can surpass destructible blocks, and damage domain borders. They deal 14 damage.
  • Parry (Defense Mode): Mahoraga goes into defense mode, countering any incoming attack, dealing 15 damage.
  • Sword of Extermination (Special Mode): Mahoraga can surpass blocks with third and fourth M1 attacks. The basic attacks deal 14 damage.

5. Perfection

Pefection base form Jujutsu shenanigans characters

Perfection is one of the free Jujutsu Shenanigans character in all game modes and starts the fight with 100 HP. The character’s special move, Self Transfiguration, puts him into two modes that affect his M1, front dash, and Focus Strike: Blade and Club. Here are the details:

  • Blade Mode: It makes M1 attacks faster, but deals less damage. Perfection’s front dash becomes a slice attack, which deals 6.5 damage. Slice attack deals 6.5 damage and cools down in 8 seconds. Blade Mode attacks are blockable, interruptible, and can bypass ragdoll.
  • Club Mode: It makes M1 attacks slower, but deals serious damage. The first two hits will deal half the damage if blocked, but the last two hits will surpass the block. Perfection’s front dash becomes an unblockable forward spin attack. Forward Spin deals 8.5 damage and cools down in 10 seconds. Club Mode is unblockable, interruptible, and cannot bypass ragdoll.

Here are the details of his other moves:

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1StockpileStockpile Air Variant– Unblockable
– Interruptible
– Can bypass ragdoll
(Sam properties for the variant)
12.6 per swing1012s
2Soul FireSould Fire Variant
(Hold the ‘2’ key)
– Blockable
– Interruptible
– Can bypass ragdoll
(Same properties for the variant)
12.4 per hit12.4 per hit12s
3Focus Strike– Focus Strike Variant 1
(Press ‘3’ key again)
– Chainwhip
(Use this move in the Blade Mode)
– Homerun
(Use this move in the Club Mode)
– Blockable
– Interruptible
– Can’t bypass ragdoll
(Variant is unblockable and can bypass ragdoll)
10Focus Strike Variant 1: 15
Chainwhip: 3
Homerun: 18
15s
4Body RepelBody Repel Variant– Unblockable
– Interruptible
– Can bypass ragdoll
141420s

Awakened Form

Perfection awakened form

Perfection’s awakened form is called Essence of the Soul. It heals 45 HP and lasts 60 seconds. Additionally, Essence of the Soul deals 15 damage to the opponent if they are standing near Perfection while it awakens. It is unblockable, Uninterruptible, and can bypass ragdoll.

Perfection’s Special Move has the same effects in the awakened form as in the base form. Here are the awakened moves for this Jujustsu Shenanigans character:

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Idle TransfigurationN/A– Unblockable
– Interruptible
– Can bypass ragdoll
– 15 for the first hit
– 300 for the second hit
N/A15s
– If the move kills, it won’t go into a cooldown period
2Body Disfigure: Drill SplitterBody Disfigure: Heart Piercer
(Use it in the Blade Mode)

Body Disfigure: Force Grab
(Use it in the Club Mode)
– Unblockable
– Interruptible
– Can bypass ragdoll
(Variants have the same properties)
– 10 for kick
– 25 for drill
– Heart Piercer: 42.5
– Force Grab: 19
15s
3Spike WrathN/A– Blockable
– Interruptible
– Can bypass ragdoll
25N/A25s
4Embodiment of Self-Perfection Domain ExpansionN/A– Interruptible
– Can bypass ragdoll
insta-killN/A120s
– Duration: 14s
GAwakening Black Flash
(Press G before Idle Transfiguration move hits the enemy to use this attack)
N/A– Unblockable
– Uninterruptible
– Can bypass ragdoll
10N/A15s (shared with Idle Transfiguration move)

Super Awakened Form

Perfection’s Super awakened form is called Instant Spirit Body of Distorted Killing. It heals 10 HP and lasts 50 seconds. Perfection also receives two passives, as listed below:

  • Sinister Spurs: Perfection’s M1 attacks deal 18 damage and cool down in 1.7 seconds. It is blockable and interruptible.
  • Distorted Push: Perfection slices several times in a circular formation before launching forward while dashing. The attack deals 12 damage and cools down in 6 seconds.

Here are its moves:

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Widespread StrikesN/A– Unblockable
– Interruptible
– Can bypass ragdoll
56.55N/A20s
2Face BlitzN/A– Unblockable
– Interruptible
– Can bypass ragdoll
27.5N/A10s
3Crushing RushdownN/A– Blockable
– Interruptible
– Can bypass ragdoll
16.65N/A15s
4Head SplitterN/ACounter Attack100N/A40s

6. Blood Manipulator

Blood manipulator base form Jujutsu shenanigans characters

Blood Manipulator is one of the free Jujutsu Shenanigans characters available to use in any game mode. It starts with 100 HP. Here are its moves:

KeysMovesVariantPropertiesDamage
(Normal)
Damage (Variant)Cooldown
1Piercing BloodPIercing Blood
(Hold the ‘1’ key)
– Blockable
– Interruptible
– Can bypass ragdoll
(Variant is unblockable, with other properties remaining the same)
122015s
2Flowing Red Scale– Flowing Red Scale: Stack
(Use while at least one Convergence Orb is available)

– Flowing Red Scale Air Variant

Flowing Red Scale: Stack Air Variant
– Blockable
– Interruptible
– Can bypass ragdoll
(Both variants are unblockable, with other properties remaining the same)
17.3– Stack Variant: 25.3
– Air Variant: 6.5
– Stack Air Variant: 10 for Orb and 15 for the user (if the Orb hits them)
12s
3SupernovaSupernova Variant
(Use while Convergence Orb is available)
– Normal move is Counter Attack

Variant
– Blockable
– Interruptible
– Can bypass ragdoll
14.7 per hit8Normal: 15s if the attack doesn’t land (none if the attack lands)
Variant: 4s
4Blood EdgeN/A– Blockable
– Interruptible
– Can bypass ragdoll
11N/A13s
RConvergenceN/A– Interruptible– None
– Summons 4 Convergence blood orbs that buff other attacks
N/A20s
Awakening cost: 10%

Awakened Form

Blood manipulator awakened form

Blood Manipulator’s awakening is called Duty As A Brother. It heals 20 HP and lasts 60 seconds. The special move, Convergence, has the same effect as in the base form. Here are its moves:

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Slicing ExorcismSlicing Exorcism Variant
(Use Convergence when this move’s animation starts)
– Unblockable
– Interruptible
– Can bypass ragdoll
3 per tick (up to a maximum of 39)17.5– Normal: 3.25s for each orb
– Variant: 13s
2Wing KingWing King Passive– Unblockable
– Interruptible
– Can bypass ragdoll
(Passive is blockable, with other properties remaining the same)
43.55 per orb16s
3Blood RainN/A– Blockable
– Interruptible
2 per tickN/A35s
4Plasma WaveN/A– Unblockable
– Interruptible
– Can bypass ragdoll
116 at minimum rangeN/A45s

7. Switcher

Switcher base form Jujutsu shenanigans characters

Switcher is among the free Jujutsu Shenanigans characters that you can use in any game mode. It starts the battle with 100 HP. Here are its moves:

Base Form

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Swift KickN/A– Unblockable
– Interruptible
– Can bypass ragdoll
17N/A17s
2Brute ForceN/A– Unblockable
– Interruptible
– Can bypass ragdoll
23.5N/A20s
3Pebble ThrowPebble Combo Variant
(Use Special within 1.5 seconds of starting this move)
Pebble Glide Variant
(Use Special before the pebble lands)
Brutal Impact Variant 1
(Use Brute Force during the glide)
Brutal Impact Variant 2
(Use Brute Force when the user is about to kick)
– Blockable
– Interruptible
– Can bypass ragdoll
(Pebble Combo variant has the same properties)
(Pebble Glide only has the Interruptible property)
(Brutal Impact variants are unblockable, with other properties remaining the same)
4– Peeble Combo: 11.25
– Peeble Glide doesn’t do any damage
– Brutal Impact 1: 13.5
– Brutal Impact 2: 30.6
15s
4Elbow DropN/A– Unblockable
– Interruptible
– Can’t bypass ragdoll
10N/A22s
RBoogie WoogieBoogie Woogie Fakeout Variant
(Use M1 before the clap)
Boogie Woogie Perfect Swap
(Use M1 when the user claps)
Boogie Woogie Item Swap
(Use Special while throwable is in action)
Boogie Woogie Target Swap
(Use to switch two opponents with each other)
– Unblockable
– Interruptible
– Can bypass ragdoll
(All variants have the same properties, except for Target Swap)
(Target Swap is blockable, with other properties remaining the same)
N/AN/ANormal
– Cooldown: 6s
– Awakening cost: 6%

Fakeout
– Cooldown: None
– Awakening refund: 6%

Perfect Swap
– Cooldown: None
– Awakening cost: 6% (refund 3%)

Item Swap
– Cooldown: 6s
– Awakening cost: 6%

Target Swap
– Cooldown: 6s
– Awakening cost: 6%

Awakened Form

Swithcer awakened form

Blood Manipulator’s awakening is called False Memories, which heals 20 HP and lasts 60 seconds. The special move and its variant have the same effect in the awakened form. Here are its moves:

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Idol’s DebutN/A– Unblockable
– Interruptible
– Can’t bypass ragdoll
30N/A17s
2Climax JumpingN/A– Unblockable
– Interruptible
– Can’t bypass ragdoll
42.4N/A22s
3DreamsN/A– Unblockable
– Interruptible
– Can bypass ragdoll
21N/A10s
4Brothers
(Counter Attack)
Brothers Variant
(Triggers if Switcher doesn’t counter any attack)
– Interruptible
– Can bypass ragdoll
(Variant is unblockable with other properties)
807045s

8. Defense Attorney

Defense attorney base form Jujutsu shenanigans characters

Defense Attorney is a free character available to use in any game mode. It starts with 100 HP and has a passive, Gavel. The passive causes Defense Attorney to summon a cursed gavel tool for M1 attacks. These attacks deal 14 damage and cool down in 1.7 seconds. Here are the details of the Defense Attorney’s moves:

Base Form

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Extended SwingsExtended Swings Variant
(Use Special before the last hit)
– Blockable
– Interruptible
– Can’t bypass ragdoll
24615s
2Justice ServedJustice Served Variant
(Triggers when the opponent blocks the slam)
– Unblockable
– Interruptible
– Can bypass ragdoll
12918s
3Judgement’s ReachJudgement’s Reach Variant 1
(Triggers when the opponent blocks the lunge)

Grapple Variant 2
(Trigger when the opponent flies with Justice Served or Twirling Strikes moves)
– Blockable
– Interruptible
– Can’t bypass ragdoll
(Variant 1 is unblockable, with other properties remaining the same)
(Variant 2 is blockable, can bypass ragdoll, and is interruptible)
12Variant 1: 6
Variant 2: 8
21s
4Twirling StrikesTwirling Strikes Variant
(Hit the blocking opponent from behind)
– Blockable
– Interruptible
– Can bypass ragdoll
(Variant properties are the same)
131319s
RNo EscapeNo Escape Variant
(Use the special move again if the gavel lands on the opponent)
– Blockable
– Interruptible
– Can bypass ragdoll
(Variant is unblockable, with other properties remaining the same)
5N/A15s
(Variant has no cooldown)
(No Awakening cost incurred)

Awakened Form

Defense attorney awakened form

Defense Attorney’s awakening is called the Death Penalty. It heals 60 HP and lasts 60 seconds. Additionally, it gains a passive effect, Executioner’s Sword. This passive increases M1 attacks’ range, but deals lower damage. Moreover, the character’s front dash knocks the opponents backwards and stuns them. Here are the details of the character’s other moves:

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1ExecutionExecution Variant 1
(Attack the same opponent twice with this move)

Execution Variant 2
(Triggers on the third hit)

Execution Air Variant
– Unblockable
– Interruptible
– Can bypass ragdoll
(Variants also have the same properties)
25Variant 1: 25
Variant 2: 310
Air Variant: 25
12s
2Final JudgementFinal Judgement Variant 1
(If the user fails the quick time event of Final Judgement)
– Unblockable
– Can bypass ragdoll
– 10
– 300 if the user wins the quick time event
Variant 1: 3525s
3VerdictVerdict Variant 1
(If the second hit gets blocked)
Verdict Variant 2
(Use the move again before or during the first hit)
Verdict Variant 3
(If Variant 2’s hit was blocked)
– Unblockable
– Interruptible
– Can bypass ragdoll
(Variants have the same properties)
– 10
– 300 on kill
Variant 1: 5
Variant 2: 15
Variant 3: 55
10s
(no cooldown for variant 1)
4Triple SentenceN/A– Unblockable
– Interruptible
– Can bypass ragdoll
– 5 per throw
– 310 with a killing hit
N/A12s
RDomain AmplificationN/AN/A– No damage
– negates damage and stun effects
– protection from the sure-hit effects of the domains
N/A– 8s
– Awakening cost: 5%

9. Cursed Partners

Cursed partners base form Jujutsu shenanigans characters

Cursed Partners is among the free Jujutsu Shenanigans characters available to use in any game mode. It is a combination of two characters: Yuta and Rika. Because of this, Cursed Partners have 8 base movesets, with four belonging to Rika. Similarly, they have four awakened movesets, with four belonging to Rika. You can summon Rika by pressing the ‘R’ button, who disappears after you use one of her moves.

Additionally, Cursed Partners have a unique domain expansion called Authentic Mutual Love. Within the domain, they will have access to five moves. Here are the details:

Base Form (Yuta)

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Severing PathSevering Path Air Variant– Blockable
– Interruptible
– Can’t bypass ragdoll
(Air variant can bypass ragdoll, with others remaining the same)
9– 12.5 (with Revolve)
– 10 (without Revolve)
15s
2Resolute SlashN/A– Blockable
– Interruptible
– Can’t bypass ragdoll
10N/A16s
3VeilstepVeilstep Variant– Blockable
– Interruptible
– Can bypass ragdoll
(Variant is unblockable, with other properties remaining the same)
51018s
4RevolveRevolve Air Variant– Blockable
– Interruptible
– Can bypass ragdoll
(Variant is unblockable, with other properties remaining the same)
4614s

Base Form (Rika)

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Rika DownslamRika Downslam Variant– Blockable
– Interruptible
– Can bypass ragdoll
(Same properties for the variant)
101016s
2Rika LaunchRika Launch VariantN/A– No damage
– Throws Yuta into the air
– No damage
– Using this move cancels any other moves and throws Yuta into the air
8s
3Rika ThrowN/A– Unblockable
– Interruptible
– Can bypass ragdoll
8 to 18N/A20s
4Rika HaymakerN/A– Unblockable
– Interruptible
– Can bypass ragdoll
12N/A16s

Awakened Form (Yuta)

Cursed partners awakened form

Yuta’s awakening form is called True Love. It heals 15 HP and lasts 60 seconds. Here are the moves:

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Elbow RushN/A– Unblockable
– Interruptible
– Can’t bypass ragdoll
With Rika: 33
Without Rika: 20.5
N/A15s
2Copy: Cursed SpeechCopy Variant– Blockable
– Interruptible
– Can’t bypass ragdoll
– No damage
– Stuns opponents that are within 40 studs
– Copies a move from an opponent
– The copied move will replace the Copy: Cursed Speech box
– Damage depends on the move the user copies
15s
3True Love BeamTrue Love Beam Variant
(Use this move again)
– Unblockable
– Interruptible
– Can bypass ragdoll
11722.540s
Variant: 15s
4Authentic Mutual LoveJacob Ladder
(Triggers after landing 4 katana swings
– Unblockable
– Interruptible
– Can bypass ragdoll
– Activates a Domain that grants access to five copied moves
– The user can also use katana, which deals 8 damage
63– Duration: 45s
– Cooldown: 120s
– You can use Jacob Ladder once per domain

Cursed Partners get access to five copied techniques inside the Authentic Mutual Love domain. However, the user can activate only four moves before the domain ends by equipping the katanas inside the domain. Upon equipping a katana, the user takes a long run-up that ends with a swing, dealing 8 damage. One of the five moves will activate after the swing. Here are the moves:

MovesVariantPropertiesDamage (Normal)Damage (Variant)
ShrineShrine Variant
(Triggers when the normal variant doesn’t hit any enemies)
– Unblockable
– Interruptible
– Can bypass ragdoll
(Same for the variant)
2020
Thin Ice BreakerThin Ice Breaker Variant
(Triggers automatically)
– Unblockable
– Interruptible
– Can bypass ragdoll
(Same for the variant)
2015
ClairvoyanceClairvoyance Variant
(Triggers when the user doesn’t hit any opponent)
– Unblockable
– Interruptible
– Can bypass ragdoll
(Same for the variant)
– Marks an opponent with the katana for 10 seconds. Also, deals 8 damage
– The user can dodge the marked opponent’s melee, swarm, and bullet attacks comfortably
– Marks an opponent for 5 seconds
Cursed SpeechCursed Speech Variant
(Triggers when the user fails to hit any opponent)
– Unblockable
– Interruptible
– Can bypass ragdoll
(Same for the variant, except it is blockable)
23– Stuns opponents
ShikigamiShikigami Variant
(Triggers when the user fails to hit any opponent)
– Unblockable
– Interruptible
– Can bypass ragdoll
(Same for the variant, except it is blockable)
35– 27
– 13.5 if the opponent blocks

Awakened Rika

The awakened Rita retains two moves: Rika Downslam and Rika Launch. Rika Slam and Rika Grab replace the other two moves: Rika Throw and Rika Haymaker. Here are the details of two new moves:

KeysMovesPropertiesDamageCooldown
3Rika Slam– Unblockable
– Interruptible
– Can bypass ragdoll
2313s
4Rika Grab– Interruptible
– Can bypass ragdoll
– Grabs the ragdolled opponent
– Leaves them after 2 seconds, or the opponent receives attacks
20s

10. Puppet Master

Puppet master base form Jujutsu shenanigans characters

Puppet Master is one of the free Jujutsu Shenanigans characters available to use in any game mode. The character summons a puppet to fight. It starts with 85 HP that increases to 117 after awakening. Additionally, it gains a passive called Energy Reserves, which grants him an additional awakening bar. The second bar fills up 1.5 times faster and lets him stay in the awakened form for a longer time. Here are the details of his moves:

Base Form

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Ultra SpinUltra Spin Variant
(Triggers when Offload is active)
– Blockable
– Interruptible
– Can’t bypass ragdoll
(Variant can bypass ragdoll, with other properties remaining the same)
14.58.515s
– Variant: None
2Boost OnN/A– Unblockable
– Interruptible
– Can bypass ragdoll
10N/A16s
3Ultra CannonUltimate Cannon Variant
(Hold the ‘3’ key)
– unblockable
– Interruptible
– Can bypass ragdoll
(Variant is Blockable, with other properties remaining the same)
1016.1517s
4Heat EmissionHeat Emission Variant 1
(Use the Heat Emission again after the puppet hops)
Hat Emission Variant 2
(Triggers if Offload is active)
– Unblockable
– Interruptible
– Can bypass ragdoll
(Variant is Blockable, with other properties remaining the same)
13916s
ROffloadPuppet Barrage Variant– Blockable
– Interruptible
– Can’t bypass ragdoll
(Same for the variant)
31410s
– Awakening cost (Offload): 10%

Awakened Form

Puppet master awakened form

Puppet Master’s awakening is called Absolute. A giant mech will replace the puppet after the character awakens, and the character’s HP will be 117. Here are its moves:

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Miracle CannonMiracle Cannon Variant
(If Energy Output is set to the second level or higher)
– Unblockable
– Interruptible
– Can bypass ragdoll
20358s
Awakening cost (Normal): 5.5%
Awakening cost (Variant): 11%
2Pigeon ViolaPigeon Viola Variant– Unblockable
– Interruptible
– Can bypass ragdoll
155 per bullet (Up to a maximum of 35)8s
-Awakening cost (Normal): 17%
– Awakening increase (Variant): 5.5% per bullet or Energy Output level (Up to a maximum of 39%)
3Absolute DestructionAbsolute Destruction Variant 1
Absolute Destruction Air Variant
– Unblockable
– Interruptible
– Can bypass ragdoll
37Variant 1: 25 (4 per stomp)
Air Variant: 20
7s
– Awakening cost: 11%
4Technique ChargeTechnique Charge Variant– Unblockable
– Interruptible
– Can bypass ragdoll
21– Damage increases by 1 per level
– 5 damage for simple domain
8s
– Awakening cost: 5.5%
REnergy OutputN/A– Uninterruptible– None
– Grants a 5-segment bar to the mech’s
– Each use of a special increases the bar’s level
– Each bar buffs his damage and incurs more awakening costs
N/AN/A

11. Head of the Hei

Head of the Hei base form Jujutsu shenanigans characters

Head of the Hei is among the free Jujutsu Shenanigans characters available to use in any game mode. It starts with 90 HP. The character also has two passives, as listed below:

  • Projectionism: M1 attacks deal 10 damage, but receive an attack speed buff. The final M1 blow stuns and knocks the opponent backwards, and bypasses ragdoll. The character’s front dash is removed, and it gains an additional side dash. The side dash goes into a cooldown for 2 seconds after the user uses it twice.
  • Frame Freeze: The character gains a Projection Meter that passively drains at the rate of 2% per second. You can fill the Projection Meter by 40% with the final M1 attack. Using Projection Sorcery’s variant fills the bar by 20%, Projection Breaker fills it by 80% (If the bar was at 0%), and Decisive Strike fills it by 30% (if it wasn’t at 0%). The enemy will freeze for three seconds if the bar reaches to 100%. Head of the Hei deals three times the damage upon attacking opponents when they are frozen.

Here are the characters’ moves:

Base Form

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Projection BreakerN/A– Blockable
– Interruptible
– Can bypass ragdoll
9N/A17s
2BleedoutN/A– Unblockable
– Interruptible
– Can bypass ragdoll
– Stab deals 5
– Every bleed stack deals 3
N/A20s
3Decisive StrikeDecisive Strike Variant– Blockable
– Interruptible
– Can bypass ragdoll
(Variant is unblockable, with other properties remaining the same)
– 13 (21 if the opponent is frozen)-13 (21 if the opponent is frozen)18s
4Cursory ImpactCursory Impact Variant– Unblockable
– Interruptible
– Can’t bypass ragdoll
(Same for the variant)
122816s
RProjection SorceryProjection Sorcery Variant– Interruptible
(Variant is unblockable, can bypass ragdoll, and is interruptible)
– None
– Teleports the user, aimed towards the cursor
– Can use twice
9 for punch– Normal: 18s
– Variant: 20s

Awakened Form

Head of the hei awakened form

Head of the Hei’s awakening is called Vengeance. It sets the character’s HP to 75 and lasts 60 seconds. The awakening also unleashes an attack, similar to Bleedout, dealing 10 damage. It is unblockable, uninterruptible, and can bypass ragdoll. The Vengeance also has a variant; it is unblockable, interruptible, and cannot bypass ragdoll. The variant deals 5 damage with stab, 3 per bleed stack, and 50 for hemorrhage.

Head of the Hei also gains a passive, Vengeful Cursed Spirit. It buffs movement speed, and M1 turns into a normal attack. The M1 attacks fill the Projection Meter by 10%. The character dies when the awakening ends unless they use their domain expansion. Here are the moves for the awakened form:

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Top SpeedTop Speed Variant
(Travel through Flash Freezing’s frames)
– Unblockable
– Interruptible
– Can bypass ragdoll
5 (up to a maximum of 15)+0.6 per frame14s
2Flash FreezingN/A– Unblockable
– Interruptible
– Can bypass ragdoll
7 per frameN/A18s
3Tendril GrabN/A– Unblockable
– Interruptible
– Can bypass ragdoll
– Immobilizes the opponents for 2 secondsN/A10s
4Time Cell Moon Parade (Domain Expansion)N/A– Blockable
– Interruptible
– Can bypass ragdoll
– Depends on the speedN/A60s
– Duration: 25s
RAccelerationN/A– Blockable
– Interruptible
– Can bypass ragdoll
– 7.1 per spinN/A9s

12. Salaryman

Salaryman base form Jujutsu shenanigans characters

Salaryman is one of the free Jujutsu Shenanigans characters that is available to use in any game mode. It starts with 100 HP and has a passive, Ratio Black Flash. The passive powers the enemy with Black Flash when the final M1 attack or an uppercut lands on enemies. It deals 8 damage and knocks back opponents. Here are the moves:

Base Form

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Cleaving WhirlwindCleaving Whirlwind Variant
(Triggers upon hitting the marked spot on opponents or their block)
– Blockable
– Uninterruptible
– Can’t bypass ragdoll
(Variant is unblockable, with other properties remaining the same)
141816s
2Severance AttackSevarance Cut Variant
(Landing Severance Attack on a standing opponent)

Reverse Kick Variant
(Walk backwards before using the move)
– Blockable
– Interruptible
– Can’t bypass ragdoll
(Variant is unblockable, can’t bypass ragdoll, and is uninterruptible)
12
15 with throwables
– Sevarance Cut Variant: 21
– Reverse Kick Variant: 12 (15 with throwables)
14s
3Blunt CutBlunt Cut Variant
(Triggers upon hitting the marked spot on opponents or their block)

Cross Cut Air Variant 1
(triggers when the user is airborne)

Cross Cut Air Variant 2
(triggers when the user is airborne and hits the marked spot on opponents or their block)

Cross Cut Air Variant 3
– Blockable
– Interruptible
– Can bypass ragdoll
(Variants are unblockable, with other properties remaining the same)
9 (14 if held)– Blunt Cut Variant: 15 (20 if held)
– Cross Cut Air Variant 1: 9
– Cross Cut Air Variant 2: 9 (+6 on marked enemies)
– Cross Cut Air Variant 3: 9 (+6 on marked enemies)
16s
4StabilizeStabilize Variant
(Triggers when the attack interrupts an enemy’s action)
– Blockable
– Interruptible
– Can bypass ragdoll
(Variant is unblockable, with other properties remaining the same)
81212s
RRatio PointN/A– Unblockable
– Uninterruptible
– Can bypass ragdoll
– None
– Marks the opponent
N/A5s

Awakened Form

Salaryman awakened form

Salaryman’s awakening is called Overtime. It heals 25 HP and lasts 60 seconds. It also grants the character the Overtime passive, which buffs the M1 attacks. The special has the same effect in the awakened form. Here are its moves:

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Ratio BreakerRatio Breaker Variant 1
(Land the Ratio Breaker on a marked enemy)

Ratio Breaker Variant 2
(Use the move again after landing on the marked enemies)
– Unblockable
– Interruptible
– Can bypass ragdoll
(Variant can’t bypass ragdoll, with other properties remaining the same)
15
– Double on the marked enemies
Variant 1
12.5
– Double on the marked enemies

Variant 2
– 35 for black flash
– thrice on marked enemies
– 10 for follow-up
22s
– None if used on marked enemies
2SharpenSharpen Air Variant 1
Sharpen Air variant 2
– Unblockable
– Interruptible
– Can bypass ragdoll
(Variants have the same properties)
15
– 23 damage on marked enemies
– Air Variant 1: 15
– Air Variant 2: 15
18s
3InterrogateIngerrogate Variant– Unblockable
– Interruptible
– Can’t bypass ragdoll
(Variant is blockable, with other properties remaining the same)
142015s
4CollpaseCollapse Variant
(Use Collapse again)
– Unblockable
– Interruptible
– Can bypass ragdoll
(Variant has the same properties)
12
– 15 damage on marked enemies
4022s

13. Locust Guy

Locust guy base form Jujutsu shenanigans characters

Locust Guy is one of the Jujutsu Shenanigans characters that is free to use in any game mode. It starts with 90 HP. Here are its moves:

Base Form

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1CleverN/A– Blockable
– Interruptible
– Can’t bypass ragdoll
14.2N/A15s
2Black MucusN/A– Unblockable
– Interruptible
– Can bypass ragdoll
8N/A17s
3Crushing JawsN/A– Unblockable
– Interruptible
– Can’t bypass ragdoll
16N/A17s
4Wing ThrowN/A– Blockable
– Interruptible
– Can bypass ragdoll
8N/A15s
RFluttering PounceFluttering Pounce Variant
(Target this move on an airborne enemy)
– Interruptible
(Variant is Interruptible and can bypass ragdoll)
N/AN/A16s
– Awakening cost (for variant only): 5%

Awakened Move

Locust Guy doesn’t have an awakened form. You can access his awakened move, Directed Poison, by pressing the ‘G’ key on your keyboard. Here are the details of the move:

MovePropertiesDamageHealingDuration
Directed Poison– Unblockable
– Uninterruptible
– Can bypass ragdoll
9 per second25 (only if the attack hits)10 seconds for poison

14. Star Rage

star rage base form Jujutsu shenanigans characters

Star Rage is one of the free Jujutsu Shenanigans characters that you can use in any game mode. It starts with 100 HP. Here are its moves:

Base Form

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Garuda ReboundGaruda Rebound Variant 1
(Use the move agains after Garuda Returns)

Garuda Rebound Variant 2
(Use special move when Mass Bar is full)
– Blockable
– Interruptible
– Can bypass ragdoll
(Variants are unblockable, with other properties remaining the same)
5Variant 1
– 7
– 12.5 to the user

Variant 2
– 24
14s
– Variants: 20s
2Rising RageRising Rage Variant 1
(Use Special move before the second move)

Rising Rage Variant 2
(Use Special again before the third kick)
– Blockable
– Interruptible
(Variant 1 is blockable, interruptible, and can’t bypass ragdoll)

(Variant 2 is unblockable, interruptible, and can’t bypass ragdoll)
14Variant 1: 16
Variant 2: 23
15s
3Mass BreakerMass Breaker Variant– Unblockable
– Interruptible
– Can’t bypass ragdoll
(Variant is unblockable, interruptible, and can bypass ragdoll)
151215s
4Garuda StabGaruda Stab Variant
(Use special move when the mass bar is at 50%)
– Unblockable
– Interruptible
– Can’t bypass ragdoll
(Variant has the same properties)
14.721Normal: 16s
Variant: 20s
RMass BuildupN/AN/A– None
– Generates the Mass Bar when activated
N/A– 16s
– Awakening cost: Up to 21%

Star Rage has awakened move, Unrestricted Density, instead of an awakening form. Here are its details:

Awakened MovePropertiesDamageHealingDuration
Unrestricted Density– Unblockable
– Interruptible
– Can bypass ragdoll
500 per secondNone– None
– Ends after the user dies

15. Aspiring Mangaka

Aspiring mangaka base form Jujutsu shenanigans characters

Aspiring Mangaka is one of the free Jujutsu Shenanigans characters. It starts with 85 HP. The character also has a passive, Oracle. The passive activates when the user blocks the attack just before the impact. The user gains 5% awakening bar. Here are its moves:

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1DespairN/A– Blockable
– Interruptible
– Can bypass ragdoll
16.1N/A16s
2Shut Up!Shut Up! Counter Variant
Shut Up! Air Variant 1
Shut Up! Air Variant 2
– Blockable
– Interruptible
– Can’t bypass ragdoll
(Counter variant has the same properties)

(Air Variants is unblockable, with other properties remaining the same)
7Counter: 7
Variant 1: 12
Variant 2: 12
16s
3Eye Catching
(Counter Move)
N/A– Counter9N/A14s
– Doesn’t go into cooldown if it hits an enemy
4SacrilegeN/A– Unblockable
– Interruptible
– Can bypass ragdoll
12N/A16s
RClairvoyanceClairvoyance Variant– Unblockable
– Interruptible
– Can bypass ragdoll
(Variant can’t bypass ragdoll, with other properties remaining the same)
None
– Marks the opponent that lasts 25s
– None
– Use the special after marking the enemy to force them to side dash
Normal: 25s
Variant: 4s

16. Lucky Coward

lucky coward base form Jujutsu shenanigans characters

Lucky Coward is one of the free Jujutsu Shenanigans characters available to use in any game mode. It starts with 70 HP. The character also has two passives, as listed below:

  • Hand Sword: Lucky Coward’s fourth M1 attack stabs the torso and front dash can bypass ragdoll. The M1 attacks deal 14 damage and front dash inflicts 4. The cooldown for front dash is 6 seconds.
  • Miraculous: The character starts with three Miracles. It can gain a Miracle by dodging while unarmed, taunt a standing opponent without getting interrupted, interrupting attacks, and damaging a dazed opponent.
  • Miracle Dodge: The character can dodge incoming melee or bullet attacks. It’s cooldown is 1.7 seconds.
  • Taunt: Pressing the ‘F’ key initiates a taunt for 2 seconds.
  • Helping Hand Moveset: It changes Ambush, Backstab, and Cheap Shot moves to Ankle Cutter, High Time, and Dity Play.

Here are the details of its moves:

KeysMovesVariantsPropertiesDamage (Normal)Damage (Variant)Cooldown
1AmbushStinger Variant– Unblockable
– Interruptible
– Can bypass ragdoll
(Variant has the same properties)
121615s
2BackstabN/A– Unblockable
– Interruptible
– Can’t bypass ragdoll
8N/A12s
3TripN/A– Blockable
– Interruptible
– Can bypass ragdoll
11N/A14s
4Cheap ShotN/A– Blockable
– Interruptible
– Can’t bypass ragdoll
7N/A15s
RHelping HandN/A– Unblockable
– Interruptible
– Can bypass ragdoll
– None
– Aim at a target and use the special move
N/AN/A
R + 1Ankle CutterN/A– Blockable
– Interruptible
– Can bypass ragdoll
12N/A15s
R + 2High TimeN/A– Blockable
– Interruptible
– Can bypass ragdoll
12N/A12s
R + 4Dirty PlayN/A– Blockable
– Interruptible
– Can bypass ragdoll
8N/A15s

Lucky Coward has the awakened move, Jawbreaker, instead of an awakening form. Here are its details:

Awakened MovePropertiesDamageHealingDuration
Jawbreaker– Unblockable
– Uninterruptible
– Can’t bypass ragdoll
2525 (only if the attack misses)8s

17. Strongest of History

strongest of history base form Jujutsu shenanigans characters

Strongest of History is one of the Jujutsu Shenanigans characters that is free to use in Private Serverx and Roulette game mode. It starts with 100 HP. Here are its moves:

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Strong DismantleN/A– Unblockable
– Interruptible
– Can bypass ragdoll
20N/A4s
2Open FURNACEN/A– Unblockable
– Interruptible
– Can bypass ragdoll
70N/A12s
3Cleave RushCleave Rush Variant
(Use Cleave Rush again)
– Unblockable
– Interruptible
– Can’t bypass ragdoll

(Variant has the same properties)
150355s
– Variant 1 doesn’t go into cooldown if it lands.
4KamutokeN/A– Unblockable
– Interruptible
– Can bypass ragdoll
15 per lightning boltN/A7s
RIncantationN/A– InterruptibleNone
– Receives a stronger version of Strong Dismantle move
N/A2s
– Awakening cost: 5%
R+1Dismantle BarrageN/A– Unblockable
– Interruptible
– Can bypass ragdoll
30N/A4s
R+R+1Disgraced SovereignN/A– Interruptible
– Can bypass ragdoll
19 (8.5 if enemy blocks)N/A4s
R+R+R+1World Cutting SlashN/A– Unblockable
– Interruptible
– Can bypass ragdoll
150N/A4s
R+R+R+RDismantle NetN/A– Unblockable
– Interruptible
– Can bypass ragdoll
150N/A4s

Strongest of History has the awakened move, Incomplete Shrine, instead of an awakening form. Here are its details:

Awakened MovePropertiesDamageHealingDuration
Incomplete Shrine Domain Expansion– Blockable
– Interruptible
– Can bypass ragdoll
3 per slash (0.5 if the opponent blocks)None20s

18. Monkey Kid

Monkey kid base form Jujutsu shenanigans characters

Monkey Kid is one of the overpowered Jujutsu Shenanigans characters that you can use only in Private Servers. It starts with 100 HP. The character also has a passive, Child of the Clouds. The passive summons Flying Nimbus and causes Monkey Kid’s front dash to deal 4 damage. It cools down in 6 seconds. Here are its moves:

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1KamehamehaN/A– Unblockable
– Interruptible
– Can bypass ragdoll
20N/A10s
2Staff UppercutStaff Uppercut Variant
(Use special move just before launching this attack)
– Blockable
– Interruptible
– Can bypass ragdoll
(Variant is unblockable, with other properties remaining the same)
10812s
3Staff ExtendStaff Extend Variant
(Use while in mid air)
– Unblockable
– Interruptible
– Can’t bypass ragdoll
(Variant can bypass ragdoll, with other properties remaining the same)
151515s
4Ki SpamN/A– Unblockable
– Interruptible
– Can bypass ragdoll
49N/A12s
RInstant TransformationN/A– Interruptible– None
– The character phases forward
N/A1s

Monkey Kid’s awakening is called Monkey that heals 15 HP and lasts 60 seconds. It also gains the Monkey passive, which has the following effects:

  • Monkey Kid’s first and last M1 blow flings the opponents. It’s second and third attacks slams enemies on the ground. The M1 attacks are unblockable, can bypass ragdoll, and each attack deals 10 damage.
  • Monkey Kid performs a long hop instead of front dash, dealing 20 damage. It can bypass ragdoll and block.
  • Monkey Kid can’t pick any throwable, parkour, or wall bounce.

19. Cursed Child

Cursed Child base form Jujutsu shenanigans characters

Cursed Child is one of the limited overpowered Jujutsu Shenanigans characters, exclusive to use in JSD × JJS and Private Server. You can obtain this character by defeating Jump Showdown’s Strongest of History. Moreover, you an obtain the boss version of Cursed Child in the following ways:

  • Interact with Worn Dagger
  • Interact with Real Knife
  • Get chosen by Chara SOUL after defeating a player using the moveset.

Cursed Child has 100 HP and the boss version has 250 HP. It also has two passives, as listed below:

  • Real Knife: It decreases the attack speed of Cursed Child’s M1 attacks and damage. They deal a total of 10 damage and the user’s front dash inflicts 4. It cools down in 1.7 seconds.
  • Soul Flip: Cursed Child’s front dash and back dash covers a long distance. Using back dash puts the front dash in cooldown. It has a cool down period of 6 seconds.

Here are its moves:

Base Form

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1OnslaughtFederal Takedown Air Variant– Blockable
– Interruptible
(Air variant is unblockable, interruptible, and can bypass ragdoll)
17.29.517s
2Lethal WoundN/A– Unblockable
– Interruptible
– Can bypass ragdoll
12N/A18s
3Blood MaryN/A– Unblockable
– Interruptible
– Can bypass ragdoll
21N/A21s
4FightN/A– Blockable
– Interruptible
– Can’t bypass ragdoll
10N/A21s
RCheckN/A– Unblockable
– Interruptible
– Can bypass ragdoll
None
– Applies Defense reduction debuff on opponents
– The opponents take 1.3 times more damage for 15 seconds
N/A25s

Awakened Form

Cursed child awakened form

Cursed Child’s awakening is called Since When Were You The One In Control? It heals approximately 35 HP and lasts 60 seconds. The special has the same effect in the awakened form. Here are its moves:

KeysMovesVariantPropertiesDamage (Normal)Damage (Variant)Cooldown
1Cursed RemedyN/A– Unblockable
– Uniterruptible
– Can bypass ragdoll
– Each sidestep deals 7 damage
– Last hits deal 40 damage
N/A16s
2ResetN/A– Unblockable
– Uniterruptible
– Can bypass ragdoll
– 50 to 70
– 20 to the user
N/A45s
3AtonementAtonement Variant– Unblockable
– Uninterruptible
– Can’t bypass ragdoll
(Variant can bypass ragdoll, with other properties remaining the same)
10020
– 15 to the user
TBA
4Seven SoulsSeven Souls Variant– Unblockable
– Interruptible
– Can bypass ragdoll
(Variant has the same properties)
27.520 for QTE
45 if QTE is successful
44s

That concludes our Jujutsu Shenanigans characters list along with their movesets. Check out our Jujutsu Shenanigans wiki for more guides and information.

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