Update: We last updated this article with the latest Jujutsu Shenanigans characters on March 4, 2026.
Fighting and defeating other Robloxians is what you do in Jujutsu Shenanigans. This battleground game offers various characters, each with unique movesets and abilities. You can use them to brawl against other players and earn money for every kill. In this article, you can find a complete list of currently available Jujutsu Shenanigans characters and learn their move sets in brief.

What are Characters in Jujutsu Shenanigans
Characters are playable fighters that you can use in Jujutsu Shenanigans. All Jujutsu Shenanigans characters have unique moves, from basic attacks to awakening moves. Here are the details:
| Move Type | Keys | Details |
|---|---|---|
| Basic Attack | M1 | – Executes basic punch. – Click repeatedly or hold the button to unleash a four-punch combo. – The first two punches deal 3 damage, and the last two deal 2. – Jump right before the fourth punch to execute a groundslam – Hold the jump key while executing the combo to land an uppercut |
| Abilities | Number keys: 1, 2, 3, and 4 | – Each number executes a different skill, related to the player. – Deal damage to fill the awaken bar and press G to access awakened moves. – Awakening restores a certain amount of HP – Some Jujutsu Shenanigans characters can also get access to super awakened moves. Triggering it requires using a specific move during the awakened state |
| Special | R | – Execute a special move unique to each character – Using it consumes a certain percentage of the awakening bar |
Some Jujutsu Shenanigans characters might not have an awakened form. Instead, they can execute an awakened move when you press the “G” button. With that said, you can find the details of all characters and their moves in the following section.
All Jujutsu Shenanigans Characters and Their Moves
1. Honored One

Honored One is one of the free Jujutsu Shenanigans characters that has 100 HP and can be used in any game mode. Here are his moves:
Base Form
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Lapse Blue | N/A | – Blockable – Interruptible – Can bypass ragdoll state | 12.5 | N/A | 13s |
| 2 | Reversal Red | – Reversal Red Variant 1 (Use Special move right after using the normal variant) – Reversal Red Variant 2 (Use variant 1 while the opponent is using an action) | – Blockable – Interruptible – Can bypass ragdoll state (Both variants have the same properties) | 12.5 If blocked: 6.5 | Variant 1: 12.5 Variant 2: 15 | 20s |
| 3 | Rapid Punches | Face Grater Variant (Use Special move right after Rapid Punches end) | – Unblockable – Interruptible – Can bypass ragdoll state (Face Grater is Blockable with other properties remaining the same) | 17.25 | 10 | 15s |
| 4 | Twofold Kick | N/A | – Unblockable – Interruptible – Can bypass ragdoll state | First kick: 6 Second kick: 4 | N/A | 18s |
| R | Limitless (Teleports the user) | Limitless Variant (Use this move on an airborne enemy to land a kick) | – Interruptible – Can bypass ragdoll state (Same for the variant) | N/A | 8 | 20s – Awakening cost: 6% |
Awakened Form

Honored One’s awakened form is called Six Eyes. It heals 25 HP and lasts 60 seconds. The special move, Limitless, is the same in the awakened form as in the base form, but doesn’t consume any percentage of the awakening bar. Here are its moves
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Lapse Blue Max | N/A | -Unblockable – Interruptible – Can bypass ragdoll state | 44 | N/A | 17s |
| 2 | Reversal Red Max | Reversal Red Max Variant (Use Limitless during the initiation of the Reversal Red Max move) | – Unblockable – Can bypass ragdoll state (Same for the variant) | -34.4 (minimum; does less damage if the enemy is far) | – 15 (self; if the Red orb misses the enemy) – 10 (punch) | 10s |
| 3 | Hollow Purple | N/A | – Unblockable – Interruptible – Can bypass ragdoll state | 70 | N/A | 40s |
| 4 | Infinite Void (Domain Expansion) | N/A | – Unblockable – Interruptible – Can bypass ragdoll state | N/A | N/A | 120s – Domain Duration: 14 seconds |
| G+R (Use Limitless while the awakening animation is in play) | 0.2 Second Infinite Void | N/A | – Unblockable – Interruptible – Can bypass ragdoll state | Increases by 1 for every opponent killed | N/A | N/A |
| 1+2 (Use Reversal Red Max after Lapse Blue Max) | Unlimited Purple | N/A | – Unblockable – Can bypass ragdoll state | 50 to 100 based on your distance from the center | N/A | N/A |
2. Vessel
Vessel is one of the free Jujutsu Shenanigans characters with 85 HP and available to use in any game mode. It has a passive called Tiger of West Junior High. It negates the incoming damage and stuns from other players’ basic attacks. His basic attacks become 0.05 seconds faster than others. Here are his moves:
Base Form

| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Cursed Strikes | Cursed Strikes Air Variant | – Blockable – Interruptible – Can’t bypass ragdoll state (Air variant can bypass ragdoll state and is unblockable) | 17.5 | 14 | 14s |
| 2 | Crushing Blow | Crushing Blow Air Variant | – Unblockable – Interruptible – Can bypass ragdoll (Air variant is blockable, with other properties remaining the same) | Slam: 12 Shockwave: 3 | Slam: 12 Shockwave: 3 | 15s |
| 3 | Divergent Fist | Divergent Fist Variant 1 (Use Divergent Fist again) Black Flash Chain (Land Divergent Fist’s Black Flash on the enemy’s back) | – Unblockable – Interruptible – Can bypass ragdoll state (Both variants can’t bypass the ragdoll state, with other properties remaining the same) | 5 | Variant 1 – 10 if it doesn’t interrupt the enemy’s action 20 If it interrupts an enemy’s action: Black Flash Chain – Can chain up to four times – First three attacks deal 7 (14 if it interrupts an enemy’s action) – Fourth attack deals 15 | 18s |
| 4 | Manji Kick | N/A | Counter Attack | 8.5 | N/A | 20s |
| R | Combat Instincts | Combat Instincts Variant 1 (Use R near a throwable items to throw it towards the enemy) | Interruptible | – No damage – Cancels the attack or M1 without endlag and doesn’t reset the cooldown | 15 | 2s – Awakening cost (only for variant): 3% |
Awakened Form

Vessel’s awakened form is called King of Curses. It heals 45 HP, grants a new special move, Cleave, and a passive, Shrine. Shrine passive replaces Vessel’s M1 attacks with weaker Dismantle slashes and disables groundslam and uppercuts. They have a longer range. Here are the awakened moves:
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Dismantle | Dismantle Air Variant | – Blockable – Interruptible – Can bypass ragdoll (Air variant is unblockable, with other properties remaining the same) | 17.5 (10 if blocked) | 25 | 13s |
| 2 | Open | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 30 | N/A | 40s |
| 3 | Rush | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 25 | N/A | 15s |
| 4 | Malevolent Shrine (Domain Expansion) | N/A | – Blockable – Interruptible – Can bypass ragdoll | – 2 per slash (0.5 if blocked) | N/A | 120s Domain duration: 18s |
| R | Cleave | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 40% of the opponent’s current HP (minimum 10) | N/A | 12s |
| 1+3+2+R | World Cutting Slash | World Cutting Slash Air Variant | – Unblockable – Interruptible – Can bypass ragdoll (Same for the variant) | 80 | 80 | All used moves go into cooldown |
3. Restless Gambler

Restless Gambler is one of the free Jujutsu Shenanigans characters that you can use in any game mode. It starts with 100 HP. Here are its moves:
Base Form
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Reverse Balls | Reverse Balls Variant 1 (Use Shutter Doors during this move) | – Blockable – Interruptible – Can bypass ragdoll (Same for the variant) | 7.5 | – Ball: 7.5 – Doors: 3 – 2 per bounce | 12s |
| 2 | Shutter Doors | Shutter Doors Variant 1 (Activates | – Blockable – Interruptible – Can’t bypass ragdoll (Variant can bypass ragdoll, with others remaining the same) | 8 | 2 per bounce | 15s |
| 3 | Rough Energy | – Rough Energy Air Variant 1 – Rough Energy Air Variant 2 (Use after bouncing on Shutter Doors) | – Unblockable – Interruptible – Can bypass ragdoll (Variant 1 is blockable, with others remaining the same) (Variant 2 has the same properties as normal) | 12.5 | – Variant 1: 8 – Variant 2: 16 | 14s |
| 4 | Fever Breaker | – Fever Crush Variant 1 (Use Shutter Doors after Fever Breaker) – Fever Crush Variant 2 (Activates if used on ragdoll enemies) | – Blockable – Interruptible – Can’t bypass ragdoll (Variant 1 is unblockable, with others remaining the same) (Variant 2 can bypass ragdoll with others, same as the normal) | 15 | – Variant 1: 20 – Variant 2: 26 | 23s |
| R | Door Guard | N/A | – Summons two shutter doors for protection – Can punch through doors | 5 | N/A | 16s |
Awakened Form

Restless Gambler’s awakening is called Idle Death Gamble, and activating it heals 15 HP. Before entering the awakening state, this character will activate its domain. You must cast two visual moves in the domain to trigger one of the two scenarios, as listed below:
- Transit Card Richii: Tze will try to reach the train checkpoint.
- Travel Emergency Richii: Tze will try to reach the bathroom.
If Tze is successful in any scenario, you will receive the Jackpot. If not, they will have to try again. You get four chances. If you fail to receive the Jackpot in the first three tries, you will receive a pity Jackpot on the fourth. Here are the details of Jackpot:
- Jackpot: Restless Gambler becomes invincible for 100 seconds.
- Pity Jackpot: Restless Gambler becomes invincible for 50 seconds.
Additionally, Jackpot also provides various passive abilities, as listed below:
- Provides healing whenever Restless Gambler takes damage. However, the awakening bar will deplete by a small amount upon taking damage.
- Restless Gambler will start using fists for M1 attacks, instead of legs.
Besides Jackpot mechanics in the Idle Death Gamble domain, Restless Gambler can also receive the Renewal passive upon using Reverse Balls ability twice inside the domain. You can trigger this by landing Reverse Balls on opponents inside the domain. Here are the moves for Restless Gambler’s awakened form:
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Lucky Volley | N/A | – Blockable – Interruptible – Can bypass ragdoll | 28.7 | N/A | 10s |
| 2 | Lucky Rushdown | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 24 | N/A | 15s |
| 3 | Overwhelming Luck | N/A | – Unblockable – Interruptible – Can bypass ragdoll | – 10 for the first hit (30 for the remaining) | N/A | 20s |
| 4 | Energy Surge | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 10 per hit | N/A | 25s |
| R | Rhythm | N/A | Interruptible | – No Damage – Buffs the attack speed of all abilities – all moves’ cooldown period reduces by 0.6 seconds | N/A | 8s – No Awakening cost |
4. Ten Shadows

Ten Shadows is free to use in any Jujutsu Shenanigans game modes and has 85 HP. Here are all its moves:
Base Form
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Rabbit Escape | Rabbit Escape Variant (Use Special during this move) | – Blockable – Interruptible – Can bypass ragdoll (Variant is unblockable, with others remaining the same) | 14 | 14 | 18s |
| 2 | Nue | Nue Variant (Use Special while Nue is active) | – Unblockable – Interruptible – Can bypass ragdoll (Same for the variant) | 16 | 16 | 20s 22s (for variant) |
| 3 | Toad | Well’s Unknown Abyss (Use Nue when the toad initiates its attack) | – Blockable – Interruptible – Can bypass ragdoll | – None – summons a frog that shoots its tongue towards the opponent and pulls them | 12 | 15s |
| 4 | Divine Dog: Totality | N/A | – Blockable – Interruptible – Can bypass ragdoll | 6 per hit | N/A | 20s |
| R | Lurking Shadows | Lurking Shadows Variant (Use Lurking Shadows while holding a throwable) | Jnterruptible | – Sink into the shadows to move faster | – Sink into the shadows while storing throwable – Use M1 after getting out of the shadow to summon the stored throwable | 10s – No awakening cost |
Awakened Form

Ten Shadows’ awakening is called Insanity and heals 15 HP. Additionally, you get the passive Switch, which allows switching between awakened and base movesets by pressing the G button. The special, Lurking Shadows, has the same effect in the awakening form as in the base form. Here are its moves:
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Max Elephant | N/A | – Ublockable – Interruptible – Can bypass ragdoll | 35 | N/A | 25s |
| 2 | Great Serpent | N/A | – Ublockable – Interruptible – Can bypass ragdoll | – 11 for grabbing – 2 per second for poison | N/A | 25s |
| 3 | Shadow Swarm | N/A | – Ublockable – Interruptible – Can bypass ragdoll | – 13 for barrage – 5 for the last hit | N/A | 15s |
| 4 | Mahoraga | N/A | – Interruptible – Can bypass ragdoll | – Drains 40% of the awakening bar – Transforms into the super awakened Mahoraga with different movesets and stats | N/A | 120s |
| 3 (cast on the domain’s border) | Chimera Shadow Garden Domain Expansion | N/A | N/A | – Use this move against any domain border to create a hole in it – All players, except the user, can leave and enter the domain – Drains the user’s HP by 4 per second | N/A | 30s |
Mahoraga Super Awakened State
Mahoraga grants the passive, Ritual. The character will receive a Ritual Bar instead of the Awakening Bar. Mahoraga’s health is drained when the Ritual Bar is empty. You can refill this bar by landing M1 or other moves (except for Ground Pitch and World Slash). Here are its moves:
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Divine Pummel | N/A | -Unblockable – Interruptible – Can bypass ragdoll | 15 | N/A | 12s |
| 2 | Ground Pitch | Ground Pitch Variant (Use Ground Pitch near an opponent) | – Unblockable – Interruptible – Can bypass ragdoll (Variant has the same properties as the normal) | 20 | 25 | 20s |
| 3 | Earthquake | Earthquake (Hold 3 key) | – Blockable – Interruptible – Can bypass ragdoll (Variant has the same properties as the normal) | 12.5 | 25 | 15s |
| R | Adaptation Wheel | N/A | N/A | – None – Press the ‘G’ key to switch between Attack, Defense, and Special Mode – Enter the mode by pressing the ‘R’ key – Each mode grants a unique move for the ‘4’ key, along with a passive | N/A | N/A |
Here are the details of all the ‘4’ key moves generated by the Adaptation Wheel:
- Takedown (Attack Mode): It deals 12.5 damage. If the move lands, the cooldown for the move becomes 7 seconds. If it doesn’t land, the cooldown for the move becomes 15 seconds.
- Adaptation (Defense Mode): It refills the Ritual Bar, heals the character, and provides a damage reduction buff against Melee, Bullet, Explosion, Swarm, and Domain.
- World Slash (Special Mode): It deals 40 damage and cools down in 40 seconds.
Here are the passive for each mode:
- Sword of Extermination (Attack Mode): All of Mahoraga’s basic attacks’ range is longer, can surpass destructible blocks, and damage domain borders. They deal 14 damage.
- Parry (Defense Mode): Mahoraga goes into defense mode, countering any incoming attack, dealing 15 damage.
- Sword of Extermination (Special Mode): Mahoraga can surpass blocks with third and fourth M1 attacks. The basic attacks deal 14 damage.
5. Perfection

Perfection is one of the free Jujutsu Shenanigans character in all game modes and starts the fight with 100 HP. The character’s special move, Self Transfiguration, puts him into two modes that affect his M1, front dash, and Focus Strike: Blade and Club. Here are the details:
- Blade Mode: It makes M1 attacks faster, but deals less damage. Perfection’s front dash becomes a slice attack, which deals 6.5 damage. Slice attack deals 6.5 damage and cools down in 8 seconds. Blade Mode attacks are blockable, interruptible, and can bypass ragdoll.
- Club Mode: It makes M1 attacks slower, but deals serious damage. The first two hits will deal half the damage if blocked, but the last two hits will surpass the block. Perfection’s front dash becomes an unblockable forward spin attack. Forward Spin deals 8.5 damage and cools down in 10 seconds. Club Mode is unblockable, interruptible, and cannot bypass ragdoll.
Here are the details of his other moves:
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Stockpile | Stockpile Air Variant | – Unblockable – Interruptible – Can bypass ragdoll (Sam properties for the variant) | 12.6 per swing | 10 | 12s |
| 2 | Soul Fire | Sould Fire Variant (Hold the ‘2’ key) | – Blockable – Interruptible – Can bypass ragdoll (Same properties for the variant) | 12.4 per hit | 12.4 per hit | 12s |
| 3 | Focus Strike | – Focus Strike Variant 1 (Press ‘3’ key again) – Chainwhip (Use this move in the Blade Mode) – Homerun (Use this move in the Club Mode) | – Blockable – Interruptible – Can’t bypass ragdoll (Variant is unblockable and can bypass ragdoll) | 10 | Focus Strike Variant 1: 15 Chainwhip: 3 Homerun: 18 | 15s |
| 4 | Body Repel | Body Repel Variant | – Unblockable – Interruptible – Can bypass ragdoll | 14 | 14 | 20s |
Awakened Form

Perfection’s awakened form is called Essence of the Soul. It heals 45 HP and lasts 60 seconds. Additionally, Essence of the Soul deals 15 damage to the opponent if they are standing near Perfection while it awakens. It is unblockable, Uninterruptible, and can bypass ragdoll.
Perfection’s Special Move has the same effects in the awakened form as in the base form. Here are the awakened moves for this Jujustsu Shenanigans character:
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Idle Transfiguration | N/A | – Unblockable – Interruptible – Can bypass ragdoll | – 15 for the first hit – 300 for the second hit | N/A | 15s – If the move kills, it won’t go into a cooldown period |
| 2 | Body Disfigure: Drill Splitter | Body Disfigure: Heart Piercer (Use it in the Blade Mode) Body Disfigure: Force Grab (Use it in the Club Mode) | – Unblockable – Interruptible – Can bypass ragdoll (Variants have the same properties) | – 10 for kick – 25 for drill | – Heart Piercer: 42.5 – Force Grab: 19 | 15s |
| 3 | Spike Wrath | N/A | – Blockable – Interruptible – Can bypass ragdoll | 25 | N/A | 25s |
| 4 | Embodiment of Self-Perfection Domain Expansion | N/A | – Interruptible – Can bypass ragdoll | insta-kill | N/A | 120s – Duration: 14s |
| G | Awakening Black Flash (Press G before Idle Transfiguration move hits the enemy to use this attack) | N/A | – Unblockable – Uninterruptible – Can bypass ragdoll | 10 | N/A | 15s (shared with Idle Transfiguration move) |
Super Awakened Form
Perfection’s Super awakened form is called Instant Spirit Body of Distorted Killing. It heals 10 HP and lasts 50 seconds. Perfection also receives two passives, as listed below:
- Sinister Spurs: Perfection’s M1 attacks deal 18 damage and cool down in 1.7 seconds. It is blockable and interruptible.
- Distorted Push: Perfection slices several times in a circular formation before launching forward while dashing. The attack deals 12 damage and cools down in 6 seconds.
Here are its moves:
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Widespread Strikes | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 56.55 | N/A | 20s |
| 2 | Face Blitz | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 27.5 | N/A | 10s |
| 3 | Crushing Rushdown | N/A | – Blockable – Interruptible – Can bypass ragdoll | 16.65 | N/A | 15s |
| 4 | Head Splitter | N/A | Counter Attack | 100 | N/A | 40s |
6. Blood Manipulator

Blood Manipulator is one of the free Jujutsu Shenanigans characters available to use in any game mode. It starts with 100 HP. Here are its moves:
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Piercing Blood | PIercing Blood (Hold the ‘1’ key) | – Blockable – Interruptible – Can bypass ragdoll (Variant is unblockable, with other properties remaining the same) | 12 | 20 | 15s |
| 2 | Flowing Red Scale | – Flowing Red Scale: Stack (Use while at least one Convergence Orb is available) – Flowing Red Scale Air Variant Flowing Red Scale: Stack Air Variant | – Blockable – Interruptible – Can bypass ragdoll (Both variants are unblockable, with other properties remaining the same) | 17.3 | – Stack Variant: 25.3 – Air Variant: 6.5 – Stack Air Variant: 10 for Orb and 15 for the user (if the Orb hits them) | 12s |
| 3 | Supernova | Supernova Variant (Use while Convergence Orb is available) | – Normal move is Counter Attack Variant – Blockable – Interruptible – Can bypass ragdoll | 14.7 per hit | 8 | Normal: 15s if the attack doesn’t land (none if the attack lands) Variant: 4s |
| 4 | Blood Edge | N/A | – Blockable – Interruptible – Can bypass ragdoll | 11 | N/A | 13s |
| R | Convergence | N/A | – Interruptible | – None – Summons 4 Convergence blood orbs that buff other attacks | N/A | 20s Awakening cost: 10% |
Awakened Form

Blood Manipulator’s awakening is called Duty As A Brother. It heals 20 HP and lasts 60 seconds. The special move, Convergence, has the same effect as in the base form. Here are its moves:
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Slicing Exorcism | Slicing Exorcism Variant (Use Convergence when this move’s animation starts) | – Unblockable – Interruptible – Can bypass ragdoll | 3 per tick (up to a maximum of 39) | 17.5 | – Normal: 3.25s for each orb – Variant: 13s |
| 2 | Wing King | Wing King Passive | – Unblockable – Interruptible – Can bypass ragdoll (Passive is blockable, with other properties remaining the same) | 43.5 | 5 per orb | 16s |
| 3 | Blood Rain | N/A | – Blockable – Interruptible | 2 per tick | N/A | 35s |
| 4 | Plasma Wave | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 116 at minimum range | N/A | 45s |
7. Switcher

Switcher is among the free Jujutsu Shenanigans characters that you can use in any game mode. It starts the battle with 100 HP. Here are its moves:
Base Form
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Swift Kick | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 17 | N/A | 17s |
| 2 | Brute Force | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 23.5 | N/A | 20s |
| 3 | Pebble Throw | Pebble Combo Variant (Use Special within 1.5 seconds of starting this move) Pebble Glide Variant (Use Special before the pebble lands) Brutal Impact Variant 1 (Use Brute Force during the glide) Brutal Impact Variant 2 (Use Brute Force when the user is about to kick) | – Blockable – Interruptible – Can bypass ragdoll (Pebble Combo variant has the same properties) (Pebble Glide only has the Interruptible property) (Brutal Impact variants are unblockable, with other properties remaining the same) | 4 | – Peeble Combo: 11.25 – Peeble Glide doesn’t do any damage – Brutal Impact 1: 13.5 – Brutal Impact 2: 30.6 | 15s |
| 4 | Elbow Drop | N/A | – Unblockable – Interruptible – Can’t bypass ragdoll | 10 | N/A | 22s |
| R | Boogie Woogie | Boogie Woogie Fakeout Variant (Use M1 before the clap) Boogie Woogie Perfect Swap (Use M1 when the user claps) Boogie Woogie Item Swap (Use Special while throwable is in action) Boogie Woogie Target Swap (Use to switch two opponents with each other) | – Unblockable – Interruptible – Can bypass ragdoll (All variants have the same properties, except for Target Swap) (Target Swap is blockable, with other properties remaining the same) | N/A | N/A | Normal – Cooldown: 6s – Awakening cost: 6% Fakeout – Cooldown: None – Awakening refund: 6% Perfect Swap – Cooldown: None – Awakening cost: 6% (refund 3%) Item Swap – Cooldown: 6s – Awakening cost: 6% Target Swap – Cooldown: 6s – Awakening cost: 6% |
Awakened Form

Blood Manipulator’s awakening is called False Memories, which heals 20 HP and lasts 60 seconds. The special move and its variant have the same effect in the awakened form. Here are its moves:
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Idol’s Debut | N/A | – Unblockable – Interruptible – Can’t bypass ragdoll | 30 | N/A | 17s |
| 2 | Climax Jumping | N/A | – Unblockable – Interruptible – Can’t bypass ragdoll | 42.4 | N/A | 22s |
| 3 | Dreams | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 21 | N/A | 10s |
| 4 | Brothers (Counter Attack) | Brothers Variant (Triggers if Switcher doesn’t counter any attack) | – Interruptible – Can bypass ragdoll (Variant is unblockable with other properties) | 80 | 70 | 45s |
8. Defense Attorney

Defense Attorney is a free character available to use in any game mode. It starts with 100 HP and has a passive, Gavel. The passive causes Defense Attorney to summon a cursed gavel tool for M1 attacks. These attacks deal 14 damage and cool down in 1.7 seconds. Here are the details of the Defense Attorney’s moves:
Base Form
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Extended Swings | Extended Swings Variant (Use Special before the last hit) | – Blockable – Interruptible – Can’t bypass ragdoll | 24 | 6 | 15s |
| 2 | Justice Served | Justice Served Variant (Triggers when the opponent blocks the slam) | – Unblockable – Interruptible – Can bypass ragdoll | 12 | 9 | 18s |
| 3 | Judgement’s Reach | Judgement’s Reach Variant 1 (Triggers when the opponent blocks the lunge) Grapple Variant 2 (Trigger when the opponent flies with Justice Served or Twirling Strikes moves) | – Blockable – Interruptible – Can’t bypass ragdoll (Variant 1 is unblockable, with other properties remaining the same) (Variant 2 is blockable, can bypass ragdoll, and is interruptible) | 12 | Variant 1: 6 Variant 2: 8 | 21s |
| 4 | Twirling Strikes | Twirling Strikes Variant (Hit the blocking opponent from behind) | – Blockable – Interruptible – Can bypass ragdoll (Variant properties are the same) | 13 | 13 | 19s |
| R | No Escape | No Escape Variant (Use the special move again if the gavel lands on the opponent) | – Blockable – Interruptible – Can bypass ragdoll (Variant is unblockable, with other properties remaining the same) | 5 | N/A | 15s (Variant has no cooldown) (No Awakening cost incurred) |
Awakened Form

Defense Attorney’s awakening is called the Death Penalty. It heals 60 HP and lasts 60 seconds. Additionally, it gains a passive effect, Executioner’s Sword. This passive increases M1 attacks’ range, but deals lower damage. Moreover, the character’s front dash knocks the opponents backwards and stuns them. Here are the details of the character’s other moves:
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Execution | Execution Variant 1 (Attack the same opponent twice with this move) Execution Variant 2 (Triggers on the third hit) Execution Air Variant | – Unblockable – Interruptible – Can bypass ragdoll (Variants also have the same properties) | 25 | Variant 1: 25 Variant 2: 310 Air Variant: 25 | 12s |
| 2 | Final Judgement | Final Judgement Variant 1 (If the user fails the quick time event of Final Judgement) | – Unblockable – Can bypass ragdoll | – 10 – 300 if the user wins the quick time event | Variant 1: 35 | 25s |
| 3 | Verdict | Verdict Variant 1 (If the second hit gets blocked) Verdict Variant 2 (Use the move again before or during the first hit) Verdict Variant 3 (If Variant 2’s hit was blocked) | – Unblockable – Interruptible – Can bypass ragdoll (Variants have the same properties) | – 10 – 300 on kill | Variant 1: 5 Variant 2: 15 Variant 3: 55 | 10s (no cooldown for variant 1) |
| 4 | Triple Sentence | N/A | – Unblockable – Interruptible – Can bypass ragdoll | – 5 per throw – 310 with a killing hit | N/A | 12s |
| R | Domain Amplification | N/A | N/A | – No damage – negates damage and stun effects – protection from the sure-hit effects of the domains | N/A | – 8s – Awakening cost: 5% |
9. Cursed Partners

Cursed Partners is among the free Jujutsu Shenanigans characters available to use in any game mode. It is a combination of two characters: Yuta and Rika. Because of this, Cursed Partners have 8 base movesets, with four belonging to Rika. Similarly, they have four awakened movesets, with four belonging to Rika. You can summon Rika by pressing the ‘R’ button, who disappears after you use one of her moves.
Additionally, Cursed Partners have a unique domain expansion called Authentic Mutual Love. Within the domain, they will have access to five moves. Here are the details:
Base Form (Yuta)
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Severing Path | Severing Path Air Variant | – Blockable – Interruptible – Can’t bypass ragdoll (Air variant can bypass ragdoll, with others remaining the same) | 9 | – 12.5 (with Revolve) – 10 (without Revolve) | 15s |
| 2 | Resolute Slash | N/A | – Blockable – Interruptible – Can’t bypass ragdoll | 10 | N/A | 16s |
| 3 | Veilstep | Veilstep Variant | – Blockable – Interruptible – Can bypass ragdoll (Variant is unblockable, with other properties remaining the same) | 5 | 10 | 18s |
| 4 | Revolve | Revolve Air Variant | – Blockable – Interruptible – Can bypass ragdoll (Variant is unblockable, with other properties remaining the same) | 4 | 6 | 14s |
Base Form (Rika)
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Rika Downslam | Rika Downslam Variant | – Blockable – Interruptible – Can bypass ragdoll (Same properties for the variant) | 10 | 10 | 16s |
| 2 | Rika Launch | Rika Launch Variant | N/A | – No damage – Throws Yuta into the air | – No damage – Using this move cancels any other moves and throws Yuta into the air | 8s |
| 3 | Rika Throw | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 8 to 18 | N/A | 20s |
| 4 | Rika Haymaker | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 12 | N/A | 16s |
Awakened Form (Yuta)

Yuta’s awakening form is called True Love. It heals 15 HP and lasts 60 seconds. Here are the moves:
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Elbow Rush | N/A | – Unblockable – Interruptible – Can’t bypass ragdoll | With Rika: 33 Without Rika: 20.5 | N/A | 15s |
| 2 | Copy: Cursed Speech | Copy Variant | – Blockable – Interruptible – Can’t bypass ragdoll | – No damage – Stuns opponents that are within 40 studs | – Copies a move from an opponent – The copied move will replace the Copy: Cursed Speech box – Damage depends on the move the user copies | 15s |
| 3 | True Love Beam | True Love Beam Variant (Use this move again) | – Unblockable – Interruptible – Can bypass ragdoll | 117 | 22.5 | 40s Variant: 15s |
| 4 | Authentic Mutual Love | Jacob Ladder (Triggers after landing 4 katana swings | – Unblockable – Interruptible – Can bypass ragdoll | – Activates a Domain that grants access to five copied moves – The user can also use katana, which deals 8 damage | 63 | – Duration: 45s – Cooldown: 120s – You can use Jacob Ladder once per domain |
Cursed Partners get access to five copied techniques inside the Authentic Mutual Love domain. However, the user can activate only four moves before the domain ends by equipping the katanas inside the domain. Upon equipping a katana, the user takes a long run-up that ends with a swing, dealing 8 damage. One of the five moves will activate after the swing. Here are the moves:
| Moves | Variant | Properties | Damage (Normal) | Damage (Variant) |
|---|---|---|---|---|
| Shrine | Shrine Variant (Triggers when the normal variant doesn’t hit any enemies) | – Unblockable – Interruptible – Can bypass ragdoll (Same for the variant) | 20 | 20 |
| Thin Ice Breaker | Thin Ice Breaker Variant (Triggers automatically) | – Unblockable – Interruptible – Can bypass ragdoll (Same for the variant) | 20 | 15 |
| Clairvoyance | Clairvoyance Variant (Triggers when the user doesn’t hit any opponent) | – Unblockable – Interruptible – Can bypass ragdoll (Same for the variant) | – Marks an opponent with the katana for 10 seconds. Also, deals 8 damage – The user can dodge the marked opponent’s melee, swarm, and bullet attacks comfortably | – Marks an opponent for 5 seconds |
| Cursed Speech | Cursed Speech Variant (Triggers when the user fails to hit any opponent) | – Unblockable – Interruptible – Can bypass ragdoll (Same for the variant, except it is blockable) | 23 | – Stuns opponents |
| Shikigami | Shikigami Variant (Triggers when the user fails to hit any opponent) | – Unblockable – Interruptible – Can bypass ragdoll (Same for the variant, except it is blockable) | 35 | – 27 – 13.5 if the opponent blocks |
Awakened Rika
The awakened Rita retains two moves: Rika Downslam and Rika Launch. Rika Slam and Rika Grab replace the other two moves: Rika Throw and Rika Haymaker. Here are the details of two new moves:
| Keys | Moves | Properties | Damage | Cooldown |
|---|---|---|---|---|
| 3 | Rika Slam | – Unblockable – Interruptible – Can bypass ragdoll | 23 | 13s |
| 4 | Rika Grab | – Interruptible – Can bypass ragdoll | – Grabs the ragdolled opponent – Leaves them after 2 seconds, or the opponent receives attacks | 20s |
10. Puppet Master

Puppet Master is one of the free Jujutsu Shenanigans characters available to use in any game mode. The character summons a puppet to fight. It starts with 85 HP that increases to 117 after awakening. Additionally, it gains a passive called Energy Reserves, which grants him an additional awakening bar. The second bar fills up 1.5 times faster and lets him stay in the awakened form for a longer time. Here are the details of his moves:
Base Form
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Ultra Spin | Ultra Spin Variant (Triggers when Offload is active) | – Blockable – Interruptible – Can’t bypass ragdoll (Variant can bypass ragdoll, with other properties remaining the same) | 14.5 | 8.5 | 15s – Variant: None |
| 2 | Boost On | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 10 | N/A | 16s |
| 3 | Ultra Cannon | Ultimate Cannon Variant (Hold the ‘3’ key) | – unblockable – Interruptible – Can bypass ragdoll (Variant is Blockable, with other properties remaining the same) | 10 | 16.15 | 17s |
| 4 | Heat Emission | Heat Emission Variant 1 (Use the Heat Emission again after the puppet hops) Hat Emission Variant 2 (Triggers if Offload is active) | – Unblockable – Interruptible – Can bypass ragdoll (Variant is Blockable, with other properties remaining the same) | 13 | 9 | 16s |
| R | Offload | Puppet Barrage Variant | – Blockable – Interruptible – Can’t bypass ragdoll (Same for the variant) | 3 | 14 | 10s – Awakening cost (Offload): 10% |
Awakened Form

Puppet Master’s awakening is called Absolute. A giant mech will replace the puppet after the character awakens, and the character’s HP will be 117. Here are its moves:
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Miracle Cannon | Miracle Cannon Variant (If Energy Output is set to the second level or higher) | – Unblockable – Interruptible – Can bypass ragdoll | 20 | 35 | 8s Awakening cost (Normal): 5.5% Awakening cost (Variant): 11% |
| 2 | Pigeon Viola | Pigeon Viola Variant | – Unblockable – Interruptible – Can bypass ragdoll | 15 | 5 per bullet (Up to a maximum of 35) | 8s -Awakening cost (Normal): 17% – Awakening increase (Variant): 5.5% per bullet or Energy Output level (Up to a maximum of 39%) |
| 3 | Absolute Destruction | Absolute Destruction Variant 1 Absolute Destruction Air Variant | – Unblockable – Interruptible – Can bypass ragdoll | 37 | Variant 1: 25 (4 per stomp) Air Variant: 20 | 7s – Awakening cost: 11% |
| 4 | Technique Charge | Technique Charge Variant | – Unblockable – Interruptible – Can bypass ragdoll | 21 | – Damage increases by 1 per level – 5 damage for simple domain | 8s – Awakening cost: 5.5% |
| R | Energy Output | N/A | – Uninterruptible | – None – Grants a 5-segment bar to the mech’s – Each use of a special increases the bar’s level – Each bar buffs his damage and incurs more awakening costs | N/A | N/A |
11. Head of the Hei

Head of the Hei is among the free Jujutsu Shenanigans characters available to use in any game mode. It starts with 90 HP. The character also has two passives, as listed below:
- Projectionism: M1 attacks deal 10 damage, but receive an attack speed buff. The final M1 blow stuns and knocks the opponent backwards, and bypasses ragdoll. The character’s front dash is removed, and it gains an additional side dash. The side dash goes into a cooldown for 2 seconds after the user uses it twice.
- Frame Freeze: The character gains a Projection Meter that passively drains at the rate of 2% per second. You can fill the Projection Meter by 40% with the final M1 attack. Using Projection Sorcery’s variant fills the bar by 20%, Projection Breaker fills it by 80% (If the bar was at 0%), and Decisive Strike fills it by 30% (if it wasn’t at 0%). The enemy will freeze for three seconds if the bar reaches to 100%. Head of the Hei deals three times the damage upon attacking opponents when they are frozen.
Here are the characters’ moves:
Base Form
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Projection Breaker | N/A | – Blockable – Interruptible – Can bypass ragdoll | 9 | N/A | 17s |
| 2 | Bleedout | N/A | – Unblockable – Interruptible – Can bypass ragdoll | – Stab deals 5 – Every bleed stack deals 3 | N/A | 20s |
| 3 | Decisive Strike | Decisive Strike Variant | – Blockable – Interruptible – Can bypass ragdoll (Variant is unblockable, with other properties remaining the same) | – 13 (21 if the opponent is frozen) | -13 (21 if the opponent is frozen) | 18s |
| 4 | Cursory Impact | Cursory Impact Variant | – Unblockable – Interruptible – Can’t bypass ragdoll (Same for the variant) | 12 | 28 | 16s |
| R | Projection Sorcery | Projection Sorcery Variant | – Interruptible (Variant is unblockable, can bypass ragdoll, and is interruptible) | – None – Teleports the user, aimed towards the cursor – Can use twice | 9 for punch | – Normal: 18s – Variant: 20s |
Awakened Form

Head of the Hei’s awakening is called Vengeance. It sets the character’s HP to 75 and lasts 60 seconds. The awakening also unleashes an attack, similar to Bleedout, dealing 10 damage. It is unblockable, uninterruptible, and can bypass ragdoll. The Vengeance also has a variant; it is unblockable, interruptible, and cannot bypass ragdoll. The variant deals 5 damage with stab, 3 per bleed stack, and 50 for hemorrhage.
Head of the Hei also gains a passive, Vengeful Cursed Spirit. It buffs movement speed, and M1 turns into a normal attack. The M1 attacks fill the Projection Meter by 10%. The character dies when the awakening ends unless they use their domain expansion. Here are the moves for the awakened form:
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Top Speed | Top Speed Variant (Travel through Flash Freezing’s frames) | – Unblockable – Interruptible – Can bypass ragdoll | 5 (up to a maximum of 15) | +0.6 per frame | 14s |
| 2 | Flash Freezing | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 7 per frame | N/A | 18s |
| 3 | Tendril Grab | N/A | – Unblockable – Interruptible – Can bypass ragdoll | – Immobilizes the opponents for 2 seconds | N/A | 10s |
| 4 | Time Cell Moon Parade (Domain Expansion) | N/A | – Blockable – Interruptible – Can bypass ragdoll | – Depends on the speed | N/A | 60s – Duration: 25s |
| R | Acceleration | N/A | – Blockable – Interruptible – Can bypass ragdoll | – 7.1 per spin | N/A | 9s |
12. Salaryman

Salaryman is one of the free Jujutsu Shenanigans characters that is available to use in any game mode. It starts with 100 HP and has a passive, Ratio Black Flash. The passive powers the enemy with Black Flash when the final M1 attack or an uppercut lands on enemies. It deals 8 damage and knocks back opponents. Here are the moves:
Base Form
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Cleaving Whirlwind | Cleaving Whirlwind Variant (Triggers upon hitting the marked spot on opponents or their block) | – Blockable – Uninterruptible – Can’t bypass ragdoll (Variant is unblockable, with other properties remaining the same) | 14 | 18 | 16s |
| 2 | Severance Attack | Sevarance Cut Variant (Landing Severance Attack on a standing opponent) Reverse Kick Variant (Walk backwards before using the move) | – Blockable – Interruptible – Can’t bypass ragdoll (Variant is unblockable, can’t bypass ragdoll, and is uninterruptible) | 12 15 with throwables | – Sevarance Cut Variant: 21 – Reverse Kick Variant: 12 (15 with throwables) | 14s |
| 3 | Blunt Cut | Blunt Cut Variant (Triggers upon hitting the marked spot on opponents or their block) Cross Cut Air Variant 1 (triggers when the user is airborne) Cross Cut Air Variant 2 (triggers when the user is airborne and hits the marked spot on opponents or their block) Cross Cut Air Variant 3 | – Blockable – Interruptible – Can bypass ragdoll (Variants are unblockable, with other properties remaining the same) | 9 (14 if held) | – Blunt Cut Variant: 15 (20 if held) – Cross Cut Air Variant 1: 9 – Cross Cut Air Variant 2: 9 (+6 on marked enemies) – Cross Cut Air Variant 3: 9 (+6 on marked enemies) | 16s |
| 4 | Stabilize | Stabilize Variant (Triggers when the attack interrupts an enemy’s action) | – Blockable – Interruptible – Can bypass ragdoll (Variant is unblockable, with other properties remaining the same) | 8 | 12 | 12s |
| R | Ratio Point | N/A | – Unblockable – Uninterruptible – Can bypass ragdoll | – None – Marks the opponent | N/A | 5s |
Awakened Form

Salaryman’s awakening is called Overtime. It heals 25 HP and lasts 60 seconds. It also grants the character the Overtime passive, which buffs the M1 attacks. The special has the same effect in the awakened form. Here are its moves:
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Ratio Breaker | Ratio Breaker Variant 1 (Land the Ratio Breaker on a marked enemy) Ratio Breaker Variant 2 (Use the move again after landing on the marked enemies) | – Unblockable – Interruptible – Can bypass ragdoll (Variant can’t bypass ragdoll, with other properties remaining the same) | 15 – Double on the marked enemies | Variant 1 12.5 – Double on the marked enemies Variant 2 – 35 for black flash – thrice on marked enemies – 10 for follow-up | 22s – None if used on marked enemies |
| 2 | Sharpen | Sharpen Air Variant 1 Sharpen Air variant 2 | – Unblockable – Interruptible – Can bypass ragdoll (Variants have the same properties) | 15 – 23 damage on marked enemies | – Air Variant 1: 15 – Air Variant 2: 15 | 18s |
| 3 | Interrogate | Ingerrogate Variant | – Unblockable – Interruptible – Can’t bypass ragdoll (Variant is blockable, with other properties remaining the same) | 14 | 20 | 15s |
| 4 | Collpase | Collapse Variant (Use Collapse again) | – Unblockable – Interruptible – Can bypass ragdoll (Variant has the same properties) | 12 – 15 damage on marked enemies | 40 | 22s |
13. Locust Guy

Locust Guy is one of the Jujutsu Shenanigans characters that is free to use in any game mode. It starts with 90 HP. Here are its moves:
Base Form
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Clever | N/A | – Blockable – Interruptible – Can’t bypass ragdoll | 14.2 | N/A | 15s |
| 2 | Black Mucus | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 8 | N/A | 17s |
| 3 | Crushing Jaws | N/A | – Unblockable – Interruptible – Can’t bypass ragdoll | 16 | N/A | 17s |
| 4 | Wing Throw | N/A | – Blockable – Interruptible – Can bypass ragdoll | 8 | N/A | 15s |
| R | Fluttering Pounce | Fluttering Pounce Variant (Target this move on an airborne enemy) | – Interruptible (Variant is Interruptible and can bypass ragdoll) | N/A | N/A | 16s – Awakening cost (for variant only): 5% |
Awakened Move
Locust Guy doesn’t have an awakened form. You can access his awakened move, Directed Poison, by pressing the ‘G’ key on your keyboard. Here are the details of the move:
| Move | Properties | Damage | Healing | Duration |
|---|---|---|---|---|
| Directed Poison | – Unblockable – Uninterruptible – Can bypass ragdoll | 9 per second | 25 (only if the attack hits) | 10 seconds for poison |
14. Star Rage

Star Rage is one of the free Jujutsu Shenanigans characters that you can use in any game mode. It starts with 100 HP. Here are its moves:
Base Form
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Garuda Rebound | Garuda Rebound Variant 1 (Use the move agains after Garuda Returns) Garuda Rebound Variant 2 (Use special move when Mass Bar is full) | – Blockable – Interruptible – Can bypass ragdoll (Variants are unblockable, with other properties remaining the same) | 5 | Variant 1 – 7 – 12.5 to the user Variant 2 – 24 | 14s – Variants: 20s |
| 2 | Rising Rage | Rising Rage Variant 1 (Use Special move before the second move) Rising Rage Variant 2 (Use Special again before the third kick) | – Blockable – Interruptible (Variant 1 is blockable, interruptible, and can’t bypass ragdoll) (Variant 2 is unblockable, interruptible, and can’t bypass ragdoll) | 14 | Variant 1: 16 Variant 2: 23 | 15s |
| 3 | Mass Breaker | Mass Breaker Variant | – Unblockable – Interruptible – Can’t bypass ragdoll (Variant is unblockable, interruptible, and can bypass ragdoll) | 15 | 12 | 15s |
| 4 | Garuda Stab | Garuda Stab Variant (Use special move when the mass bar is at 50%) | – Unblockable – Interruptible – Can’t bypass ragdoll (Variant has the same properties) | 14.7 | 21 | Normal: 16s Variant: 20s |
| R | Mass Buildup | N/A | N/A | – None – Generates the Mass Bar when activated | N/A | – 16s – Awakening cost: Up to 21% |
Star Rage has awakened move, Unrestricted Density, instead of an awakening form. Here are its details:
| Awakened Move | Properties | Damage | Healing | Duration |
|---|---|---|---|---|
| Unrestricted Density | – Unblockable – Interruptible – Can bypass ragdoll | 500 per second | None | – None – Ends after the user dies |
15. Aspiring Mangaka

Aspiring Mangaka is one of the free Jujutsu Shenanigans characters. It starts with 85 HP. The character also has a passive, Oracle. The passive activates when the user blocks the attack just before the impact. The user gains 5% awakening bar. Here are its moves:
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Despair | N/A | – Blockable – Interruptible – Can bypass ragdoll | 16.1 | N/A | 16s |
| 2 | Shut Up! | Shut Up! Counter Variant Shut Up! Air Variant 1 Shut Up! Air Variant 2 | – Blockable – Interruptible – Can’t bypass ragdoll (Counter variant has the same properties) (Air Variants is unblockable, with other properties remaining the same) | 7 | Counter: 7 Variant 1: 12 Variant 2: 12 | 16s |
| 3 | Eye Catching (Counter Move) | N/A | – Counter | 9 | N/A | 14s – Doesn’t go into cooldown if it hits an enemy |
| 4 | Sacrilege | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 12 | N/A | 16s |
| R | Clairvoyance | Clairvoyance Variant | – Unblockable – Interruptible – Can bypass ragdoll (Variant can’t bypass ragdoll, with other properties remaining the same) | None – Marks the opponent that lasts 25s | – None – Use the special after marking the enemy to force them to side dash | Normal: 25s Variant: 4s |
16. Lucky Coward

Lucky Coward is one of the free Jujutsu Shenanigans characters available to use in any game mode. It starts with 70 HP. The character also has two passives, as listed below:
- Hand Sword: Lucky Coward’s fourth M1 attack stabs the torso and front dash can bypass ragdoll. The M1 attacks deal 14 damage and front dash inflicts 4. The cooldown for front dash is 6 seconds.
- Miraculous: The character starts with three Miracles. It can gain a Miracle by dodging while unarmed, taunt a standing opponent without getting interrupted, interrupting attacks, and damaging a dazed opponent.
- Miracle Dodge: The character can dodge incoming melee or bullet attacks. It’s cooldown is 1.7 seconds.
- Taunt: Pressing the ‘F’ key initiates a taunt for 2 seconds.
- Helping Hand Moveset: It changes Ambush, Backstab, and Cheap Shot moves to Ankle Cutter, High Time, and Dity Play.
Here are the details of its moves:
| Keys | Moves | Variants | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Ambush | Stinger Variant | – Unblockable – Interruptible – Can bypass ragdoll (Variant has the same properties) | 12 | 16 | 15s |
| 2 | Backstab | N/A | – Unblockable – Interruptible – Can’t bypass ragdoll | 8 | N/A | 12s |
| 3 | Trip | N/A | – Blockable – Interruptible – Can bypass ragdoll | 11 | N/A | 14s |
| 4 | Cheap Shot | N/A | – Blockable – Interruptible – Can’t bypass ragdoll | 7 | N/A | 15s |
| R | Helping Hand | N/A | – Unblockable – Interruptible – Can bypass ragdoll | – None – Aim at a target and use the special move | N/A | N/A |
| R + 1 | Ankle Cutter | N/A | – Blockable – Interruptible – Can bypass ragdoll | 12 | N/A | 15s |
| R + 2 | High Time | N/A | – Blockable – Interruptible – Can bypass ragdoll | 12 | N/A | 12s |
| R + 4 | Dirty Play | N/A | – Blockable – Interruptible – Can bypass ragdoll | 8 | N/A | 15s |
Lucky Coward has the awakened move, Jawbreaker, instead of an awakening form. Here are its details:
| Awakened Move | Properties | Damage | Healing | Duration |
|---|---|---|---|---|
| Jawbreaker | – Unblockable – Uninterruptible – Can’t bypass ragdoll | 25 | 25 (only if the attack misses) | 8s |
17. Strongest of History

Strongest of History is one of the Jujutsu Shenanigans characters that is free to use in Private Serverx and Roulette game mode. It starts with 100 HP. Here are its moves:
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Strong Dismantle | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 20 | N/A | 4s |
| 2 | Open FURNACE | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 70 | N/A | 12s |
| 3 | Cleave Rush | Cleave Rush Variant (Use Cleave Rush again) | – Unblockable – Interruptible – Can’t bypass ragdoll (Variant has the same properties) | 150 | 35 | 5s – Variant 1 doesn’t go into cooldown if it lands. |
| 4 | Kamutoke | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 15 per lightning bolt | N/A | 7s |
| R | Incantation | N/A | – Interruptible | None – Receives a stronger version of Strong Dismantle move | N/A | 2s – Awakening cost: 5% |
| R+1 | Dismantle Barrage | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 30 | N/A | 4s |
| R+R+1 | Disgraced Sovereign | N/A | – Interruptible – Can bypass ragdoll | 19 (8.5 if enemy blocks) | N/A | 4s |
| R+R+R+1 | World Cutting Slash | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 150 | N/A | 4s |
| R+R+R+R | Dismantle Net | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 150 | N/A | 4s |
Strongest of History has the awakened move, Incomplete Shrine, instead of an awakening form. Here are its details:
| Awakened Move | Properties | Damage | Healing | Duration |
|---|---|---|---|---|
| Incomplete Shrine Domain Expansion | – Blockable – Interruptible – Can bypass ragdoll | 3 per slash (0.5 if the opponent blocks) | None | 20s |
18. Monkey Kid

Monkey Kid is one of the overpowered Jujutsu Shenanigans characters that you can use only in Private Servers. It starts with 100 HP. The character also has a passive, Child of the Clouds. The passive summons Flying Nimbus and causes Monkey Kid’s front dash to deal 4 damage. It cools down in 6 seconds. Here are its moves:
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Kamehameha | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 20 | N/A | 10s |
| 2 | Staff Uppercut | Staff Uppercut Variant (Use special move just before launching this attack) | – Blockable – Interruptible – Can bypass ragdoll (Variant is unblockable, with other properties remaining the same) | 10 | 8 | 12s |
| 3 | Staff Extend | Staff Extend Variant (Use while in mid air) | – Unblockable – Interruptible – Can’t bypass ragdoll (Variant can bypass ragdoll, with other properties remaining the same) | 15 | 15 | 15s |
| 4 | Ki Spam | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 49 | N/A | 12s |
| R | Instant Transformation | N/A | – Interruptible | – None – The character phases forward | N/A | 1s |
Monkey Kid’s awakening is called Monkey that heals 15 HP and lasts 60 seconds. It also gains the Monkey passive, which has the following effects:
- Monkey Kid’s first and last M1 blow flings the opponents. It’s second and third attacks slams enemies on the ground. The M1 attacks are unblockable, can bypass ragdoll, and each attack deals 10 damage.
- Monkey Kid performs a long hop instead of front dash, dealing 20 damage. It can bypass ragdoll and block.
- Monkey Kid can’t pick any throwable, parkour, or wall bounce.
19. Cursed Child

Cursed Child is one of the limited overpowered Jujutsu Shenanigans characters, exclusive to use in JSD × JJS and Private Server. You can obtain this character by defeating Jump Showdown’s Strongest of History. Moreover, you an obtain the boss version of Cursed Child in the following ways:
- Interact with Worn Dagger
- Interact with Real Knife
- Get chosen by Chara SOUL after defeating a player using the moveset.
Cursed Child has 100 HP and the boss version has 250 HP. It also has two passives, as listed below:
- Real Knife: It decreases the attack speed of Cursed Child’s M1 attacks and damage. They deal a total of 10 damage and the user’s front dash inflicts 4. It cools down in 1.7 seconds.
- Soul Flip: Cursed Child’s front dash and back dash covers a long distance. Using back dash puts the front dash in cooldown. It has a cool down period of 6 seconds.
Here are its moves:
Base Form
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Onslaught | Federal Takedown Air Variant | – Blockable – Interruptible (Air variant is unblockable, interruptible, and can bypass ragdoll) | 17.2 | 9.5 | 17s |
| 2 | Lethal Wound | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 12 | N/A | 18s |
| 3 | Blood Mary | N/A | – Unblockable – Interruptible – Can bypass ragdoll | 21 | N/A | 21s |
| 4 | Fight | N/A | – Blockable – Interruptible – Can’t bypass ragdoll | 10 | N/A | 21s |
| R | Check | N/A | – Unblockable – Interruptible – Can bypass ragdoll | None – Applies Defense reduction debuff on opponents – The opponents take 1.3 times more damage for 15 seconds | N/A | 25s |
Awakened Form

Cursed Child’s awakening is called Since When Were You The One In Control? It heals approximately 35 HP and lasts 60 seconds. The special has the same effect in the awakened form. Here are its moves:
| Keys | Moves | Variant | Properties | Damage (Normal) | Damage (Variant) | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Cursed Remedy | N/A | – Unblockable – Uniterruptible – Can bypass ragdoll | – Each sidestep deals 7 damage – Last hits deal 40 damage | N/A | 16s |
| 2 | Reset | N/A | – Unblockable – Uniterruptible – Can bypass ragdoll | – 50 to 70 – 20 to the user | N/A | 45s |
| 3 | Atonement | Atonement Variant | – Unblockable – Uninterruptible – Can’t bypass ragdoll (Variant can bypass ragdoll, with other properties remaining the same) | 100 | 20 – 15 to the user | TBA |
| 4 | Seven Souls | Seven Souls Variant | – Unblockable – Interruptible – Can bypass ragdoll (Variant has the same properties) | 27.5 | 20 for QTE 45 if QTE is successful | 44s |
That concludes our Jujutsu Shenanigans characters list along with their movesets. Check out our Jujutsu Shenanigans wiki for more guides and information.