I will explain everything you need to know about Marvel’s Wolverine before you buy the game. Are you planning to jump into Insomniac’s upcoming superhero adventure? The game has brutal Wolverine-style combat, impressive visuals, a focused linear campaign, and plenty of fan service. However, Marvel’s Wolverine also comes with a few surprises that could affect whether it’s worth your money.

1. Linear Action Gameplay

Before you buy Marvel’s Wolverine, remember this isn't another open-world superhero game.

The adventure follows a fairly linear structure, taking Wolverine across locations including the Canadian wilderness, Vancouver, Japan, and Madripoor. There are some larger areas, alternate paths, exploration sections, and moments where you can walk around and interact with characters.

A focused, linear Wolverine game makes plenty of sense. Logan doesn't need to swing around a giant map collecting 700 random icons. Sometimes you just want to put on the claws and start tearing people.

The problem is that Marvel’s Wolverine reportedly leans a little too heavily into holding your hand. Navigation markers can make even obvious paths feel overly guided, while collectibles are often accompanied by visual and audio cues, making it too easy and too annoying.

2. The Wolverine Combat Looks Brutal

This is where Marvel’s Wolverine really delivers.

Combat is fast, aggressive, and extremely bloody. You, as Wolverine, can slash enemies apart, smash their faces, kick them into objects, launch toward targets, and use his claws for some seriously nasty finishers. The basic combat revolves around attacks, parries, dodges, and Wolverine's rage system. Landing attacks builds rage, which eventually lets Logan enter a more powerful berserker state. And long as you have rage available, Logan can recover from what would otherwise be a killing blow.

Marvel’s Wolverine combat looks simple, satisfying, and appropriately savage. Exactly what people want from a Wolverine game.

3. Wolverine's Movement Might Be the Best Part

Surprisingly, combat isn't the only area where Insomniac seems to get right about Logan.

Wolverine's traversal is relatively simple, but it fits the character extremely well. You can sprint, climb, mantle, jump across rooftops, and slide underneath obstacles with his claws scraping behind him. The animations sell the character particularly well.

He doesn't move like Spider-Man, and that's important. Wolverine's movements feel heavier, more aggressive, and slightly animalistic. It gives traversal its own identity instead of making Logan feel like Spider-Man with claws.

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4. Don't Expect a Deep RPG System

Marvel’s Wolverine has progression, but don't expect a massive RPG system.

Wolverine earns skill points that can be used to improve his abilities and unlock new combat maneuvers. There are also mutation strands that function as passive bonuses you can equip throughout the game. The system gives you some flexibility, but it doesn't appear to be the kind of progression system you'll spend hours theorycrafting.

And that's probably fine.

The bigger issue is that the mutation system can feel easy to ignore. Once you find a setup that works, there isn't necessarily a huge incentive to keep experimenting with different combinations. This is much more action game first, RPG second.

5. Repetition is the Problem

Here's where things become more concerning.

The combat is fun, but Marvel’s Wolverine apparently starts showing its cracks as the adventure progresses. Enemy encounters become repetitive, with you relying on many of the same attacks and combos you've already been using. Later enemy types add some variety, but they take a lot of punishment without offering dramatically different encounters.

That becomes especially noticeable toward the final few hours. The difficulty can provide some exciting challenges, but fights become messy when you're surrounded by several enemies attacking simultaneously. Wolverine can take plenty of punishment, but occasionally the combat can turn into a chaotic cycle of dodging and parrying.

6. How Long Is Marvel’s Wolverine

This is one area where the game might actually benefit from its linear structure.

The main adventure takes roughly 15–16 hours, while a more thorough playthrough with optional challenges and additional activities can push that closer to 18 hours. A 15–16 hour adventure is sufficient, but the shorter runtime works in its favor if you prefer focused action games over bloated open-world experiences. Plus, there isn't much to do either.

The real question is whether those 15 hours feel worthwhile. And that's where the story becomes important but falls a little short.

7. The Story May Be the Make-or-Break Factor

Marvel’s Wolverine has an interesting setup. Logan operates in a version of Team X alongside characters such as Mystique and Sabretooth while the story takes him across several locations.

There are also plenty of comic-book-inspired ideas and Easter eggs scattered throughout the adventure. Unfortunately, the story doesn't appear to reach the heights you'd expect from Insomniac's biggest Marvel projects. Some character performances stand out, particularly Troy Baker's work, and there are moments longtime Wolverine and '90s comic fans might appreciate.

However, the overall story feels like a strange alternate take on Wolverine rather than the definitive Logan adventure fans have been waiting for. Some character arcs reportedly don't land as strongly as they should, and the overall narrative feels more gloomy and meandering than exciting.

8. At Least It Looks Incredible

Visually, Marvel’s Wolverine is much easier to praise.

The game features detailed environments, expressive character models, impressive lighting, destructible surroundings, and, obviously, a ridiculous amount of gore. Wolverine's healing factor also gives Insomniac plenty of opportunities to show damage on his body, making the combat look particularly brutal.

The character designs and suits are another major highlight. For Wolverine fans, the unlockable costumes are a particularly exciting part of the package.

Whether or not you buy Marvel’s Wolverine comes down to what you want from a Wolverine game. If brutal combat, comic-book fan service, and a focused campaign are enough to get you excited, there is plenty here to like. If you're expecting Insomniac to deliver another Spider-Man-sized revolution, though, the limitations become much harder to ignore.

9. Should You Buy Marvel’s Wolverine

It's complicated.

If you're a die-hard Wolverine fan, the answer is probably easier. Getting to control Logan, explore multiple locations, tear through enemies with his claws, and unlock different Wolverine costumes could be enough to make the experience worthwhile.

But if you're expecting Marvel’s Wolverine to be Insomniac's next Spider-Man 2018-level masterpiece, you will be disappointed.

The experience can feel overly guided, the progression systems aren't particularly deep, the combat becomes repetitive, and the story may not leave the lasting impression you'd expect from such a massive Wolverine project.

The Bottom Line

Verdict: Marvel’s Wolverine looks like a solid Wolverine game, but not necessarily the definitive Wolverine game fans have been waiting for.

That's the strange part. A great Wolverine game needs more than claws, gore, and good animations.

The ingredients are all there. Insomniac clearly understands how to make a great-looking superhero game, and the actual act of being Wolverine can be a lot of fun.

If you're buying Marvel’s Wolverine specifically because you want to experience Logan at his most brutal, you should have plenty to enjoy. If you're buying it expecting another genre-defining Insomniac superhero adventure... look elsewhere.