Update: We last updated this 99 Nights in the Forest Classes tier list on October 5, 2026.

When you're getting chased by that creepy deer at 3 AM or trying to fight off cultists with nothing but a stick, your class choice matters. Not all Classes are created equal, and some give you a much better chance at staying alive. Our 99 Nights in the Forest Classes tier list ranks all Classes from best to worst, evaluating their survival, combat effectiveness, resource gathering, and overall impact. Whether you're a new player or a tryhard survivor, this ranking will help you pick the Classes that matter.

99 Nights in the Forest Classes Tier List

TierClasses
SS TierAlien Scientist, Vampire
S TierNightcrawler, Cyborg, Engineer, Assassin, Pyromaniac
A TierGunslinger, Gambler, Alien, Big Game Hunter, Lumberjack, Chef, Feaster
B TierNecromancer, Zookeeper, Beastmaster, Ranger, Blacksmith, Explorer, Farmer, Grenadier, Medic, Scavenger
C TierBrute, Cook, Camper, Base Defender, Berserker, Brawler, Fire Bandit, Hunter, Poison Master, Support, Undead

Breakdown of 99 Nights in the Forest Tier List

Here is the complete breakdown of our 99 Nights in the Forest tier list, along with the details of each class:

SS-Tier

If you ask for my recommendation, I suggest you use SS-tier Classes. If you don't have one, try to get one, and your run will be very comfortable.

ClassesCostStarter ToolsSkills
Alien Scientist600 Diamonds- 1x Alien Shotgun
- 1x Raygun
- 1x Dissolving Ray
Lv. 1
- Dissolves enemies with less than 10% HP into Essence
- Get Essence to increase your alien regen speed
- 4 additional sack space

Lv.2
- Enemies under 15% HP can dissolve into Essence
- Has a chance to drop Meat Sandwich when dissolved

Lv.3
- Essence also boosts Sprint Speed
Vampire600 Diamonds- 1x Vampire Cloak
- 1x Vampire Scythe
Lv.1
- Grants lifesteal when attacking with melee weapons
- Sprints quicker at nighttime

Lv.2
- Better vision at nighttime

Lv.3
- Increased healing from lifesteal

S-Tier

S-tier Classes can help you survive more days. But it won't be as easy as using SS-tier Classes. Don't worry; they are best for team or solo runs, letting you survive 99 days, if not more.

ClassesCostStarter ToolsSkills
Nightcrawler200 Diamonds- 1x Shadow DaggerLv.1
- Grants speed, night vision, and a damage buff in dark areas

Lv.2
- Reduced detection range of enemies at night

Lv.3
- Deer is less likely to spawn on the player
Cyborg600 Diamonds- 1x Laser Cannon
- 1x Alien Armor
Lv.1
- Very high visibility at nighttime
- Overheating Alien tech deals damage and lowers your armor temporarily

Lv.2
- Deal additional damage with Alien tech

Lv.3
- Kills restore Alien tech energy
Engineer1000 Diamonds- 1x Candy Turret
- 1x Hammer
Lv.1
- Can build turrets using gears at the workbench
- Get gears by depositing scrap in the grinder

Lv.2
- Turrets have more ammo
- Can receive scrap from chests as a bonus

Lv.3
- Turrets shoot faster
- Can receive scrap from the cultist as a bonus
Assassin500 Diamonds- 1x Katana
- 120x Throwing Knives
Lv.1
- 10% Sprint speed buff
- 15% less HP
- Throwing Knives have a 5% chance to spawn in chests

Lv.2
- First hit can critically strike

Lv.3
- Throwing Knives have a 10% chance to spawn in chests
Pyromaniac600 Diamonds1x FlamethrowerLv.1
- Receive cooked food as drops
- Must reload Flamethrower with fuel canisters or oil barrels

Lv.2
- Fuel canisters and oil barrels restore more fuel

Lv.3
- Movement speed increases for every burning enemy

A-Tier

Classes ranked in 99 Nights in the Forest are average. You can use them unless you get hold of SS- and S-tier classes. They are tougher to use in solo runs and requires a good team to become actually useful.

ClassesCostStarter ToolsSkills
Gunslinger600 Diamonds- 60x Revolver Ammo
- 1x Trusty Revolver
Lv.1
- Kill enemies to upgrade your revolver

Lv.2
- Can get ammo from chests

Lv.3
- Revolver starts with an upgrade
Gambler55 Diamonds- Start with one random itemLv.1
- Have a 50-50 chance to upgrade or downgrade standard chests upon opening

Lv.2
- Have a 60% chance to upgrade and a 40% chance to downgrade standard chests upon opening

Lv.3
- 10% chance that the chests will drop coins
Alien100 Diamonds- 1x RaygunLv.1
- High visibility at night
- Sprint speed becomes slow when the Alien tech is overheating

Lv.2
- Alien tech recharges faster

Lv.3
- Sprint speed becomes high when the Alien tech is fully charged
Big Game Hunter600 Diamonds- 1x Rifle
- 12x Rifle Ammo
- 1x Pelt List
Lv.1
- Consume animal pelts for a permanent bonus

Lv.2
- Buffs Pelt drop rate

Lv.3
- Consume infinite mammoth tusks for permanent health gain
Lumberjack70 Diamonds- 1x Good AxeLv.1
- 20% chance to get one additional log from trees

Lv.2
- 25% chance to drop double sapling

Lv.3
- 20% chance to get one or two additional logs from trees
Chef150 Diamonds- 1x Chef's Station Blueprint
- 1x Recipe Book
Lv.1
- Can cook unique recipes that grant bonuses
- Seasons all cooked items

Lv.2
- Unlocks a new recipe

Lv.3
- Unlocks a new recipe
Feaster150 Diamonds- 5x StewLv.1
- Grants 2 Max HP per unique food eaten
- Overeat for damage and sprint speed buff

Lv.2
- Eat dishes to restore HP

Lv.3
- Overeat to gain armor

B-Tier

B-tier Classes are best for beginners. Use them while you learn the game's mechanics and get used to it. However, don't expect to survive longer without your allies.

ClassesCostStarter ToolsSkills
Necromancer600 Diamonds- 1x Cultist StaffLv.1
- Collect souls from dead cultists
- Staff can consume souls and resurrect cultists (maximum: 6)

Lv.2
- Resurrected cultists deal additional damage

Lv.3
- Every cultist buffs your night vision
Zookeeper70 Diamonds- 1x Old Taming FluteLv.1
- Taming flute levels quickly
- Can have 3 tamed animals at once

Lv.2
- Feed tamed animals to restore more HP

Lv.3
- 1 fewer step to tame an animal
Beastmaster400 Diamonds- 1x Good Taming FlueLv.1
- Start with three steaks in your sack
- Summon tamed wolves with three steaks
- Can have up to 5 pets

Lv.2
- Wolves run faster while attacking

Lv.3
- The first summoned wolf will be an alpha
Ranger70 Diamonds- 1x Old Flashlight
- 1x Revolver
- 18x Revolver Ammo
Lv.1
- Starts with 18x Revolver Ammo

Lv.2
- 10% chance to get ammo refund on shot

Lv.3
- Starts with 30x ammo
Blacksmith200 Diamonds-1x HammerLv.1
- Can use the next tier crafting bench (up to tier 4)

Lv.2
- Get a discount on 2 random recipes while crafting

Lv.3
- Can get extra scrap from the grinder
Explorer80 Diamonds- 1x Map
- 1x Compass
Lv.1
- Gain speed buff after clearing the fog
- Larger radius for map
- 2 additional sack space

Lv.2
- Reduces hunger drain when away from the fire

Lv.3
- See chests through walls from near
- Open chests quickly
Farmer80 Diamonds- 1x Watering CanLv.1
- Get rarer crops from plots using the watering can

Lv.2
- Some saplings can grow into apple trees

Lv.3
- Farms you water are guaranteed to grow one pumpkin
Grenadier100 Diamonds- 10x Impact Grenade
- 1x Dynamite
Lv.1
- Can get impact grenades by killing cultists and opening chests

Lv.2
- Explode upon dying

Lv.3
- Can get explosive bullets from ammo boxes
Medic40 Diamonds- 2x BandagesLv.1
- 5x faster revives

Lv.2
- Reduces revive timer on allies
- Restores more HP and hunger

Lv.3
- One of your bandages can upgrade to a medikit, starting with 1 bandage and 1 medikit
Scavenger25 DiamondsN/ALv.1
- 2 additional sack space

Lv.2
- Chests can open 20% faster

Lv.3
- Can get scraps from chests

C-Tier

Don't use C-tier Classes, period. While some of them are usable, you're better off not buying any of them. I recommend stacking your Diamonds to purchase the Classes ranking at B, A, S, or SS-tier in this 99 Nights in the Forest tier list.

ClassesCostStarter ToolsSkills
Brute50 Diamonds1x Brute ShieldLv.1
- Shield can taunt enemies and reduce damage taken

Lv.2
- Taunted enemies deal reduced damage for a few seconds

Lv.3
- Shield transforms into Obsidiron
- It can charge and create shockwaves
Cook40 Diamonds1x SeasoningLv.1
- Restore more hunger with Seasoned food

Lv.2
- Crockpot cooks 20% faster

Lv.3
- Have a 25% chance to make a Hearty Stew
Camper10 Diamonds- 1x FlashlightLv.1
- 10% reduced hunger drain

Lv.2
- High visibility at night

Lv.3
- Start with a stew
Base Defender40 Diamonds- 2x Defense BlueprintsLv.1
- Start with 2 Defense Blueprints

Lv.2
- Can upgrade defense and durability

Lv.3
- Defenses deal serious damage
Berserker100 Diamonds- 1x MedkitLv.1
- Auto-revive after first death with low HP and hunger

Lv.2
- Reviving grants a temporary strength boost

Lv.3
- Get a damage buff as your HP gets lower
Brawler100 Diamonds- 1x Leather BodyLv.1
- Can't use ranged weapons
- 40% additional HP
- Melee weapons deal 30% more damage

Lv.2
- 10% Health regeneration buff
- Regenerate HP soon after taking damage

Lv.3
- Has a 5% chance to block damage
Fire Bandit200 Diamonds- 1x Infernal Crossbow
- 1x Wildfire
Lv.1
- Start with Infernal Crossbow and 1 Wildfire Potion

Lv.2
- Tools can set enemies on fire

Lv.3
- 10% chance to receive a Wildfire Potion from chests
Hunter40 Diamonds- 2x Bear TrapsLv.1
- Increased meat drop rate

Lv.2
- Pelt drop increases slightly

Lv.3
- Pelt trader offers an extra wolf pelt trade
Poison Master200 Diamonds- 1x Blowpipe
- 1x Poison Armor
Lv.1
- Poison effects become stronger

Lv.2
- 25% chance that enemies will spread poison upon dying

Lv.3
- Deals increased damage to poisoned enemies
Support45 Diamonds- 1x BandageLv.1
- Bond with an ally at the start of the run
- Absorb damage of bonded player
- Damage increases when near the bonded player

Lv.2
- Support eats for both you and themselves (80/20)

Lv.3
- Can see the beam to the bonded player, regardless of distance
Undead100 Diamonds- 1x BandageLv.1
- Grants a permanent bonus upon every revival

Lv.2
- Can revive instantly

Lv.3
- Move for 8 seconds upon death

How We Ranked These Classes

Combat Effectiveness was the biggest factor. Classes that help you fight better or survive longer in dangerous situations got higher rankings. The deer and cultists don't care about your furniture, but they definitely care about your damage output and health.

Resource Impact also mattered a lot. Classes that help you gather essential resources like wood or food make surviving much easier.

Versatility played a big role, too. Classes that work well in different situations ranked higher than ones that only help with specific tasks. A class that's only good for one thing usually isn't worth the diamond cost.

Cost Efficiency was the final consideration. A class needs to provide enough value to justify its diamond cost. Expensive classes need to be significantly better than cheaper alternatives to earn their spot.