Slime RNG features various slimes with varying stats and rarity tiers. Choosing which slimes to equip and prioritize affects your combat effectiveness and zone progression. This Slime RNG tier list ranks all base slimes from S-tier to D-tier based on their strength, health, availability, and overall value for players at different progression stages.
Slime RNG Tier List
| Tier | Slimes |
|---|---|
| S | Pumpkin, Ember, Blackhole, Witchy, UFO, Bomber, Halo, Puffy |
| A | Octo, Derpy, Shelly, SlimeSlimeSlime, Petal, Wizzy |
| B | Unicorn, SlimeSlime, Pokey, Bucky, Geode, Stormy |
| C | Buzz, Ninja, Guest, King, Thorn, Wicked |
| D | Aegis, Orbit, Icy, Crafty, Lily, Stump, Lucky, Rocky, Mushy, Spidey, Axolotl, Spike, Orca, Frankenslime, Brutis, Boomy, Buggy, Glo, Meow, Leafy, Fin, Sunset, Goopy |
S-tier Slimes
| Slime | Roll Chance | Strength | Health |
|---|---|---|---|
![]() Pumpkin | 1/2.77B | 4,490 | 13,500 |
![]() Ember | 1/1.72B | 3,740 | 11,200 |
Blackhole | 1/1.07B | 3,120 | 9,360 |
![]() Witchy | 1/718M | 2,600 | 7,800 |
![]() UFO | 1/478M | 2,170 | 6,510 |
![]() Bomber | 1/307M | 1,810 | 5,430 |
![]() Halo | 1/195M | 1,510 | 4,500 |
![]() Puffy | 1/195M | 1,400 | 4,200 |
S-tier slimes represent the absolute best options in Slime RNG with the highest combat stats available. These slimes have extremely low roll chances requiring millions or billions of rolls to obtain but provide massive strength and health advantages. The extreme rarity means most players will never roll these without massive luck boosts and server events.
A-tier Slimes
| Slime | Roll Chance | Strength | Health |
|---|---|---|---|
![]() Octo | 1/134M | 1,260 | 3,780 |
![]() Derpy | 1/89.7M | 1,050 | 3,150 |
![]() Shelly | 1/61.5M | 880 | 2,640 |
![]() SlimeSlimeSlime | 1/42.9M | 676 | 2,020 |
![]() Petal | 1/39.1M | 734 | 2,200 |
![]() Wizzy | 1/26.9M | 612 | 1,830 |
A-tier slimes offer excellent stats while being slightly more accessible than S-tier options. These slimes have roll chances in the millions making them realistic targets. These slimes represent the sweet spot between power and obtainability for most players. While still requiring millions of rolls, they feel more achievable than billion-rarity slimes.
B-tier Slimes
| Slime | Roll Chance | Strength | Health |
|---|---|---|---|
![]() Unicorn | 1/17.9M | 508 | 1,520 |
![]() SlimeSlime | 1/10.7M | 419 | 1,250 |
![]() Pokey | 1/7.18M | 371 | 1,100 |
![]() Bucky | 1/4.78M | 333 | 999 |
![]() Geode | 1/3.11M | 300 | 900 |
![]() Stormy | 1/3.07M | 291 | 870 |
B-tier slimes provide solid mid-game stats with more reasonable roll chances. These slimes range from 291 to 508 strength covering the transition from early zones to harder content. Unicorn tops this tier with 508 strength and 1,520 health providing strong performance for its 1/17.9M roll chance. The stat boost over C-tier options becomes noticeable in higher zones.
C-tier Slimes
| Slime | Roll Chance | Strength | Health |
|---|---|---|---|
![]() Buzz | 1/21.5M | 270 | 810 |
![]() Ninja | 1/1.26M | 230 | 690 |
![]() Guest | 1/861K | 208 | 624 |
![]() King | 1/538K | 189 | 567 |
![]() Thorn | 1/330K | 167 | 500 |
![]() Wicked | 1/326K | 166 | 496 |
C-tier slimes serve as early-to-mid game options with decent stats for their accessibility. These slimes have roll chances ranging from 326K to 21.5M making them achievable targets for progressing players. The strength gap between C-tier and B-tier becomes significant around mid-game zones where enemy health pools increase dramatically. C-tier slimes work fine for casual progression but fall behind in endgame content.
D-tier Slimes
| Slime | Roll Chance | Strength | Health |
|---|---|---|---|
![]() Aegis | 1/215K | 138 | 414 |
![]() Orbit | 1/126K | 115 | 344 |
![]() Icy | 1/86.1K | 96 | 290 |
![]() Crafty | 1/57.4K | 90 | 270 |
![]() Lily | 1/53.8K | 85 | 256 |
![]() Stump | 1/35.9K | 75 | 232 |
![]() Lucky | 1/21.5K | 67 | 200 |
![]() Rocky | 1/13.9K | 58 | 176 |
![]() Mushy | 1/7.77K | 50 | 148 |
![]() Spidey | 1/4.27K | 43 | 121 |
![]() Axolotl | 1/2.39K | 36 | 105 |
![]() Spike | 1/1.26K | 29 | 88 |
![]() Orca | 1/719 | 25 | 72 |
![]() Frankenslime | 1/415 | 20 | 60 |
![]() Brutis | 1/263 | 18 | 50 |
![]() Boomy | 1/160 | 15 | 43 |
![]() Buggy | 1/103 | 13 | 36 |
![]() Glo | 1/57 | 10 | 30 |
![]() Meow | 1/35 | 8 | 27 |
![]() Leafy | 1/11 | 7 | 22 |
![]() Fin | 1/8 | 6 | 20 |
![]() Sunset | 1/5 | 5 | 15 |
![]() Goopy | 1/3 | 4 | 10 |
D-tier slimes represent starter and early-game options with basic stats suitable only for beginning zones. These slimes have the lowest strength values ranging from just 4 for Goopy up to 138 for Aegis. Goopy is the first slime every player rolls with only 4 strength and 10 health at a 1/3 roll chance. The early Common and Uncommon slimes like Sunset, Fin, Leafy, Meow, and Glo provide incremental upgrades as you begin playing.
Players should replace D-tier slimes as quickly as possible when progressing through zones. The low stats make grinding significantly slower once you reach mid-game content. These slimes work fine for absolute beginners but become obsolete quickly.
For more guides, check out our Slime RNG wiki.
Published: May 9, 2026


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