Most shooters give you a weapon and let you get to work the moment you join a match. Well, WARDOGS doesn't do that. Every weapon in this game has a price tag, and if you die while carrying it, that money is gone. This means every fight matters, and you really need to think about both staying alive and managing your money. Here is the list of all weapons in WARDOGS, spread across nine categories, with their prices and stats, too.
How the Weapon Economy Works in WARDOGS
When you start your very first game in WARDOGS, you will get $10,000 in your wallet. This is your total account money, not money you get for each match. Your money carries over between matches, so losing expensive weapons also affects your balance.
Every time you respawn, you need to buy a new kit from the in-game vendor. The amount of money you have decides what weapons and role you can use for that life. This is different from simply choosing a class from a menu.

Some things you need to know, too:
- There is a discount for new players. Until you reach Level 9, all shop items cost 50% less. So this is the best time to try more expensive weapons before their full prices apply.
- Ammo costs extra. You buy ammo separately based on its calibre. Prices range from around $10 to $250. Using a cheap weapon with expensive ammo can quickly use up your money.

You can also earn money in ways other than getting kills. Reviving teammates, assist kills, spotting enemies, transporting squad members, and capturing objectives can all give you money. So, even if you don't get many kills, you can still become one of the richest players in the match.
1. WARDOGS Assault Rifles Weapons
Assault rifles are the most common weapons in WARDOGS. Most fights happen at mid-range, and ARs are made for these types of fights. All eight ARs give Infantry XP, helping level up your infantry skills.
| Weapon | Price | Calibre | Weight | Unlock Level | RPM | Fire Mode |
|---|---|---|---|---|---|---|
Bushmaster M17S | Free | 5.56x45mm | 3.17 kg | - | 700 | Semi / Burst |
A-91 | Free | 5.56x45mm | 3.17 kg | - | 700 | Semi / Burst |
KH-2002 | Free | 5.56x45mm | 3.17 kg | - | 700 | Semi / Burst |
T-21 | $600 | 5.56x45mm | 3.27 kg | - | 750 | Auto / Semi |
AK74 | $1,600 | 5.45x39mm | 3.00 kg | Assault Lvl 3 | 650 | Auto / Semi |
Galil | $2,200 | 5.56x45mm | 3.95 kg | Assault Lvl 10 | 650 | Auto / Semi |
M4 | $2,800 | 5.56x45mm | 2.92 kg | Assault Lvl 20 | 800 | Auto / Semi |
FAL | $6,500 | .308 Win | 4.25 kg | Assault Lvl 35 | 650 | Auto / Semi |
2. WARDOGS Submachine Guns
SMGs in WARDOGS are made for close-range fights, especially inside buildings, trenches, and areas with limited visibility. All four SMGs give Medic XP, so using them helps level up your healing and support skills.
| Weapon | Price | Calibre | Weight | Unlock Level | RPM | Fire Mode |
|---|---|---|---|---|---|---|
![]() AMP-9 | $900 | 9x19mm | 1.40 kg | - | 900 | Auto / Semi |
![]() PP-19 Vityaz | $1,200 | 9x19mm | 2.90 kg | Medic Lvl 4 | 800 | Auto / Semi |
![]() MP5 | $1,500 | 9x19mm | 2.54 kg | Medic Lvl 15 | 800 | Auto / Semi |
![]() Super-45 | $2,600 | .45 ACP | 3.00 kg | Medic Lvl 35 | 1200 | Auto / Semi |
3. WARDOGS Shotguns
Only two shotguns in WARDOGS right now, both 12 Gauge, both under the Support XP track.
| Weapon | Price | Calibre | Weight | Unlock Level | RPM | Fire Mode |
|---|---|---|---|---|---|---|
MP43 | $400 | 12 Gauge | 3.20 kg | - | 900 | Auto |
M500 | $1,200 | 12 Gauge | 3.52 kg | Support Lvl 10 | 120 | Semi |
4. WARDOGS Light Machine Guns
LMGs are made for defending areas. They are useful when your team is holding a point or blocking a choke point. Both LMGs give Support XP, helping level up your support skills.
| Weapon | Price | Calibre | Weight | Unlock Level | RPM | Fire Mode |
|---|---|---|---|---|---|---|
M249 SAW | $3,200 | 5.56x45mm | 7.50 kg | Support Lvl 15 | 850 | Auto / Semi |
PKM | $4,500 | 7.62x54mm | 7.50 kg | Support Lvl 30 | 600 | Auto / Semi |
5. WARDOGS Marksman Rifles
Marksman rifles sit between assault rifles and snipers. They're semi-automatic precision weapons for mid-to-long range engagements. All three feed Recon XP.
| Weapon | Price | Calibre | Weight | Unlock Level | RPM | Fire Mode |
|---|---|---|---|---|---|---|
SKS | $2,400 | 7.62x39mm | 3.85 kg | Recon Lvl 5 | 420 | Semi |
SVD | $4,800 | 7.62x54mm | 5.30 kg | Recon Lvl 12 | 480 | Semi |
![]() BMR-308 | $6,000 | .308 Win | 3.90 kg | Recon Lvl 30 | 450 | Semi |
6. WARDOGS Sniper Rifles
Sniping in WARDOGS can be harder than in other games. Bullets have real drop and travel time here, so you need to aim higher. Good snipers can also earn more by spotting enemies and holding long-range positions. All five sniper rifles feed Recon XP.
| Weapon | Price | Calibre | Weight | Unlock Level | RPM |
|---|---|---|---|---|---|
Scout Rifle TD | $1,100 | 5.56x45mm | 2.95 kg | None | 46 |
Mosin Nagant | $4,500 | 7.62x54mm | 4.10 kg | Recon Lvl 10 | 46 |
SV98 | $5,200 | 7.62x54mm | 5.80 kg | Recon Lvl 19 | 46 |
MK22 | $6,400 | .308 Win | 6.30 kg | Recon Lvl 25 | 46 |
AMR 50 | $8,800 | .50 Cal | 12.50 kg | Recon Lvl 35 | 41.5 |
7. WARDOGS Compound Bow Weapons
| Weapon | Price | Calibre | Weight | Unlock Level | RPM |
|---|---|---|---|---|---|
![]() Compound Bow | $800 | Broadhead Arrow | 1.30 kg | Recon Lvl 17 | 90 |
8. WARDOGS Pistols (Sidearms)
Sidearms in WARDOGS are your backup. They go in your secondary slot, and most players carry one because they are cheap. Unlike primary weapons, pistols unlock based on your Wardog level (your global account progression). Most of them still feed Infantry XP, though.
| Weapon | Price | Calibre | Unlock | RPM |
|---|---|---|---|---|
![]() GGX 17 | $200 | 9x19mm | Wardog Lvl 1 | 600 |
![]() Judge | $250 | .45 Colt | Wardog Lvl 18 | 200 |
![]() M1911 | $300 | .45 ACP | Wardog Lvl 40 | 430 |
![]() GGX 18 | $800 | 9x19mm | Wardog Lvl 70 | 1200 |
![]() Deagle | $900 | .50 AE | Wardog Lvl 90 | 267 |
9. WARDOGS Launcher Weapons
Launchers are mainly used to destroy vehicles in WARDOGS. Players can buy helicopters, tanks, and artillery during a match. If the enemy team gets one, your team will need a launcher to take it down. All launchers run on Support XP.
| Weapon | Price | Calibre | Weight | Unlock Level | RPM |
|---|---|---|---|---|---|
9K333 Verba | $800 | 72mm | 17.25 kg | Support Lvl 16 | — |
RPG-7 | $2,000 | 93mm | 6.30 kg | Support Lvl 5 | 100 |
MAAWS | $2,600 | 84mm | 7.00 kg | Support Lvl 20 | 100 |
MGL-40 | $6,000 | 40mm Grenades | 5.30 kg | Support Lvl 35 | 75 |
The complete roster of weapons in WARDOGS is a well-put-together list for a game that's still heading toward Early Access launch. From free starter rifles to an $8,800 anti-materiel cannon, there's a great range of options at every price point.
Just try to play and learn about the economy first, build your balance through teamwork, and then you can really understand how the weapon system works here.
FAQs
There are 34 weapons in the current build across nine categories. Bulkhead has confirmed the Early Access launch version will include 37 weapons total.
Yes. Weapons are purchased per life, and the money you spend on them is gone when you die. Cash carries across matches, so losses are permanent until you earn it back.
The Bushmaster M17S and three ARS are the confirmed free weapons, given as the faction recruit rifle.










