Update: We last added the latest Anime Expeditions units, along with their active and passive abilities, on August 31, 2026.
Units in Anime Expeditions are armies you use to crush enemies in various game modes. The game features a massive roster of units across different rarities, each with a unique element, archetype, and passives. They are based on anime characters, including Luffy, Sasuke, Dr. Stone, and Sung Jin-woo. You can get units by pulling from the banners available in the Summon menu. Here is a list of all Anime Expeditions units with their active and passive abilities below.
How to Get All Anime Expeditions Units

You can get units in Anime Expeditions by rolling on the banners. Go to Areas > Lobby > Summon to open the menu. Here are the details of available banners:
| Banner | Cost (Currency) | Drop Rates | Pity | Details |
|---|---|---|---|---|
| Beginner's Banner | - Single Summon: 1 Beginner's Ticket - Multi-Summon (10x): 10 Beginner's Tickets | - Rare: 84.9% - Epic: 10% - Legendary: 4.9% - Mythic: 0.2% | - Legendary Pity: 20 Summons - Mythic Pity: 50 Summons | - Refreshes every 30 minutes - Pull for release units and build your first team |
| Standard Banner | - Single Summon: 50 Gems - Multi-Summon (10x): 500 Gems | - Rare: 74.43% - Epic: 15.06% - Legendary: 10% - Mythic: 0.5% - Secret: 0.1% | - Legendary Pity: 20 Summons - Mythic Pity: 50 Summons - Secret Pity: 10,000 Summons | - Changes every hour, with a different Summon pool and featured units |
| Mini Banner | - Single Summon: 50 Gems - Multi-Summon (10x): 500 Gems | - Rare: 74.44% - Epic: 15.06% - Legendary: 10% - Mythic: 0.5% | - Legendary Pity: 20 Summons - Secret Pity: 400 Summons | - Changes every half an hour, with a different Summon pool and featured units |
I recommend completing the Beginner's Path mission and pulling on the Beginner's Banner as a new player. Then, you can start pulling on the Mini Banner with Gems. It's best to use the Mini Banner only for Secret Units. You will be able to pull for Secret Units only after reaching level 10.
Note that you can also get some units by completing game modes, story chapters, battlepass levels, and evolving the base form.
All Anime Expeditions Units With Active and Passive Abilities
Here is the list of all units in Anime Expeditions, their active and passive abilities, along with their archetypes and element:
Secret Units With Active and Passive
Here are the Secret-rarity Anime Expeditions units with active and passive abilities and other details:
| Units | Element | Archetype (Damage Type) | Active Ability | Passive | Placement Limit | How to Get |
|---|---|---|---|---|---|---|
![]() Lightning Rod (overcharged) | Storm | Magical | Stormseeker - Select a position within its range to attack with Storm Cloud | Storm Charge - Has a Voltage Meter, starting at 0 Activates when Stun is applied with Electricity - Increases Voltage Meter by 1 (Max: 60) - Every Voltage Meter increment buffs Electricity damage by 5% Thundercloud At 25 Voltage Meter - Unlocks Stormseeker - Summons Storm Cloud every 10 seconds within its range - Storm Cloud targets a random unit, dealing 25% of the unit's max damage within 5 range - Storm Cloud applies Electricity stacks if the unit attacks enemies without Electricity Tempest Discharge - Summons a Lightning Strike at 60 Voltage Meter stacks - Lightning Strike deals 100% of the unit's current damage, applying Electricity to all enemies within its range - Leaves Electric Residue on the ground, despawning after 8 seconds - Electric Residue keeps Electricity permanently active on enemies until they are within range or the residue despawns Molten Gold - Applies Golden to two enemies within its range - Golden stuns an enemy for 3 seconds and increases chain lightning hits from Electricity on two additional enemies | 3 | Evolves from Lightning Rod (obtain from Lightning Rod's portal) |
![]() Sovereign (Djinn) | Storm | Physical | - | Djinn Combination - Lightning Djinn becomes active if no boss is within its range - Only Nine Tail Fox becomes active when a boss is within its range Lightning Djinn - Each attack creates 5 chains, with each dealing 20% of the unit's current damage - Chains can bounce between enemies if there are fewer than 5 - All chains hit the same enemy if there's only one Nine Tailed Fox Djinn - Increases damage by 50% and applies Freeze - Auto-targets the boss - When Freeze wears off, applies 15% slow on enemies (can't stack) Djinn's Judgement - Summons a Lightning Strike every 7 seconds. It hits the strongest enemy within the unit's range - The strike deals 75% of the unit's damage. It chains between three enemies - Each chain deals 20% of the unit's current damage and applies Freeze | 3 | Evolves from Sovereign (obtain from Sovereign's Portal) |
| Prodigy (Rage) | Light | Physical | N/A | Hidden Potential On upgrade 3 - Transforms into Prodigy Transformation - Every 4 Regular attacks deal 25% of the unit's damage within its range On upgrade 5 - Unlocks Rage Unleashed Unyielding Spirit While attacking enemies with status effects - Regular attacks deal 10% additional damage per status effect (max: 100) When the enemies have the DOT status effect - Refreshes the duration - Changes the source to this unit - Can trigger only per DOT type per enemy | 3 | Evolve from Prodigy |
![]() Crow (Black Fire) | Dark | Magical | N/A | Crow's Illusion - Applies illusion for 12 seconds with regular attacks Broken Mind - It stores damage from enemies that are in the illusion state - When the illusion ends, it deals 25% damage in a small AoE (max: 2 range) Searing Flames - Black Fire damage shields every tick - Any enemy that comes within this unit's range with a shield gains a Black Fire stack | 3 | Evolve from Crow |
![]() Crow | Dark | Magical | N/A | Same as Crow (Black Fire) | 3 | 0.01% chance from the villain banner |
![]() Shadow (Divine) | Dark | Magical | Shadow Realm - Shadow Rewinds enemies within 50% of its range (Max use: 2) - Apply a 50% damage buff to Magical units (30 seconds) Divine Spirit - Summons Divine Spirit (can't die or despawn) - Stuns itself (15 seconds) - Divine Spirit deals 100% of the unit's current damage | Winged Spirit - Summons a Winged Spirit (circles within 50% of the unit's range) - Winged Spirit deals 50% of the unit's current damage every 8 seconds - Winged Spirit can also stun enemies Wolf Spirit - Summons a Wolf Spirit - Wolf Spirit can be upgraded independently | 2 | Evolve From Shadow |
![]() Shadow | Dark | Magical | N/A | Same as Shadow (Divine) | 2 | Standard Banner |
![]() 8th Sword (Berserk) | Neutral | Physical | N/A | Demonic Presence - Enemies receive 5% of the unit's damage every 1 second (must be within 40% range) Savage Rebound - Activates when stunned - Cleanses the Stun on itself - Launches a follow-up attack, Thunder Cut, dealing 100% damage - All follow-up attacks apply the Dismembered status effect Dismember's Rush - Launches a follow-up attack, Unrestrained Damage, to enemies with HP below 10% - Unrestrained Damage deals 100% of the current damage | 2 | Evolves from 8th Sword |
![]() 8th Sword | Neutral | Physical | N/A | Only has Demonic Presence and Savage Rebound passives | 2 | Act 3 of Spirit City Raid |
Also Read:
Exclusive Units With Active and Passive
Here are the Exclusive-rarity Anime Expeditions units with active and passive abilities and other details:
| Units | Element | Archetype (Damage Type) | Active Ability | Passive | Placement Limit | How to Get |
|---|---|---|---|---|---|---|
![]() Jester | Neutral | Physical | - | Swaps to a random weapon (Scythe, Rifle, and Mace) at the start of a wave or after 20 seconds Scythe - Releases a full AoE attack - Increases damage by 25% - Normal attacks release a slash in a cone, which travels beyond the unit's range Rifle - Continuously shoots in a Line for 3 seconds - Applies Bleed - Decreases SPA by 25% - Normal attack releases a Line AoE attack - Applies Bleed Mace - Spawns a clone that lasts 15 seconds - Clone rolls between Scythe and Rifle - Instantly rolls again, with Roll 3 having a 30-second cooldown Bored Jester Activates when the same weapon is rolled twice in a row - Reduces the Jester roll timer by 5 seconds - Increases the current weapon's damage by 25% - Can't roll the current weapon again | 2 | Battlepass |
![]() Kitsune | Flame | Magical | The Hero with a Thousand Faces - Sets Skill Points to maximum - Decreases SPA by 15% until Skill Points drop to 0 - All allies within range receive a 35% damage buff for 30 seconds | Red Herring - Has Skill Points that start at 0 - Gains 1 Skill Point on Regular Attacks Dreamdiver - Doesn't attack 2hen it has Skill Points. Instead, it applies effects to the strongest enemy - Decreases the enemy's SPA by 25% for 20 seconds - Increases attack speed by 25% for 20 seconds Monodrama - Has a Showtime Meter, starting at 0 - Executing Regular Attack or buffing a unit increases Showtime Meter by 20 (max: 100) - Unlocks The Hero with a Thousand Faces at max Showtime Meter | 3 | Kitsune Bingo |
| Cubert | Hydro | Magical | Cube Summon - Selects another unit on the map to summon a Cubert Cube - Decreases Cubert Meter by 1 - Once 2 Cubert Meters can be active at once per unit - Only 6 Cubert Meters can be active at once globally | Cube - Gains 1 ability charge every 10 seconds - Cubert Cubes deal 35% of the unit's current damage Cube Link - Attached Cubert Cubes increase damage by 5%, range by 3% - Bonuses can stack if the cubes are within range of each other Cube Overlord - Cubert Cubes have a meter, starting from 0 - Cubert Meter increases by 1 on attached unit's regular attack - At 3 meters, the Cubert Cube will explode, applying Stun and dealing 15% of the unit's current damage | 3 | Expeditions gamemode |
![]() Crimson (Brother) | Dark | Magical | Piercing Crimson - Fires Piercing Crimson at the desired place, marking enemies (10 seconds) - Enemies receive 75% of the unit's damage every 1 second - Can't attack when Piercing Crimson is active | Crimson Explosion - Regular attack applies the Crimson Mark - Enemies with the mark Crimson Explodes after 5 seconds, receiving 15% of the unit's current damage Crimson Pool - Leaves a Crimson Pool after Crimson Explosion (max: 3/lasts 6 seconds) - Enemies receive 10% of the unit's current damage upon walking on the Crimson Pool | 2 | Evolves from Crimson |
![]() Crimson | Dark | Magical | N/A | - Only has Crimson Explosion passive | 2 | Reach level 50 in Season 1 Battlepass |
![]() Toy Maker | Dark | Psychic | N/A | Build-a-toy - Summons Toy on all paths within its range instead of attacking - Toys have 100% of the unit's current damage as HP - Toys gain 15% movement speed (upgrade 2) - Toys deal 10% AoE damage of their max health upon dying (upgrade 4) - Summons a mutated Toy every fifth cycle. Its HP increases by 150% | 1 | Release Tournament |
![]() True Saint (Holy) | Light | Magical | Seize - Steals 20% damage from 3 stronger units within its range (60 seconds) | Predictive Calculation - Regular attacks apply the True Saint Mark (max 5 enemies) - Critical attacks remove the mark and deal 10% current damage to the marked enemies - Critical chance increases by 2% | 3 | Evolves from True Saint |
![]() True Saint | Light | Magical | N/A | Same as True Saint (Holy) | 3 | Reward on the 3rd day in the Release Calendar |
Mythic Units With Active and Passive
Here are the Mythic-rarity Anime Expeditions units with active and passive abilities and other details:
| Units | Element | Archetype | Active Ability | Passive | Placement Limit | How to Get |
|---|---|---|---|---|---|---|
![]() Sand (Alligator) | Ground Eruption - Desert Storm increases in size by 10% every second (max: 100%) - Re-triggering Ground Eruption before Desert Storm reaches 100% capacity slows down enemies by 65%. Also deals 125% of the unit's current damage - If Ground Eruption reaches 100% range, it stuns enemies within Ground Eruption for 5 seconds and deals 200% of the unit's current damage to all enemies in range | Desert Storm - Desert Storm appears in its location - Desert Storm increases in size by 5% every second (max: 100%) - Applies Sandstorm to enemies inside Desert Storm - Resets Desert Storm's size to 10% after being at max capacity for 10 seconds Golden Hook - The unit's Poison deals 20% increased damage per tick - Poison deals 100% increased damage per tick to enemies inside Desert Storm or Ground Eruption - Applies an extra stack of Poison when Desert Storm reaches 100% | 3 | Evolves from Sand (Summer Capsule reward) | ||
![]() Sharkfang (Abyssal) | Hydro | Physical | Tidal Wave - Summons 2 instances of Tidal Wave - Tidal Waves apply Rewind to enemies hit for 10 distance - Deals 50% of the unit's current damage | Waterfall - Summons Waterfall every 20 seconds - Enemies hit by Waterfall are slowed by 35% - Deals 15% of the unit's current damage Boiling Waters - Activates when Tidal and Waterfall despawn - Summons Vapor Cloud at the location for 5 seconds - Applies Burn on enemies inside Vapor Cloud - The Burn effect can stack - Deals 15% of the unit's current damage | 3 | Evolves from Sharkfang (obtain from Tidal Siege) |
![]() Water Mage (Scholar) | Hydro | Magical | Wall of Ice - Select a spot on the path to spawn $Icetrap - $Icetrap deals 100% of the unit's current damage - $Icetrap gains 20% HP per second (Max: 500%) | Frost Bind - Freezes the strongest enemy in range (for 10 hits or 5 seconds) Shatter - Hitting frozen enemies deals 10% of the unit's current damage - Applies 35% Slow after the Freeze expires - The three nearest enemies take 25% of the unit's current damage when an enemy with Freeze dies | 3 | Evolves from Water Mage (Summer Capsule reward) |
![]() Head Captain (Char) | Flame | Physical | North - Deals 200% of the unit's current damage to all enemies in range - Deals an additional 100% damage divided among all enemies in range | East - Applies Burn to enemies when they enter this unit's range - Applies an extra Burn stack that Pierces if the enemy has Shield while entering its range West - Burn can stack infinitely - Burn deals 5% more damage for each stack on enemies within its range (Max: 150%) South - Transforms the enemy into a Skeleton on Takedown (max: 3) - Every Skeleton acts as a Path Trap - The trap deals 25% of the unit's current damage to any enemy that touches it - Explodes and applies Burn to enemies within 3 range - Each Skeleton buffs this unit's damage by 5% | 3 | Evolves from Head Captain (Summer Capsule reward) |
![]() Rainman (Forecast) | Gale | Magical | Rain Cloud - Select a position within its range to summon Rain Cloud - Enemies within Rain Cloud receive 15% of the unit's damage every second | Heavy Rain - Has a Climate Meter that starts at 0 - Climate Meter increases by 5 with every Rain Cloud hit - Rain Cloud turns into Fog Storm at 100 Climate Meter Frog Storm - Decreases Climate Meter by 1 every second - Enemies stop moving for 5 seconds when they come within the unit's 5 range - Enemies convert into Poison Frog if they die inside Frog Storm - Frog Storm turns into Rain Cloud when Climate Meter drops to 0 Poison Frog - It spawns on the path - Poison Frog explodes, dealing 100% of the unit's current damage when an enemy walks over it. Also applies Poison in 3 range | 2 | Evolves from Rainman (Summer Capsule reward) |
| Vegetable (Prince) | Light | Magical | N/A | Prince's Pursuit - Enemies leaving this unit's range receive 10% of the current damage Royal Rivalry - Increases the unit's damage by 5% (max: 25%) for every regular attack unleashed by other units - Increases the unit's critical chance by 5% (max: 25%) for every critical attack from other units - Increases the unit's critical damage by 5% for every FUA from other units | 2 | Evolve from Vegetable (obtained from banners) |
| The Drink (Juicebox) | Hydro | Physical | Golden Ascension - Transforms into The Drink Transformation for 60 seconds - Reduces Precision Slash attacks required by 1 - Increases damage of Quick Assist FUA by 15% - Decreases SPA and RNG by 10% | Precision Slash - Inflicts enemies with The Drink Mark for 15 seconds - The Drink Mark increases all FUA's damage by 10% - Applies a Physical weakness at 10% Quick Assist - Activates when FUA happens in this unit's range - Unleashes a FUA at 150% of the unit's current damage - Applies Precision Slash Perfected Strike - Applying The Drink mark during The Drink Transformation makes the unit's all FUAs hit critically, dealing 15% increased critical damage | 3 | Evolves from The Drink (East Town Encounter Node in Expedition gamemode) |
| Carrot (Unleashed) | Gale | Physical | N/A | Battle Instinct - The next regular attack after four non-critical attacks will guarantee a critical hit Limitless Warrior - Has Fighting Spirit, starting at 0 - Critical attacks increase Fighting Spirit by 10 - Fighting Spirit increases by 20 if the unit receives debuffs - It transforms into Carrot Transformation when Fighting Spirit reaches 30 In Carrot Transformation form - Applies stagger to all enemies - Becomes immune to status effects - Damage increases by 5% - Crit Damage increases by 20% - Fighting Spirit decreases by 1 every second - Transforms into base form when Fighting Spirit reaches 0. | 3 | Evolve from Carrot (obtained by summoning from banners) |
| Bioinsect (Final Form) | Terra | Magical | N/A | Passive Absorption - Spawns Mecha 17 as an enemy boss after this unit gets 50 takedowns in imperfect form. Mecha 17 has 10000 HP. - Transforms into Semiperfect form after defeating Mecha 17 - Spawns Mecha 18 after getting 50 takedowns in semiperfect form. Mecha 18 has 20000 HP - Transforms from Semiperfect into Perfect form Genetic Code - Copies 50% base damage of the strongest unit within its range in imperfect form. Additionally, the strongest unit's range increases by 10% - It gains Bio Gel attack in Semiperfect form. Additionally, it unlocks the Genetic Duplication ability - Bio Gel slows enemies by 60% for 5 seconds. It also stuns enemies for 3 seconds on expiry. - Unlocks Bio Reset in Perfect form - When enemies with Bio Gel are taken down, the unit's range increases by 0.2% (max: 30%). Additionally, its AoE size increases by 0.4% (max: 20%). | 3 | Evolve from Bioinsect (obtained by summoning from the banners) |
![]() Dark Mage (Sovereign) | Hydro | Magical | N/A | Magic Cycle - Unit cycles between Ice and Lightning magic after 8 regular attacks. Ice damage deals Circle AoE (max range: 12). Lightning magic deals Cone AoE damage (size: 55) Lightning Orbs - Activates when it switches to Lightning damage - Summons an Arc of Lightning on its path - Enemies receive 25% of the unit's current damage every 1 second | 2 | Evolve from Dark Mage |
![]() Dark Mage | Hydro | Magical | N/A | N/A | 2 | 0.25% chance from the Villain Banner |
![]() Cursed Immortal (Black Sun) | Dark | Magical | N/A | Wandering Death - Doesn't deal or receive damage while passing through enemies. Every enemy within its aura receives damage every tick Reckless Control - Has a Black Magic Meter, which starts at 0. - Enters the Caring State when Black Magic increases and the Cold State when it decreases - Caring State increases Black Magic meter by 5 for every second this unit walks. It deals 50% damage within 50% of its range - Cold State decreases Black Magic meter by 2 every second it walks. It deals 125% damage within 25% of its range State of Critical Mass - Changing state increases the unit's Critical Chance by 5% (max: 30%) | 3 | Evolve from Cursed Immortal |
![]() Cursed Immortal | Dark | Magical | N/A | Has Wandering Death and Reckless Control passives | 3 | 0.25% chance from the Villain Banner |
![]() Razorjaw (Hunter) | Neutral | Dark | Endless Slasher - Teleports to the base and begins slashing down the entire path - Every slash increases the damage by 10% - Hitting enemy bases causes it to return to the original position (Cooldown: 60 seconds) | Roar - Unleashes a full AoE Roar attack dealing 35% of the current damage - Applies Stagger to enemies for 1 second - Gains 1% Critical Chance for every enemy hit (max: 25%) | 3 | Evolve from Razorjaw |
![]() Razorjaw | Neutral | Dark | N/A | Has the same passive as Razorjaw (Hunter) | 3 | 0.25% chance from the Villain banner |
![]() Cursed Student (True Love) | Dark | Physical | N/A | Cursed Mimicry - Activates every 3 regular attacks - Copies an attack of the closest enemy and launches it as a follow-up attack - The follow-up attack deals 100% of the unit's damage (with 40% of the unit's damage it copied from) - The damage of the unit whose attack it copied increases by 20% for new attacks Spirit Bats - Activates when the Bleed stack on enemies within its range reaches 20 - Summons a Bat Spirit (max: 3) - Bat Spirits deal 15% of the unit's current damage per attack - Bat Spirits despawn after 3 attacks | 3 | Evolves from the Cursed Student |
![]() Cursed Student | Dark | Physical | N/A | Only has Cursed Mimicry passive | 3 | Standard and Mini banners |
![]() Elf Mage (Unleashed) | Storm | Magical | N/A | Arcane Magic - Regular attacks grant 1 Arcane Charge (max: 7) - Resets after maximum capacity Overcharge - Increases Arcane Spells' damage by 5% (max: 5 times) Arcane Spells - Considered as follow-up attacks - Casts Old Magic at 3 charges, dealing Line AoE damage equal to 100% of the unit's current damage - Casts Eruption at 5 charges, dealing Circle AoE equal to 100% of the unit's current damage - Casts Storm at 7 charges, dealing Full AoE damage equal to 100% of the unit's current damage | 3 | Evolves from Elf Mage |
![]() Elf Mage | Storm | Magical | N/A | Same as Elf Mage (Unleashed) | 3 | Standard and Mini banners |
![]() Flame Emperor (Reincarnate) | Flame | Magical | Wall of Fire - Summons a wall of fire on any path within its range - Enemies passing through the wall receive the Burn status effect | Wildfire - Triggers when the Burn status effect is active - Spreads to three enemies that don't have the Burn status effect | 5 | Evolves from Flame Emperor |
![]() Flame Emperor | Flame | Magical | N/A | Same as Flame Emperor (Reincarnate) | 5 | Standard and Mini banners |
![]() Hollow (Blaze) | Flame | Physical | N/A | Radial Flames - Activates when enemies with the Burn status effect stop ticking - Converts 1 Burn stack into Austere Flames, dealing 65% of the unit's current damage Attack Flames - Triggers upon attacking enemies with the Burn status effect - Converts 1 Burn stack into Austere Flame, dealing 65% of the unit's current damage | 3 | Evolves from Hollow |
![]() Hollow | Flame | Physical | N/A | Only has Radial Flames | 3 | Standard and Mini banners |
![]() Lady Giant (Envy) | Terra | Physical | Size Control Giant - Alters her size into Giant Form (25 seconds) - Damage increases by 125% - SPA increases by 25% - Range increases by 50% | Stone Wall - Summons a Stone Wall every 15 seconds (max: 2) - Base Form: Wall has 75% HP of the unit's current damage - Giant Form: Wall has 50 HP of the unit's current damage Rock Storm - Using regular attacks grants 1 Rock Chunk - Launches a follow-up attack, throwing rocks at the closest enemies upon reaching 4 Rock Chunk stacks - Base Form: Deals 100% damage of the unit's current damage - Giant Form: Deals 125% damage of the unit's current damage | 4 | Evolves from Lady Giant |
![]() Lady Giant | Terra | Physical | N/A | Only has Stone Wall passive | 4 | Standard and Mini banners |
![]() Puppet (Telekinetic) | Light | Psychic | Complete Control - Rewinds all enemies in range (2 seconds) | Marionette's Gaze - Inflicts Puppet Mark on the strongest enemy every 15 seconds - Marked enemies receive 20% increased damage Puppet Creation - Triggers when an enemy with Puppet Mark dies - Summons a Doll in front of the killed enemy - Dolls have 150% HP of the unit's current damage | 2 | Evolves from Puppet |
![]() Puppet | Light | Psychic | N/A | Only has Marionette's Gaze passive | 2 | Standard and Mini banners |
![]() Salmon Sorcerer (Grade 1) | Gale | Magical | N/A | Crumble Away - Applies 20% slow on all upgrades Plummet - Applies stagger for 2 seconds when an enemy comes within 50% of its range | 3 | Evolves from Salmon Sorcerer |
![]() Salmon Sorcerer | Gale | Magical | N/A | Only has Crumble Away passive | 3 | Standard and Mini banners |
![]() Reaper (Released) | Light | Physical | Mirage Step - Can relocate anywhere within its range - Creates a Mirage Clone during relocation, with 50% of the unit's base damage | Critical Tempo - Launching critical attacks decreases SPA by 5% for 20 seconds ( max: 15%) Adaptation - Gains permanent buffs for attacking different enemy types. Each unique enemy type increases damage by 5% and critical chance by 5%. Mirage Swap - Triggers when stunned in the presence of a Mirage Clone - Cleanses the Stun and swaps places with the clone | 3 | Evolves from Reaper (Legendary unit) |
![]() String Demon (Awakened) | Neutral | Magical | N/A | Cocoon of Damage - Every 6 regular attacks, Cocoons the enemies hit - Enemies get stunned for 10 hits or 5 seconds - If the cocoon breaks after 10 hits, it deals 100% damage of the unit's current damage - Cocoon despawns if not broken before 5 seconds String Sync - When the unit within its range attacks, it attaches a string to the nearest unit - Units with string launch a follow-up attack, dealing 100% of the unit's current damage, breaking the string - Strings can be reapplied only after 15 seconds when it breaks | 3 | Evolves from String Demon |
![]() String Demon | Neutral | Magical | N/A | Only has Cocoon of Damage passive | 3 | Standard and Mini banners |
Legendary Units With Active and Passive
| Units | Element | Archetype (Damage Type) | Active Ability | Passive | Placement Limit | How to Get |
|---|---|---|---|---|---|---|
![]() Forbidden Teacher | N/A | Magical | N/A | Teacher Blessing - Apply damage buff to Magical units within range (increases by 5% on each upgrade) | 4 | Standard and Mini banners |
![]() Greed | Dark | Physcial | N/A | Fox Hunt - Deals 20% more damage to bosses | 3 | Standard and Mini banners |
![]() Ice Queen | Hydro | Magical | N/A | Soul Rend - Deals 20% more damage to enemies with HP below 20% | 4 | Standard and Mini banners |
![]() Ramen Guy | Farm | Physical | N/A | Capital Lock - Selling it recovers 10% of its total cost Donburi - Increases Yen earnings from kills by 50% | 1 | Standard and Mini banners |
![]() Scissor | Terra | Physical | N/A | Stacking Cuts - Increases damage by 5% (max: 20%) when attacking the same enemy consecutively | 3 | Standard and Mini banners |
![]() Reaper | Light | Physical | N/A | Only has the Adaptation passive from its evolved form, Reaper (Released) | 3 | Act 2, Spirit Raid City |
![]() The Hero | N/A | Physical | N/A | Hero Blessing - Increases damage of all Physical units within range by 5% on each upgrade | 4 | Standard and Mini banners |
![]() Water Princess | Hydro | Magical | N/A | Sea Dragon Shield - Grants a shield to the nearest unit - Receiving a debuff or attacks destroys the Shield - Shield regenerates after 15 seconds | 3 | Standard and Mini banners |
Epic Units
Only one Epic unit, Ice Mage, has a passive ability. Here are the details of all Epic-rarity units:
| Units | Element | Archetype (Damage Type) | Active Ability | Passive | Placement Limit | How to Get |
|---|---|---|---|---|---|---|
![]() Bounty Hunter | Neutral | Physical | N/A | N/A | 3 | Standard and Mini banners |
![]() Crops Captain | Neutral | Physical | N/A | N/A | 3 | Standard and Mini banners |
![]() Demon Cyborg | Flame | Physical | N/A | N/A | 3 | Standard and Mini banners |
![]() Ice Mage | Hydro | Magical | N/A | N/A - Can apply the Slow status effect on enemies (5-second cooldown) | 4 | Standard and Mini banners |
![]() Nen Hunter | Flame | Physical | N/A | N/A | 3 | Standard and Mini banners |
![]() Stone Alchemist | Farm | Physical | N/A | N/A | 3 | Standard and Mini banners |
Rare Units
Rare units don't possess any active and passive abilities:
| Units | Element | Archetype (Damage Type) | Active Ability | Passive | Placement Limit | How to Get |
|---|---|---|---|---|---|---|
![]() Curly Brow | Flame | Physical | N/A | N/A | 4 | Standard and Mini banners |
![]() Kid Assassin | Storm | Magical | N/A | N/A | 4 | Standard and Mini banners |
![]() Reishi Archer | Light | Magical | N/A | N/A | 4 | Standard and Mini banners |
![]() Rubber Boy | Flame | Physical | N/A | N/A | 4 | Standard and Mini banners |
![]() Carrot | Gale | Physical | N/A | N/A | 4 | Standard and Mini banners |
![]() Thunder Shinobi | Storm | Magical | N/A | N/A | 4 | Standard and Mini banners |
That concludes our list of Anime Expeditions units and their active and passive abilities. Check out our Anime Expeditions wiki for more game-related guides.
FAQs
There are over 50 units as of the game's release.
Units belong to one of these rarities: Rare, Epic, Legendary, Mythic, Exclusive, and Secret.
Yes, you can evolve a few units using the required in-game items. The evolved units may receive additional passives and active abilities, among other upgrades.















































