Update: We last added the latest Anime Expeditions units, along with their active and passive abilities, on August 31, 2026.

Units in Anime Expeditions are armies you use to crush enemies in various game modes. The game features a massive roster of units across different rarities, each with a unique element, archetype, and passives. They are based on anime characters, including Luffy, Sasuke, Dr. Stone, and Sung Jin-woo. You can get units by pulling from the banners available in the Summon menu. Here is a list of all Anime Expeditions units with their active and passive abilities below.

How to Get All Anime Expeditions Units

How to Get All Anime Expeditions Units

You can get units in Anime Expeditions by rolling on the banners. Go to Areas > Lobby > Summon to open the menu. Here are the details of available banners:

BannerCost (Currency)Drop RatesPityDetails
Beginner's Banner- Single Summon: 1 Beginner's Ticket
- Multi-Summon (10x): 10 Beginner's Tickets
- Rare: 84.9%
- Epic: 10%
- Legendary: 4.9%
- Mythic: 0.2%
- Legendary Pity: 20 Summons
- Mythic Pity: 50 Summons
- Refreshes every 30 minutes
- Pull for release units and build your first team
Standard Banner- Single Summon: 50 Gems
- Multi-Summon (10x): 500 Gems
- Rare: 74.43%
- Epic: 15.06%
- Legendary: 10%
- Mythic: 0.5%
- Secret: 0.1%
- Legendary Pity: 20 Summons
- Mythic Pity: 50 Summons
- Secret Pity: 10,000 Summons
- Changes every hour, with a different Summon pool and featured units
Mini Banner- Single Summon: 50 Gems
- Multi-Summon (10x): 500 Gems
- Rare: 74.44%
- Epic: 15.06%
- Legendary: 10%
- Mythic: 0.5%
- Legendary Pity: 20 Summons
- Secret Pity: 400 Summons
- Changes every half an hour, with a different Summon pool and featured units

I recommend completing the Beginner's Path mission and pulling on the Beginner's Banner as a new player. Then, you can start pulling on the Mini Banner with Gems. It's best to use the Mini Banner only for Secret Units. You will be able to pull for Secret Units only after reaching level 10.

Note that you can also get some units by completing game modes, story chapters, battlepass levels, and evolving the base form.

All Anime Expeditions Units With Active and Passive Abilities

Here is the list of all units in Anime Expeditions, their active and passive abilities, along with their archetypes and element:

Secret Units With Active and Passive

Here are the Secret-rarity Anime Expeditions units with active and passive abilities and other details:

UnitsElementArchetype (Damage Type)Active AbilityPassivePlacement LimitHow to Get
Lightning God (Overcharged)
Lightning Rod (overcharged)
StormMagicalStormseeker
- Select a position within its range to attack with Storm Cloud
Storm Charge
- Has a Voltage Meter, starting at 0
Activates when Stun is applied with Electricity
- Increases Voltage Meter by 1 (Max: 60)
- Every Voltage Meter increment buffs Electricity damage by 5%

Thundercloud
At 25 Voltage Meter
- Unlocks Stormseeker
- Summons Storm Cloud every 10 seconds within its range
- Storm Cloud targets a random unit, dealing 25% of the unit's max damage within 5 range
- Storm Cloud applies Electricity stacks if the unit attacks enemies without Electricity

Tempest Discharge
- Summons a Lightning Strike at 60 Voltage Meter stacks
- Lightning Strike deals 100% of the unit's current damage, applying Electricity to all enemies within its range
- Leaves Electric Residue on the ground, despawning after 8 seconds
- Electric Residue keeps Electricity permanently active on enemies until they are within range or the residue despawns

Molten Gold
- Applies Golden to two enemies within its range
- Golden stuns an enemy for 3 seconds and increases chain lightning hits from Electricity on two additional enemies
3Evolves from Lightning Rod (obtain from Lightning Rod's portal)
Sovereign (Djinn)
Sovereign (Djinn)
StormPhysical-Djinn Combination
- Lightning Djinn becomes active if no boss is within its range
- Only Nine Tail Fox becomes active when a boss is within its range

Lightning Djinn
- Each attack creates 5 chains, with each dealing 20% of the unit's current damage
- Chains can bounce between enemies if there are fewer than 5
- All chains hit the same enemy if there's only one

Nine Tailed Fox Djinn
- Increases damage by 50% and applies Freeze
- Auto-targets the boss
- When Freeze wears off, applies 15% slow on enemies (can't stack)

Djinn's Judgement
- Summons a Lightning Strike every 7 seconds. It hits the strongest enemy within the unit's range
- The strike deals 75% of the unit's damage. It chains between three enemies
- Each chain deals 20% of the unit's current damage and applies Freeze
3Evolves from Sovereign (obtain from Sovereign's Portal)
Prodigy (Rage)LightPhysicalN/AHidden Potential

On upgrade 3
- Transforms into Prodigy Transformation
- Every 4 Regular attacks deal 25% of the unit's damage within its range

On upgrade 5
- Unlocks Rage Unleashed

Unyielding Spirit

While attacking enemies with status effects
- Regular attacks deal 10% additional damage per status effect (max: 100)

When the enemies have the DOT status effect
- Refreshes the duration
- Changes the source to this unit
- Can trigger only per DOT type per enemy
3Evolve from Prodigy
Crow (Black Fire)
Crow (Black Fire)
DarkMagicalN/ACrow's Illusion
- Applies illusion for 12 seconds with regular attacks

Broken Mind
- It stores damage from enemies that are in the illusion state
- When the illusion ends, it deals 25% damage in a small AoE (max: 2 range)

Searing Flames
- Black Fire damage shields every tick
- Any enemy that comes within this unit's range with a shield gains a Black Fire stack
3Evolve from Crow
Crow (Black Fire)
Crow
DarkMagicalN/ASame as Crow (Black Fire)30.01% chance from the villain banner
Shadow (Divine)
Shadow (Divine)
DarkMagicalShadow Realm
- Shadow Rewinds enemies within 50% of its range (Max use: 2)
- Apply a 50% damage buff to Magical units (30 seconds)

Divine Spirit
- Summons Divine Spirit (can't die or despawn)
- Stuns itself (15 seconds)
- Divine Spirit deals 100% of the unit's current damage
Winged Spirit
- Summons a Winged Spirit (circles within 50% of the unit's range)
- Winged Spirit deals 50% of the unit's current damage every 8 seconds
- Winged Spirit can also stun enemies

Wolf Spirit
- Summons a Wolf Spirit
- Wolf Spirit can be upgraded independently
2Evolve From Shadow
Shadow (Divine)
Shadow
DarkMagicalN/ASame as Shadow (Divine)2Standard Banner
8th Sword (Berserk) Anime Expeditions units
8th Sword (Berserk)
NeutralPhysicalN/ADemonic Presence
- Enemies receive 5% of the unit's damage every 1 second (must be within 40% range)

Savage Rebound
- Activates when stunned
- Cleanses the Stun on itself
- Launches a follow-up attack, Thunder Cut, dealing 100% damage
- All follow-up attacks apply the Dismembered status effect

Dismember's Rush
- Launches a follow-up attack, Unrestrained Damage, to enemies with HP below 10%
- Unrestrained Damage deals 100% of the current damage
2Evolves from 8th Sword
8th Sword (Berserk) Anime Expeditions units
8th Sword
NeutralPhysicalN/AOnly has Demonic Presence and Savage Rebound passives2Act 3 of Spirit City Raid

Also Read:

Exclusive Units With Active and Passive

Here are the Exclusive-rarity Anime Expeditions units with active and passive abilities and other details:

UnitsElementArchetype (Damage Type)Active AbilityPassivePlacement LimitHow to Get
Jester
Jester
NeutralPhysical-Swaps to a random weapon (Scythe, Rifle, and Mace) at the start of a wave or after 20 seconds

Scythe
- Releases a full AoE attack
- Increases damage by 25%
- Normal attacks release a slash in a cone, which travels beyond the unit's range

Rifle
- Continuously shoots in a Line for 3 seconds
- Applies Bleed
- Decreases SPA by 25%
- Normal attack releases a Line AoE attack
- Applies Bleed

Mace
- Spawns a clone that lasts 15 seconds
- Clone rolls between Scythe and Rifle
- Instantly rolls again, with Roll 3 having a 30-second cooldown

Bored Jester
Activates when the same weapon is rolled twice in a row

- Reduces the Jester roll timer by 5 seconds
- Increases the current weapon's damage by 25%
- Can't roll the current weapon again
2Battlepass
Kitsune1
Kitsune
FlameMagicalThe Hero with a Thousand Faces
- Sets Skill Points to maximum
- Decreases SPA by 15% until Skill Points drop to 0
- All allies within range receive a 35% damage buff for 30 seconds
Red Herring
- Has Skill Points that start at 0
- Gains 1 Skill Point on Regular Attacks

Dreamdiver
- Doesn't attack 2hen it has Skill Points. Instead, it applies effects to the strongest enemy
- Decreases the enemy's SPA by 25% for 20 seconds
- Increases attack speed by 25% for 20 seconds

Monodrama
- Has a Showtime Meter, starting at 0
- Executing Regular Attack or buffing a unit increases Showtime Meter by 20 (max: 100)
- Unlocks The Hero with a Thousand Faces at max Showtime Meter
3Kitsune Bingo
CubertHydroMagicalCube Summon
- Selects another unit on the map to summon a Cubert Cube
- Decreases Cubert Meter by 1
- Once 2 Cubert Meters can be active at once per unit
- Only 6 Cubert Meters can be active at once globally
Cube
- Gains 1 ability charge every 10 seconds
- Cubert Cubes deal 35% of the unit's current damage

Cube Link
- Attached Cubert Cubes increase damage by 5%, range by 3%
- Bonuses can stack if the cubes are within range of each other

Cube Overlord
- Cubert Cubes have a meter, starting from 0
- Cubert Meter increases by 1 on attached unit's regular attack
- At 3 meters, the Cubert Cube will explode, applying Stun and dealing 15% of the unit's current damage
3Expeditions gamemode
Crimson Brother Anime Expeditions Units
Crimson (Brother)
DarkMagicalPiercing Crimson
- Fires Piercing Crimson at the desired place, marking enemies (10 seconds)
- Enemies receive 75% of the unit's damage every 1 second
- Can't attack when Piercing Crimson is active
Crimson Explosion
- Regular attack applies the Crimson Mark
- Enemies with the mark Crimson Explodes after 5 seconds, receiving 15% of the unit's current damage

Crimson Pool
- Leaves a Crimson Pool after Crimson Explosion (max: 3/lasts 6 seconds)
- Enemies receive 10% of the unit's current damage upon walking on the Crimson Pool
2Evolves from Crimson
Crimson Brother Anime Expeditions Units
Crimson
DarkMagicalN/A- Only has Crimson Explosion passive2Reach level 50 in Season 1 Battlepass
Toy Maker
Toy Maker
DarkPsychicN/ABuild-a-toy
- Summons Toy on all paths within its range instead of attacking
- Toys have 100% of the unit's current damage as HP
- Toys gain 15% movement speed (upgrade 2)
- Toys deal 10% AoE damage of their max health upon dying (upgrade 4)
- Summons a mutated Toy every fifth cycle. Its HP increases by 150%
1Release Tournament
True Saint (Holy)
True Saint (Holy)
LightMagicalSeize
- Steals 20% damage from 3 stronger units within its range (60 seconds)
Predictive Calculation
- Regular attacks apply the True Saint Mark (max 5 enemies)
- Critical attacks remove the mark and deal 10% current damage to the marked enemies
- Critical chance increases by 2%
3Evolves from True Saint
True Saint (Holy)
True Saint
LightMagicalN/ASame as True Saint (Holy)3Reward on the 3rd day in the Release Calendar

Mythic Units With Active and Passive

Here are the Mythic-rarity Anime Expeditions units with active and passive abilities and other details:

UnitsElementArchetypeActive AbilityPassivePlacement LimitHow to Get
Sand (Alligator)
Sand (Alligator)
Ground Eruption

- Desert Storm increases in size by 10% every second (max: 100%)
- Re-triggering Ground Eruption before Desert Storm reaches 100% capacity slows down enemies by 65%. Also deals 125% of the unit's current damage
- If Ground Eruption reaches 100% range, it stuns enemies within Ground Eruption for 5 seconds and deals 200% of the unit's current damage to all enemies in range
Desert Storm
- Desert Storm appears in its location
- Desert Storm increases in size by 5% every second (max: 100%)
- Applies Sandstorm to enemies inside Desert Storm
- Resets Desert Storm's size to 10% after being at max capacity for 10 seconds

Golden Hook
- The unit's Poison deals 20% increased damage per tick
- Poison deals 100% increased damage per tick to enemies inside Desert Storm or Ground Eruption
- Applies an extra stack of Poison when Desert Storm reaches 100%
3Evolves from Sand (Summer Capsule reward)
Sharkfang
Sharkfang (Abyssal)
HydroPhysicalTidal Wave
- Summons 2 instances of Tidal Wave
- Tidal Waves apply Rewind to enemies hit for 10 distance
- Deals 50% of the unit's current damage
Waterfall
- Summons Waterfall every 20 seconds
- Enemies hit by Waterfall are slowed by 35%
- Deals 15% of the unit's current damage

Boiling Waters
- Activates when Tidal and Waterfall despawn
- Summons Vapor Cloud at the location for 5 seconds
- Applies Burn on enemies inside Vapor Cloud
- The Burn effect can stack
- Deals 15% of the unit's current damage
3Evolves from Sharkfang (obtain from Tidal Siege)
Water Mage (Scholar)
Water Mage (Scholar)
HydroMagicalWall of Ice
- Select a spot on the path to spawn $Icetrap
- $Icetrap deals 100% of the unit's current damage
- $Icetrap gains 20% HP per second (Max: 500%)
Frost Bind
- Freezes the strongest enemy in range (for 10 hits or 5 seconds)

Shatter
- Hitting frozen enemies deals 10% of the unit's current damage
- Applies 35% Slow after the Freeze expires
- The three nearest enemies take 25% of the unit's current damage when an enemy with Freeze dies
3Evolves from Water Mage (Summer Capsule reward)
Head Captain (Char)
Head Captain (Char)
FlamePhysicalNorth
- Deals 200% of the unit's current damage to all enemies in range
- Deals an additional 100% damage divided among all enemies in range
East
- Applies Burn to enemies when they enter this unit's range
- Applies an extra Burn stack that Pierces if the enemy has Shield while entering its range

West
- Burn can stack infinitely
- Burn deals 5% more damage for each stack on enemies within its range (Max: 150%)

South
- Transforms the enemy into a Skeleton on Takedown (max: 3)
- Every Skeleton acts as a Path Trap
- The trap deals 25% of the unit's current damage to any enemy that touches it
- Explodes and applies Burn to enemies within 3 range
- Each Skeleton buffs this unit's damage by 5%
3Evolves from Head Captain (Summer Capsule reward)
Rainman Forecast
Rainman (Forecast)
GaleMagicalRain Cloud
- Select a position within its range to summon Rain Cloud
- Enemies within Rain Cloud receive 15% of the unit's damage every second
Heavy Rain
- Has a Climate Meter that starts at 0
- Climate Meter increases by 5 with every Rain Cloud hit
- Rain Cloud turns into Fog Storm at 100 Climate Meter

Frog Storm
- Decreases Climate Meter by 1 every second
- Enemies stop moving for 5 seconds when they come within the unit's 5 range
- Enemies convert into Poison Frog if they die inside Frog Storm
- Frog Storm turns into Rain Cloud when Climate Meter drops to 0

Poison Frog
- It spawns on the path
- Poison Frog explodes, dealing 100% of the unit's current damage when an enemy walks over it. Also applies Poison in 3 range
2Evolves from Rainman (Summer Capsule reward)
Vegetable (Prince)LightMagicalN/APrince's Pursuit
- Enemies leaving this unit's range receive 10% of the current damage

Royal Rivalry
- Increases the unit's damage by 5% (max: 25%) for every regular attack unleashed by other units
- Increases the unit's critical chance by 5% (max: 25%) for every critical attack from other units
- Increases the unit's critical damage by 5% for every FUA from other units
2Evolve from Vegetable (obtained from banners)
The Drink (Juicebox)HydroPhysicalGolden Ascension
- Transforms into The Drink Transformation for 60 seconds
- Reduces Precision Slash attacks required by 1
- Increases damage of Quick Assist FUA by 15%
- Decreases SPA and RNG by 10%
Precision Slash
- Inflicts enemies with The Drink Mark for 15 seconds
- The Drink Mark increases all FUA's damage by 10%
- Applies a Physical weakness at 10%

Quick Assist
- Activates when FUA happens in this unit's range
- Unleashes a FUA at 150% of the unit's current damage
- Applies Precision Slash

Perfected Strike
- Applying The Drink mark during The Drink Transformation makes the unit's all FUAs hit critically, dealing 15% increased critical damage
3Evolves from The Drink (East Town Encounter Node in Expedition gamemode)
Carrot (Unleashed)GalePhysicalN/ABattle Instinct
- The next regular attack after four non-critical attacks will guarantee a critical hit

Limitless Warrior
- Has Fighting Spirit, starting at 0
- Critical attacks increase Fighting Spirit by 10
- Fighting Spirit increases by 20 if the unit receives debuffs
- It transforms into Carrot Transformation when Fighting Spirit reaches 30

In Carrot Transformation form
- Applies stagger to all enemies
- Becomes immune to status effects
- Damage increases by 5%
- Crit Damage increases by 20%
- Fighting Spirit decreases by 1 every second
- Transforms into base form when Fighting Spirit reaches 0.
3Evolve from Carrot (obtained by summoning from banners)
Bioinsect (Final Form)TerraMagicalN/APassive Absorption
- Spawns Mecha 17 as an enemy boss after this unit gets 50 takedowns in imperfect form. Mecha 17 has 10000 HP.
- Transforms into Semiperfect form after defeating Mecha 17
- Spawns Mecha 18 after getting 50 takedowns in semiperfect form. Mecha 18 has 20000 HP
- Transforms from Semiperfect into Perfect form

Genetic Code
- Copies 50% base damage of the strongest unit within its range in imperfect form. Additionally, the strongest unit's range increases by 10%
- It gains Bio Gel attack in Semiperfect form. Additionally, it unlocks the Genetic Duplication ability
- Bio Gel slows enemies by 60% for 5 seconds. It also stuns enemies for 3 seconds on expiry.
- Unlocks Bio Reset in Perfect form
- When enemies with Bio Gel are taken down, the unit's range increases by 0.2% (max: 30%). Additionally, its AoE size increases by 0.4% (max: 20%).
3Evolve from Bioinsect (obtained by summoning from the banners)
Dark Mage Sovereign
Dark Mage (Sovereign)
HydroMagicalN/AMagic Cycle
- Unit cycles between Ice and Lightning magic after 8 regular attacks. Ice damage deals Circle AoE (max range: 12). Lightning magic deals Cone AoE damage (size: 55)

Lightning Orbs
- Activates when it switches to Lightning damage
- Summons an Arc of Lightning on its path
- Enemies receive 25% of the unit's current damage every 1 second
2Evolve from Dark Mage
Dark Mage Sovereign
Dark Mage
HydroMagicalN/AN/A20.25% chance from the Villain Banner
Cursed immortal
Cursed Immortal (Black Sun)
DarkMagicalN/AWandering Death
- Doesn't deal or receive damage while passing through enemies. Every enemy within its aura receives damage every tick

Reckless Control
- Has a Black Magic Meter, which starts at 0.
- Enters the Caring State when Black Magic increases and the Cold State when it decreases
- Caring State increases Black Magic meter by 5 for every second this unit walks. It deals 50% damage within 50% of its range
- Cold State decreases Black Magic meter by 2 every second it walks. It deals 125% damage within 25% of its range

State of Critical Mass
- Changing state increases the unit's Critical Chance by 5% (max: 30%)
3Evolve from Cursed Immortal
Cursed immortal
Cursed Immortal
DarkMagicalN/AHas Wandering Death and Reckless Control passives30.25% chance from the Villain Banner
Razorjaw
Razorjaw (Hunter)
NeutralDarkEndless Slasher
- Teleports to the base and begins slashing down the entire path
- Every slash increases the damage by 10%
- Hitting enemy bases causes it to return to the original position
(Cooldown: 60 seconds)
Roar
- Unleashes a full AoE Roar attack dealing 35% of the current damage
- Applies Stagger to enemies for 1 second
- Gains 1% Critical Chance for every enemy hit (max: 25%)
3Evolve from Razorjaw
Razorjaw
Razorjaw
NeutralDarkN/AHas the same passive as Razorjaw (Hunter)30.25% chance from the Villain banner
Cursed Student
Cursed Student (True Love)
DarkPhysicalN/ACursed Mimicry
- Activates every 3 regular attacks
- Copies an attack of the closest enemy and launches it as a follow-up attack
- The follow-up attack deals 100% of the unit's damage (with 40% of the unit's damage it copied from)
- The damage of the unit whose attack it copied increases by 20% for new attacks

Spirit Bats
- Activates when the Bleed stack on enemies within its range reaches 20
- Summons a Bat Spirit (max: 3)
- Bat Spirits deal 15% of the unit's current damage per attack
- Bat Spirits despawn after 3 attacks
3Evolves from the Cursed Student
Cursed Student
Cursed Student
DarkPhysicalN/AOnly has Cursed Mimicry passive3Standard and Mini banners
Elf Mage (unleashed)
Elf Mage (Unleashed)
StormMagicalN/AArcane Magic
- Regular attacks grant 1 Arcane Charge (max: 7)
- Resets after maximum capacity

Overcharge
- Increases Arcane Spells' damage by 5% (max: 5 times)

Arcane Spells
- Considered as follow-up attacks
- Casts Old Magic at 3 charges, dealing Line AoE damage equal to 100% of the unit's current damage
- Casts Eruption at 5 charges, dealing Circle AoE equal to 100% of the unit's current damage
- Casts Storm at 7 charges, dealing Full AoE damage equal to 100% of the unit's current damage
3Evolves from Elf Mage
Elf Mage (unleashed)
Elf Mage
StormMagicalN/ASame as Elf Mage (Unleashed)3Standard and Mini banners
flame emperor (reincarnate)
Flame Emperor (Reincarnate)
FlameMagicalWall of Fire
- Summons a wall of fire on any path within its range
- Enemies passing through the wall receive the Burn status effect
Wildfire
- Triggers when the Burn status effect is active
- Spreads to three enemies that don't have the Burn status effect
5Evolves from Flame Emperor
Flame Emperor
Flame Emperor
FlameMagicalN/ASame as Flame Emperor (Reincarnate)5Standard and Mini banners
Hollow Blaze
Hollow (Blaze)
FlamePhysicalN/ARadial Flames
- Activates when enemies with the Burn status effect stop ticking
- Converts 1 Burn stack into Austere Flames, dealing 65% of the unit's current damage

Attack Flames
- Triggers upon attacking enemies with the Burn status effect
- Converts 1 Burn stack into Austere Flame, dealing 65% of the unit's current damage
3Evolves from Hollow
Hollow Blaze
Hollow
FlamePhysicalN/AOnly has Radial Flames3Standard and Mini banners
Lady Giant (Envy)
Lady Giant (Envy)
TerraPhysicalSize Control Giant
- Alters her size into Giant Form (25 seconds)
- Damage increases by 125%
- SPA increases by 25%
- Range increases by 50%
Stone Wall
- Summons a Stone Wall every 15 seconds (max: 2)
- Base Form: Wall has 75% HP of the unit's current damage
- Giant Form: Wall has 50 HP of the unit's current damage

Rock Storm
- Using regular attacks grants 1 Rock Chunk
- Launches a follow-up attack, throwing rocks at the closest enemies upon reaching 4 Rock Chunk stacks
- Base Form: Deals 100% damage of the unit's current damage
- Giant Form: Deals 125% damage of the unit's current damage
4Evolves from Lady Giant
Lady Giant (Envy)
Lady Giant
TerraPhysicalN/AOnly has Stone Wall passive4Standard and Mini banners
puppet telekinetic
Puppet (Telekinetic)
LightPsychicComplete Control
- Rewinds all enemies in range (2 seconds)
Marionette's Gaze
- Inflicts Puppet Mark on the strongest enemy every 15 seconds
- Marked enemies receive 20% increased damage

Puppet Creation
- Triggers when an enemy with Puppet Mark dies
- Summons a Doll in front of the killed enemy
- Dolls have 150% HP of the unit's current damage
2Evolves from Puppet
puppet telekinetic
Puppet
LightPsychicN/AOnly has Marionette's Gaze passive2Standard and Mini banners
Salmon Sorcerer Grade 1
Salmon Sorcerer (Grade 1)
GaleMagicalN/ACrumble Away
- Applies 20% slow on all upgrades

Plummet
- Applies stagger for 2 seconds when an enemy comes within 50% of its range
3Evolves from Salmon Sorcerer
Salmon Sorcerer Grade 1
Salmon Sorcerer
GaleMagicalN/AOnly has Crumble Away passive3Standard and Mini banners
reaper released
Reaper (Released)
LightPhysicalMirage Step
- Can relocate anywhere within its range
- Creates a Mirage Clone during relocation, with 50% of the unit's base damage
Critical Tempo
- Launching critical attacks decreases SPA by 5% for 20 seconds ( max: 15%)

Adaptation
- Gains permanent buffs for attacking different enemy types. Each unique enemy type increases damage by 5% and critical chance by 5%.

Mirage Swap
- Triggers when stunned in the presence of a Mirage Clone
- Cleanses the Stun and swaps places with the clone
3Evolves from Reaper (Legendary unit)
String Demon (awakened)
String Demon (Awakened)
NeutralMagicalN/ACocoon of Damage
- Every 6 regular attacks, Cocoons the enemies hit
- Enemies get stunned for 10 hits or 5 seconds
- If the cocoon breaks after 10 hits, it deals 100% damage of the unit's current damage
- Cocoon despawns if not broken before 5 seconds

String Sync
- When the unit within its range attacks, it attaches a string to the nearest unit
- Units with string launch a follow-up attack, dealing 100% of the unit's current damage, breaking the string
- Strings can be reapplied only after 15 seconds when it breaks
3Evolves from String Demon
String Demon (awakened)
String Demon
NeutralMagicalN/AOnly has Cocoon of Damage passive3Standard and Mini banners

Legendary Units With Active and Passive

UnitsElementArchetype (Damage Type)Active AbilityPassivePlacement LimitHow to Get
Forbidden Teacher
Forbidden Teacher
N/AMagicalN/ATeacher Blessing
- Apply damage buff to Magical units within range (increases by 5% on each upgrade)
4Standard and Mini banners
Greed Anime Expeditions Units
Greed
DarkPhyscialN/AFox Hunt
- Deals 20% more damage to bosses
3Standard and Mini banners
Ice Queen
Ice Queen
HydroMagicalN/ASoul Rend
- Deals 20% more damage to enemies with HP below 20%
4Standard and Mini banners
Ramen Guy
Ramen Guy
FarmPhysicalN/ACapital Lock
- Selling it recovers 10% of its total cost

Donburi
- Increases Yen earnings from kills by 50%
1Standard and Mini banners
Scissor Anime Expeditions units
Scissor
TerraPhysicalN/AStacking Cuts
- Increases damage by 5% (max: 20%) when attacking the same enemy consecutively
3Standard and Mini banners
Reaper Anime Expeditions Units
Reaper
LightPhysicalN/AOnly has the Adaptation passive from its evolved form, Reaper (Released)3Act 2, Spirit Raid City
The Hero Anime Expeditions Units
The Hero
N/APhysicalN/AHero Blessing
- Increases damage of all Physical units within range by 5% on each upgrade
4Standard and Mini banners
Water Princess Anime Expeditions Units
Water Princess
HydroMagicalN/ASea Dragon Shield
- Grants a shield to the nearest unit
- Receiving a debuff or attacks destroys the Shield
- Shield regenerates after 15 seconds
3Standard and Mini banners

Epic Units

Only one Epic unit, Ice Mage, has a passive ability. Here are the details of all Epic-rarity units:

UnitsElementArchetype (Damage Type)Active AbilityPassivePlacement LimitHow to Get
Bounty Hunter Anime Expectations Units
Bounty Hunter
NeutralPhysicalN/AN/A3Standard and Mini banners
Corps Captain Anime Expeditions Units
Crops Captain
NeutralPhysicalN/AN/A3Standard and Mini banners
Demon Cyborg Anime Expeditions Units
Demon Cyborg
FlamePhysicalN/AN/A3Standard and Mini banners
Ice Mage Anime Expeditions Units
Ice Mage
HydroMagicalN/AN/A
- Can apply the Slow status effect on enemies (5-second cooldown)
4Standard and Mini banners
Nen Hunter Anime Expeditions Units
Nen Hunter
FlamePhysicalN/AN/A3Standard and Mini banners
Stone Alchemist Anime Expeditions Units
Stone Alchemist
FarmPhysicalN/AN/A3Standard and Mini banners

Rare Units

Rare units don't possess any active and passive abilities:

UnitsElementArchetype (Damage Type)Active AbilityPassivePlacement LimitHow to Get
Curly Brow Anime Expeditions Units
Curly Brow
FlamePhysicalN/AN/A4Standard and Mini banners
Kid Assassin Anime Expeditions Units
Kid Assassin
StormMagicalN/AN/A4Standard and Mini banners
Reishi Archer Anime Expeditions Units
Reishi Archer
LightMagicalN/AN/A4Standard and Mini banners
Rubber Boy Anime Expeditions Units
Rubber Boy
FlamePhysicalN/AN/A4Standard and Mini banners
Carrot Anime Expeditions Units
Carrot
GalePhysicalN/AN/A4Standard and Mini banners
Thunder Shinobi
Thunder Shinobi
StormMagicalN/AN/A4Standard and Mini banners

That concludes our list of Anime Expeditions units and their active and passive abilities. Check out our Anime Expeditions wiki for more game-related guides.

FAQs

How many units are there in Anime Expeditions?

There are over 50 units as of the game's release.

What are the rarities of units?

Units belong to one of these rarities: Rare, Epic, Legendary, Mythic, Exclusive, and Secret.

Can you evolve units?

Yes, you can evolve a few units using the required in-game items. The evolved units may receive additional passives and active abilities, among other upgrades.