Update: We last updated this Mini War tier list on September 8, 2026.
Knowing what to build and when is one of the most important skills in Mini War. Spending your money on the wrong factories or military buildings early on can slow your progression significantly, while smart investment compounds quickly into a dominant economy and military. Here is a Mini War tier list that ranks every factory, military building, and house to help you make the right decisions at every stage of the game.
Mini War Factory Tier List
| Tier | Factories |
|---|---|
| S | Anomaly Facility, Gamma Ray Accelerator, Supernova Accelerator, Quantum Core Generator, Antimatter Reactor, Area 51 Lab |
| A | Robo Lab, Blackhole Generator, Data Center, Nuclear Reactor |
| B | Uranium Cave, Diamond Cave, Research Lab, Bank |
| C | Gold Cave, Cement Plant, Iron Cave, Wood Plant |
| D | Oil Rig, Library, Carrot Farm, Windmill, Tree Farm, Coal Cave, Corn Farm, Wheat Farm |
S Tier Factories
| Factory | Cost | Resource | Build Time | Production |
|---|---|---|---|---|
| Anomaly Facility | $100,000,000,000,000 (Requires research before purchasing) | Anomaly Cores | 120h | +3.2/s |
| Mega Drill | Get from Veteran Crate | Oil | 1h | +256/10s |
![]() Gamma Ray Accelerator | $50T | Gamma Ray | 120h | +20/10s |
![]() Supernova Accelerator | $1T | Supernova Charge | 96h | +20/10s |
![]() Quantum Core Generator | $250B | Quantum Core | 72h | +18/10s |
![]() Antimatter Reactor | $50B | Antimatter | 48h | +16/10s |
![]() Area 51 Lab | $7.5B | Alien Essence | 48h | +30/10s |
These three are the endgame money machines in Mini War. The Quantum Core Generator and Antimatter Reactor both require significant investment but generate resources that sell for enormous amounts on the market. The Area 51 Lab is worth grabbing before switching to Antimatter Reactors since the price difference is huge and the production per cycle is competitive. Do not spread resources thin trying to max these out simultaneously. Pick one and invest heavily.
A Tier Factories
| Factory | Cost | Resource | Build Time | Production |
|---|---|---|---|---|
![]() Robo Lab | Get from Prototype Crate | Robo Heads | 6h | +9/10s |
![]() Blackhole Generator | $1B | Dark Matter | 24h | +48/10s |
![]() Data Center | $50M | Data Cube | 3h | +16/10s |
![]() Nuclear Reactor | $20M | Stable Uranium | 3h | +12/10s |
The Blackhole Generator is technically the highest production rate factory in the game, but the 24-hour build time makes it a mid-to-late-game purchase rather than an immediate priority. Data Centers and Nuclear Reactors are the backbone of your mid-game income and should be your primary focus once you have cleared the cheaper tiers. Both produce consistently with manageable build times.
B Tier Factories
| Factory | Cost | Resource | Build Time | Production |
|---|---|---|---|---|
![]() Uranium Cave | $10M | Uranium Ore | 2h | +15/10s |
![]() Diamond Cave | $7.5M | Diamond | 1h 30m | +6/10s |
![]() Research Lab | $5M | Research | 1h 15m | +6/10s |
![]() Bank | $1M | Coin Bag | 60m | +6/10s |
C Tier Factories
| Factory | Cost | Resource | Build Time | Production |
|---|---|---|---|---|
![]() Gold Cave | $450K | Gold | 45m | +6/10s |
![]() Cement Plant | $180K | Cement | 30m | +6/10s |
![]() Iron Cave | $80K | Iron | 20m | +6/10s |
![]() Wood Plant | $1K | Wood | 5m | +20/10s |
The Wood Plant stands out here as one of the better early investments given its low cost and fast production cycle. Iron Cave and Cement Plant are decent stepping stones but you should be replacing them as soon as mid game factories become affordable.
D Tier Factories
| Factory | Cost | Resource | Build Time | Production |
|---|---|---|---|---|
![]() Oil Rig | $13K | Oil | 30s | +6/10s |
![]() Library | $9K | Books | 27s | +6/10s |
![]() Carrot Farm | $6.5K | Carrot | 21s | +6/10s |
![]() Windmill | $1.8K | Flour | 19s | +6/10s |
![]() Tree Farm | $1K | Wood | 16s | +6/10s |
![]() Coal Cave | $500 | Coal | 13s | +6/10s |
![]() Corn Farm | $150 | Corn | 8s | +6/10s |
![]() Wheat Farm | $150 | Wheat | 7s | +6/10s |
These are starter buildings only. They get you moving in the very early game but should be sold and replaced as quickly as possible.
Mini War Military Building Tier List
| Tier | Buildings |
|---|---|
| S | War Machine Facility, Nuke Cannon, Plasma Rocket, Military Cloner V2, Prototype Citadel, Alien Starport, Sci-Fi Tank Hangar, Pentagon, Spider Base, Mech Station, Air Fortress |
| A | Titan Assembly, Nuclear Warhead, Military Cloner, Titan Replicator, Rocket Bunker, Air Base, Artillery Depot |
| B | General's Base, Missile Launcher, Big Tank Base, Big Hangar |
| C | Military Hospital, Hangar, Missile Hangar, Special Force |
| D | Helipad, Tank Base, Vehicle Base, Sniper Tower, Barracks, Border Tower |
S Tier Military Buildings
| Building | Cost | Unit | HP |
|---|---|---|---|
| War Machine Facility | $5,000,000,000,000 | War Machine (1,800 to 2,600 damage) | 25,000 |
| Nuke Cannon | Doomsday Chest | Nuclear Cannon (4,000 damage) | 180s cooldown |
| Plasma Rocket | $250,000,000,000 | Plasma Missiles (1,750 damage) | 90s cooldown |
| Titan Replicator | Chaos Chest | - Clones your best military building - The clone is 1.25x larger, Titan-sized, with 25% more HP | Supercharge Bonuses (10% chance): +15% damage +15% HP +15% Speed |
| Prototype Citadel | Invasion Case Only | - Elite Tank Invasion (200 to 350 damage) - Elite Tank Invasion 2 (500 to 750 damage) | - Elite Tank Invasion (4,000 HP) - Elite Tank Invasion 2 (5,000 HP) |
| Alien Starport | 159 Alien Cores (Alien Invasion Event Shop) | 1 UFO (437 to 812 damage) | 9300 HP |
| Sci-Fi Tank Hangar | Get from Prototype Crate | 2 Tank Cores | N/A |
| Pentagon | Get from Veteran Crate | 3 B2 Bombers/F22 Jets | 1200-2000 HP each |
| Spider Base | $75B | 2 Spider Mechs | 8,000 HP each |
![]() Mech Station | $25B | 2 Mech Units | 4,500 HP each |
| Air Fortress | $150B | 2 Night Captors | 12,500 HP each |
The Spider Base and Mech Station are the two buildings that genuinely matter in late-game combat, as mentioned in our how-to-attack guide. Their unit HP values are so far above everything else that investing here is the only logical endgame military decision. The Air Fortress sits alongside them purely on raw HP, but the cost is extreme even by late-game standards.
A Tier Military Buildings
| Building | Cost | Unit | HP |
|---|---|---|---|
| Titan Assembly | Titan Case | - Spawns a colossal unit that's 4x stronger than your best unit. - Damage: 450 to 900 | 4,500 |
| Nuclear Warhead | Nuclear Case | - Nuclear missiles (1,000 damage) | 120-seconds cooldown |
| Military Cloner V2 | Elite Robot Boss Case | Clones your best military building | Supercharge bonuses (10% chance) +20% Speed +10% HP +10% Damage |
![]() Rocket Bunker | $5B | 2 Elite Artillery | 2,750 HP each |
![]() Air Base | $50M | 2 Black Hawks | 1,500 HP each |
![]() Artillery Depot | $250M | 2 Rocket Tanks | 3,000 HP each |
Strong mid to late game options before you can afford Spider Base or Mech Station. The Air Base with Black Hawks is particularly effective for taking Oil Rigs and offshore territories since air units are required for those captures.
B Tier Military Buildings
| Building | Cost | Unit | HP |
|---|---|---|---|
![]() General's Base | $10M | 5 B2 Bombers | 1,200 HP each |
![]() Missile Launcher | $4.5M | Missile System | N/A |
![]() Big Tank Base | $2.4M | 4 Modern Tanks | 1,500 HP each |
![]() Big Hangar | $3M | 4 Fighter Jets | 800 HP each |
Decent mid game military investment. The Missile Launcher is particularly useful for dealing with enemies at range and pairs well with air units during country invasions.
C Tier Military Buildings
| Building | Cost | Unit | HP |
|---|---|---|---|
![]() Military Hospital | $7.5M | Ambulance | 1,650 HP |
![]() Hangar | $1.2M | 3 Fighter Jets | 900 HP each |
![]() Missile Hangar | $600K | 2 Rocket Trucks, 1 Rocket Unit | 120-400 HP |
![]() Special Force | $300K | Mixed Infantry | 150-200 HP |
The Military Hospital is not worth the investment in most cases since your army regenerates quickly enough without dedicated healing. The Hangar and Missile Hangar serve as early air coverage before you can access the Air Base or Air Fortress.
D Tier Military Buildings
| Building | Cost | Unit | HP |
|---|---|---|---|
![]() Helipad | $140K | 2 Heavy, 1 Light Helicopter | 600-1,200 HP |
![]() Tank Base | $25K | 2 Tanks | 1,000 HP |
![]() Vehicle Base | $8K | 2 Light Vehicles | 600-750 HP |
![]() Sniper Tower | $4K | 1 Sniper | 80 HP |
![]() Barracks | $750 | 2 Soldiers | 100 HP each |
![]() Border Tower | $150 | 1 Soldier | 120 HP |
Do not over-invest here, put that money into economy buildings and save military spending for when you can afford A tier and above.
Mini War House Tier List
| Tier | Houses |
|---|---|
| S | Alien Skyscraper, Grand Hotel, Double Turbo Tower, Giant Skyscraper |
| A | The Manor, Hotel |
| B | Helix Tower, Skyscraper |
| C | Modern Block, Apartment Building |
| D | Villa, House, Small House, Farm House |
S Tier Houses
| House | Rarity | Cost | Civilians |
|---|---|---|---|
| Alien Skyscraper | Cosmic | Alien Case Chest | +60 Civilians - Also spawns elite Super Workers |
![]() Grand Hotel | Divine | $125B | +75 |
![]() Double Turbo Tower | Secret | $25B | +55 |
![]() Giant Skyscraper | Secret | $1B | +30 |
The Double Turbo Tower is the best civilian generator in the game by a significant margin. At +55 civilians per building it doubles what the next best option provides and is the endgame housing target for any serious player. The Giant Skyscraper at +30 is also exceptional value at $1B which is considerably cheaper than the Double Turbo Tower while still providing a massive civilian boost.
A Tier Houses
| House | Rarity | Cost | Civilians |
|---|---|---|---|
| Hotel | Mythic | $50M | +20 |
![]() The Manor | Mythic | $10M | +14 |
The Manor at $10M is one of the best value purchases in the entire game. For a Mythic rarity building it is surprisingly affordable and the +14 civilian bonus makes it the go-to mid game housing upgrade.
B Tier Houses
| House | Rarity | Cost | Civilians |
|---|---|---|---|
![]() Helix Tower | Legendary | $2.5M | +13 |
![]() Skyscraper | Epic | $400K | +10 |
Solid mid game options before you can afford The Manor. The Helix Tower is close to The Manor in civilian output but costs significantly more, making it a brief stepping stone rather than a long term investment. The Skyscraper at $400K is the best Epic tier option and worth building several of before transitioning to Legendary and above.
C Tier Houses
| House | Rarity | Cost | Civilians |
|---|---|---|---|
![]() Modern Block | Rare | $40K | +8 |
![]() Apartment Building | Uncommon | $7.5K | +6 |
Early to mid game housing. The Modern Block is the best Rare option and worth picking up in quantity during the early stages before Skyscrapers become affordable. Replace these as soon as your budget allows.
D Tier Houses
| House | Rarity | Cost | Civilians |
|---|---|---|---|
![]() Villa | Uncommon | $3K | +5 |
![]() House | Common | $700 | +4 |
![]() Small House | Common | $300 | +3 |
![]() Farm House | Common | $150 | +2 |
Starter housing only. These exist to get your civilian count moving in the very early game and should be sold and replaced the moment you can afford Modern Blocks or better. Never hold onto Farm Houses or Small Houses past the first few minutes of a game.
Early game buildings exist to get you started and should be replaced aggressively as your income grows. The real progression happens when you transition into mid-game factories, get your housing past the Skyscraper tier, and start building toward Spider Base and Mech Station for your military. Check out our Mini War wiki for more guides.






















































