Update: We last updated this Mini War tier list on September 8, 2026.

Knowing what to build and when is one of the most important skills in Mini War. Spending your money on the wrong factories or military buildings early on can slow your progression significantly, while smart investment compounds quickly into a dominant economy and military. Here is a Mini War tier list that ranks every factory, military building, and house to help you make the right decisions at every stage of the game.

Mini War Factory Tier List

TierFactories
SAnomaly Facility, Gamma Ray Accelerator, Supernova Accelerator, Quantum Core Generator, Antimatter Reactor, Area 51 Lab
ARobo Lab, Blackhole Generator, Data Center, Nuclear Reactor
BUranium Cave, Diamond Cave, Research Lab, Bank
CGold Cave, Cement Plant, Iron Cave, Wood Plant
DOil Rig, Library, Carrot Farm, Windmill, Tree Farm, Coal Cave, Corn Farm, Wheat Farm

S Tier Factories

FactoryCostResourceBuild TimeProduction
Anomaly Facility$100,000,000,000,000
(Requires research before purchasing)
Anomaly Cores120h+3.2/s
Mega DrillGet from Veteran CrateOil1h+256/10s
Factories in Mini War
Gamma Ray Accelerator
$50TGamma Ray120h+20/10s
Supernova Accelerator
Supernova Accelerator
$1TSupernova Charge96h+20/10s
Quantum Core Generator in Mini War
Quantum Core Generator
$250BQuantum Core72h+18/10s
AntiMatter Reactor in Mini War
Antimatter Reactor
$50BAntimatter48h+16/10s
Area 51 Lab in Mini War
Area 51 Lab
$7.5BAlien Essence48h+30/10s

These three are the endgame money machines in Mini War. The Quantum Core Generator and Antimatter Reactor both require significant investment but generate resources that sell for enormous amounts on the market. The Area 51 Lab is worth grabbing before switching to Antimatter Reactors since the price difference is huge and the production per cycle is competitive. Do not spread resources thin trying to max these out simultaneously. Pick one and invest heavily.

A Tier Factories

FactoryCostResourceBuild TimeProduction
Robo Lab in Mini War
Robo Lab
Get from Prototype CrateRobo Heads6h+9/10s

Blackhole Generator
$1BDark Matter24h+48/10s

Data Center
$50MData Cube3h+16/10s

Nuclear Reactor
$20MStable Uranium3h+12/10s

The Blackhole Generator is technically the highest production rate factory in the game, but the 24-hour build time makes it a mid-to-late-game purchase rather than an immediate priority. Data Centers and Nuclear Reactors are the backbone of your mid-game income and should be your primary focus once you have cleared the cheaper tiers. Both produce consistently with manageable build times.

B Tier Factories

FactoryCostResourceBuild TimeProduction

Uranium Cave
$10MUranium Ore2h+15/10s
Diamond Cave
Diamond Cave
$7.5MDiamond1h 30m+6/10s
Research Labs
Research Lab
$5MResearch1h 15m+6/10s
Bank
Bank
$1MCoin Bag60m+6/10s

C Tier Factories

FactoryCostResourceBuild TimeProduction
Gold Cave
Gold Cave
$450KGold45m+6/10s
Cement Plant
Cement Plant
$180KCement30m+6/10s
Iron Cave
Iron Cave
$80KIron20m+6/10s
Wood Plant
Wood Plant
$1KWood5m+20/10s

The Wood Plant stands out here as one of the better early investments given its low cost and fast production cycle. Iron Cave and Cement Plant are decent stepping stones but you should be replacing them as soon as mid game factories become affordable.

D Tier Factories

FactoryCostResourceBuild TimeProduction

Oil Rig
$13KOil30s+6/10s
Library
Library
$9KBooks27s+6/10s
Carrot Farm
Carrot Farm
$6.5KCarrot21s+6/10s
Windmill
Windmill
$1.8KFlour19s+6/10s
Tree Farm
Tree Farm
$1KWood16s+6/10s
Coal Mine
Coal Cave
$500Coal13s+6/10s
Corn Farm
Corn Farm
$150Corn8s+6/10s
Wheat Farm
Wheat Farm
$150Wheat7s+6/10s

These are starter buildings only. They get you moving in the very early game but should be sold and replaced as quickly as possible.

Mini War Military Building Tier List

TierBuildings
SWar Machine Facility, Nuke Cannon, Plasma Rocket, Military Cloner V2, Prototype Citadel, Alien Starport, Sci-Fi Tank Hangar, Pentagon, Spider Base, Mech Station, Air Fortress
ATitan Assembly, Nuclear Warhead, Military Cloner, Titan Replicator, Rocket Bunker, Air Base, Artillery Depot
BGeneral's Base, Missile Launcher, Big Tank Base, Big Hangar
CMilitary Hospital, Hangar, Missile Hangar, Special Force
DHelipad, Tank Base, Vehicle Base, Sniper Tower, Barracks, Border Tower

S Tier Military Buildings

BuildingCostUnitHP
War Machine Facility$5,000,000,000,000War Machine (1,800 to 2,600 damage)25,000
Nuke CannonDoomsday ChestNuclear Cannon (4,000 damage)180s cooldown
Plasma Rocket$250,000,000,000Plasma Missiles (1,750 damage)90s cooldown
Titan ReplicatorChaos Chest- Clones your best military building
- The clone is 1.25x larger, Titan-sized, with 25% more HP
Supercharge Bonuses (10% chance):
+15% damage
+15% HP
+15% Speed
Prototype CitadelInvasion Case Only- Elite Tank Invasion (200 to 350 damage)
- Elite Tank Invasion 2 (500 to 750 damage)
- Elite Tank Invasion (4,000 HP)
- Elite Tank Invasion 2 (5,000 HP)
Alien Starport159 Alien Cores
(Alien Invasion Event Shop)
1 UFO (437 to 812 damage)9300 HP
Sci-Fi Tank HangarGet from Prototype Crate2 Tank CoresN/A
PentagonGet from Veteran Crate3 B2 Bombers/F22 Jets1200-2000 HP each
Spider Base$75B2 Spider Mechs8,000 HP each
Mech Station
Mech Station
$25B2 Mech Units4,500 HP each
Air Fortress$150B2 Night Captors12,500 HP each

The Spider Base and Mech Station are the two buildings that genuinely matter in late-game combat, as mentioned in our how-to-attack guide. Their unit HP values are so far above everything else that investing here is the only logical endgame military decision. The Air Fortress sits alongside them purely on raw HP, but the cost is extreme even by late-game standards.

A Tier Military Buildings

BuildingCostUnitHP
Titan AssemblyTitan Case- Spawns a colossal unit that's 4x stronger than your best unit.
- Damage: 450 to 900
4,500
Nuclear WarheadNuclear Case- Nuclear missiles (1,000 damage)120-seconds cooldown
Military Cloner V2Elite Robot Boss CaseClones your best military buildingSupercharge bonuses (10% chance)
+20% Speed
+10% HP
+10% Damage
Rocket Bunker
Rocket Bunker
$5B2 Elite Artillery2,750 HP each
Air Base
Air Base
$50M2 Black Hawks1,500 HP each
Artillary Depot
Artillery Depot
$250M2 Rocket Tanks3,000 HP each

Strong mid to late game options before you can afford Spider Base or Mech Station. The Air Base with Black Hawks is particularly effective for taking Oil Rigs and offshore territories since air units are required for those captures.

B Tier Military Buildings

BuildingCostUnitHP
General's Base
General's Base
$10M5 B2 Bombers1,200 HP each
Missile Launcher
Missile Launcher
$4.5MMissile SystemN/A
Big Tank Base
Big Tank Base
$2.4M4 Modern Tanks1,500 HP each
Big Hanger
Big Hangar
$3M4 Fighter Jets800 HP each

Decent mid game military investment. The Missile Launcher is particularly useful for dealing with enemies at range and pairs well with air units during country invasions.

C Tier Military Buildings

BuildingCostUnitHP
Military Hospital
Military Hospital
$7.5MAmbulance1,650 HP
Hanger
Hangar
$1.2M3 Fighter Jets900 HP each

Missile Hangar
$600K2 Rocket Trucks, 1 Rocket Unit120-400 HP
Special force
Special Force
$300KMixed Infantry150-200 HP

The Military Hospital is not worth the investment in most cases since your army regenerates quickly enough without dedicated healing. The Hangar and Missile Hangar serve as early air coverage before you can access the Air Base or Air Fortress.

D Tier Military Buildings

BuildingCostUnitHP
Helipad
Helipad
$140K2 Heavy, 1 Light Helicopter600-1,200 HP
Tank Base
Tank Base
$25K2 Tanks1,000 HP
Vehical Base
Vehicle Base
$8K2 Light Vehicles600-750 HP
Sniper Tower
Sniper Tower
$4K1 Sniper80 HP
Barrack
Barracks
$7502 Soldiers100 HP each
Border Tower
Border Tower
$1501 Soldier120 HP

Do not over-invest here, put that money into economy buildings and save military spending for when you can afford A tier and above.

Mini War House Tier List

TierHouses
SAlien Skyscraper, Grand Hotel, Double Turbo Tower, Giant Skyscraper
AThe Manor, Hotel
BHelix Tower, Skyscraper
CModern Block, Apartment Building
DVilla, House, Small House, Farm House

S Tier Houses

HouseRarityCostCivilians
Alien SkyscraperCosmicAlien Case Chest+60 Civilians
- Also spawns elite Super Workers
Grand Hotel
Grand Hotel
Divine$125B+75
Double Turbo Tower
Double Turbo Tower
Secret$25B+55
Giant Skyscraper
Giant Skyscraper
Secret$1B+30

The Double Turbo Tower is the best civilian generator in the game by a significant margin. At +55 civilians per building it doubles what the next best option provides and is the endgame housing target for any serious player. The Giant Skyscraper at +30 is also exceptional value at $1B which is considerably cheaper than the Double Turbo Tower while still providing a massive civilian boost.

A Tier Houses

HouseRarityCostCivilians
HotelMythic$50M+20
The Manor
The Manor
Mythic$10M+14

The Manor at $10M is one of the best value purchases in the entire game. For a Mythic rarity building it is surprisingly affordable and the +14 civilian bonus makes it the go-to mid game housing upgrade.

B Tier Houses

HouseRarityCostCivilians
Helix Tower
Helix Tower
Legendary$2.5M+13
Skyscraper
Skyscraper
Epic$400K+10

Solid mid game options before you can afford The Manor. The Helix Tower is close to The Manor in civilian output but costs significantly more, making it a brief stepping stone rather than a long term investment. The Skyscraper at $400K is the best Epic tier option and worth building several of before transitioning to Legendary and above.

C Tier Houses

HouseRarityCostCivilians
Morden Block
Modern Block
Rare$40K+8
Apartment Building
Apartment Building
Uncommon$7.5K+6

Early to mid game housing. The Modern Block is the best Rare option and worth picking up in quantity during the early stages before Skyscrapers become affordable. Replace these as soon as your budget allows.

D Tier Houses

HouseRarityCostCivilians
Villa
Villa
Uncommon$3K+5
House
House
Common$700+4
Small House
Small House
Common$300+3
Farm House
Farm House
Common$150+2

Starter housing only. These exist to get your civilian count moving in the very early game and should be sold and replaced the moment you can afford Modern Blocks or better. Never hold onto Farm Houses or Small Houses past the first few minutes of a game.

Early game buildings exist to get you started and should be replaced aggressively as your income grows. The real progression happens when you transition into mid-game factories, get your housing past the Skyscraper tier, and start building toward Spider Base and Mech Station for your military. Check out our Mini War wiki for more guides.