Update: We last updated this article with the latest Research Tree upgrades on June 14, 2026.

Mini War is about capturing territories with advanced weapons and strong military units. You must also build a strong economy with efficient civilians to produce output in larger amounts. And building a secure empire is also equally important for your defense. In the beginning, you'll start weak, like in any other game. As you progress, you unlock upgrades that make you a formidable force. This is possible with the Research Tree in Mini War. In this article, we will detail everything you need to know about this in-game mechanic.

What is the Research Tree

Research Tree is a feature that lets you unlock upgrades related to military, production, and market, as well as advanced end-game features. You can access the system by tapping the Research button on the left side of the screen. Each upgrade costs money, with subsequent upgrades being progressively more expensive.

Mini War Research Tree

There are 62 upgrades in total that you can unlock in the Mini War Research Tree. Basically, there are three upgrade paths: Military, Economy, and Systems. And, you will find related upgrades in each category. Find out about all upgrades and their cost in the next section.

All Mini War Research Tree Upgrades and Cost

You can perform various upgrades in each category. For instance, you can upgrade troop damage, army slots, army size, rocket limit, and more in the Military category. And, each upgrade follows a specific path. For instance, if you want to upgrade your troop damage, you must follow a fixed path in the Research Tree: Army Training > Officer Training > Elite Training > Mech Research > Spider Base > Air Fortress.

The other two categories, Economy and System, also follow a similar pattern. That said, below are the details of all category upgrades, costs, and their effects:

Military Upgrades

Military upgrades

Troop Damage

  • Upgrade Path: Army Training > Officer Training > Elite Training > Mech Research > Spider Base > Air Fortress
UpgradesCostUnlock TimeEffects
Army Training$1,00030 seconds5% troop damage
Officer Training$25,0001 minute10% troop damage
Elite Training$2,500,00030 minutes25% troop damage
Mech Research$5,000,000,00048 hoursUnlocks the Mech Station
Spider Base$25,000,000,00048 hoursUnlocks the Spider Base
Air Fortress$50,000,000,00072 hoursUnlocks the Air Fortress

Army Slots

  • Upgrade Path: Army Control > +1 Army > +1 Army II
UpgradesCostUnlock TimeEffects
Army Control$5,0001 minute+1 army slot
+1 Army$25,0001 minute+1 army slot
+1 Army II$250,0001 minute+1 army slot

Army Size

  • Upgrade Path: Army Size I > Army Size II > Army Size III > Army Size IV
UpgradesCostUnlock TimeEffects
Army Size I$50,0005 minutes+2 Army Capacity
Army Size II$5,000,00030 minutes+3 Army Capacity
Army Size III$100,000,00012 hours+5 Army Capacity
Army Size IV$5,000,000,000~32 hours+5 Army Size

Rocket Limit

  • Upgrade Path: Army Size III > Rocket Limit I > Rocket Limit II
UpgradesCostUnlock TimeEffects
Rocket Limit I$500,000,00024 hours+1 missile launcher limit
Rocket Limit II$1,000,000,00048 hours+2 missile launcher limit

Troop Range

  • Upgrade Path: Army Size I > Binoculars > Noctovisor > Radio
UpgradesCostUnlock TimeEffects
Binoculars$100,00010 minutes+5% troop range
Noctovisor$250,00030 minutes+10% troop range
Radio$1,000,0001 hour+20% troop range

Vehicle Damage

  • Upgrade Path: Officer Training > Ammo Crates > Heavy Cannon > Explosive Ammo
UpgradesCostUnlock TimeEffects
Ammo Crates$100,0005 minutes+5% vehicle damage
Heavy Ammo$10,000,00030 minutes+10% vehicle damage
Explosive Ammo$250,000,0004 hours+25% vehicle damage

Vehicle Speed

  • Upgrade Path: Ammo Crates > Improved Engine > More Fuel > Nuclear Fuel
UpgradesCostUnlock TimeEffects
Improved Engine$250,00015 minutes+5% vehicle speed
More Fuel$1,000,00030 minutes+10% vehicle speed
Nuclear Fuel$10,000,0002 hours 30 minutes+15% vehicle speed

Rocket Cooldown

  • Upgrade Path: Improved Engine > Rocket Cooldown I > Rocket Cooldown II
UpgradesCostUnlock TimeEffects
Rocket Cooldown I$25,000,0004 hoursRocket launches every 70 seconds
Rocket Cooldown II$500,000,0008 hoursRocket launches every 45 seconds

Troop Health

  • Upgrade Path: Army Training > Bandage > Medkit > Juggernaut
UpgradesCostUnlock TimeEffects
Bandage$10,0001 minute+5% troop health
Medkit$250,00030 minutes+10% troop health
Juggernaut$100,000,0002 hours+25% troop health

Troop Speed

  • Upgrade Path: Officer Training > Boots > Chocolate > Energy Drink
UpgradesCostUnlock TimeEffects
Boots$50,0005 minutes+5% troop speed
Chocolate$250,00030 minutes+10% troop speed
Energy Drink$50,000,0001 hour+20% troop speed

Vehicle Health

  • Upgrade Path: Ammo Crates > Heavy Armor > Steel Plating > Titan Armor
UpgradesCostUnlock TimeEffects
Heavy Armor$250,00010 minutes+5% vehicle health
Steel Plating$1,000,00030 minutes+10% vehicle health
Titan Armor$500,000,0002 hours+25% vehicle health

Vehicle Range

  • Upgrade Path: Improved Engine > Radar > Satellite
UpgradesCostUnlock TimeEffects
Radar$1,000,00030 minutes+10% vehicle range
Satellite$25,000,0001 hour+20% vehicle range

Economy Upgrades

Economy upgrades

Production Speed

  • Upgrade Path: Start > Fast Workers > Mass Production > Smart Factories > Passive Earnings > Automation
UpgradesCostUnlock TimeEffects
Fast Workers$5,00030 seconds10% faster farm production
Mass Production$25,00030 minutes15% faster farm production
Smart Factories$10,000,0006 hours25% faster farm production
Passive Earnings$250,000,00012 hours30 minutes bonust offline time
Automation$1,000,000,00024 hoursOne additional Resource per worker
Area 51$5,000,000,00048 hoursUnlocks Area 51 lab

Luck Boost

  • Upgrade Path: Fast Workers > Lucky Restock > Better Odds > Ultra Lucky
UpgradesCostUnlock TimeEffects
Lucky Restock$25,0005 minutes+20% shop luck
Better Odds$5,000,0001 hour+100% shop luck
Ultra Lucky$1,000,000,00024 hours+300% shop luck

Market Price Boost

  • Upgrade Path: Mass Production > Financier > Trader > Faster Restock > Rapid Logistics
UpgradesCostUnlock TimeEffects
Financier$1,000,00030 minutes+2% market price
Trader$250,000,00012 hours+5% marker price
Faster Restock$25,000,000,000~ 32 minutesShop restocks every 4 minutes and 30 seconds
Rapid Logistics$50,000,000,000TBAShop restocks every four minutes

Farm Capacity

  • Upgrade Path: Mass Production > Bigger Crates > Cargo Expansion
UpgradesCostUnlock TimeEffects
Bigger Crates$1,000,0001 hour+25% farm capacity
Cargo Expansion$45,000,00012 hours+25% farm capacity

Storage Center

  • Upgrade Path: Bigger Crates > Logistic Depot > Warehouse > Antimatter > Quantum
UpgradesCostUnlock TimeEffects
Logistic Depot$5,000,003 hours+200% storage capacity
(max 15,000)
Warehouse$25,000,00012 hours+800% storage capacity
(max 45,000)
Antimatter$2,500,000,00072 hoursUnlocks antimatter production
Quantum$100,000,000,00096 hoursUnlocks quantum core production

System Upgrades

System upgrades

Alliance System

  • Upgrade Path: Start > Alliances > Clan > Researcher > Research Team > Alliance Expansion
UpgradesCostUnlock TimeEffects
Alliance$10,0001 minuteUnlocks the alliance system
Clan$100,0007 minutesUnlocks the clan system
Researcher$100,00015 minutes+1 active research slot
Research Team$10,000,0002 hours+1 active research slot
Alliance Expansion$25,000,0006 hours+1 maximum ally

Quest

  • Upgrade Path: Research Team > 1+ Quest
UpgradesCostUnlock TimeEffects
1+ Quest$25,000,0006 hoursGet 1 additional quest upon every refresh

Cargo Operations

  • Upgrade Path: Alliance Expansion > Lucky Trader > +1 Cargo Helipad > Cargo Fortune
UpgradesCostUnlock TimeEffects
Lucky Trader$50,000,0008 hours+1.25% gem trade chance
+1 Cargo Helipad$75,000,00012 hours+1 maximum transport pad
Cargo Fortune$250,000,0008 hours+1.75% gem trade chance

Research Speed

  • Upgrade Path: Alliances > Laboratory > Research Facility
UpgradesCostUnlock TimeEffects
Laboratory$25,00015 minutes+10% research speed
Research Facility$2,500,0002 hours+25% research speed

Capture Limit

  • Upgrade Path: Researcher > Conqueror > Emperor
UpgradesCostUnlock TimeEffects
Conqueror$12,500,0001 hour+1 conquered base limit
Emperor$250,000,0006 hours+1 conquered base limit

Movement Speed

  • Upgrade Path: Research Facility > Speed I > Speed II
UpgradesCostUnlock TimeEffects
Speed I$10,000,0002 hours+5 walk speed
Speed II$250,000,0004 hours+15 walk speed

Civilians

  • Upgrade Path: Laboratory > Civilians I > Civilians II > Civilians III > Population
UpgradesCostUnlock TimeEffects
Civilians I$75,00010 minutes+5 maximum civilians
Civilians II$5,000,0001 hour+10 maximum civilians
Civilians III$100,000,0006 hours+15 maximum civilians
Population$1,000,000,00024 hours+1 civilian per house

Builders

  • Upgrade Path: Civilians I > Builders I > Builders II > Builders III
UpgradesCostUnlock TimeEffects
Builders I$1,000,0001 hour+ 1maximum builder
Builders II$25,000,0004 hours+ 2maximum builders
Builders III$100,000,0008 hours+3 maximum builders

That concludes our Mini War Research Tree guide. Visit our Mini War wiki for more such game-related guides and information.