Update on September 21, 2026: We last updated this article with the latest Research Tree upgrades.

Mini War is about capturing territories with advanced weapons and strong military units. You must also build a strong economy with efficient civilians to produce output in large quantities. Building a secure empire is also equally important for your defense. At first, you start weak, like in any other game. As you progress, you unlock upgrades that make you a formidable force. It is possible with the Research Tree in Mini War. In this article, we detail everything you need to know about this in-game mechanic.

What is the Research Tree

Research Tree is a feature that lets you unlock upgrades related to military, production, and market, as well as advanced end-game features. You can access the system by tapping the Research button on the left side of the screen. Each upgrade costs money, with subsequent upgrades being progressively more expensive.

Mini War Research Tree

There are 62 upgrades in total that you can unlock in the Mini War Research Tree. Basically, there are three upgrade paths: Military, Economy, and Systems. And, you will find related upgrades in each category. Find out about all upgrades and their cost in the next section.

All Mini War Research Tree Upgrades and Cost

You can perform various upgrades in each category. For instance, you can upgrade troop damage, army slots, army size, rocket limit, and more in the Military category. And, each upgrade follows a specific path. For instance, if you want to upgrade your troop damage, you must follow a fixed path in the Research Tree: Army Training > Officer Training > Elite Training > Mech Research > Spider Base > Air Fortress.

The other two categories, Economy and System, also follow a similar pattern. That said, below are the details of all category upgrades, costs, and their effects:

Military Upgrades

Military upgrades

Troop Damage

  • Upgrade Path: Army Training > Officer Training > Elite Training > Mech Research > Spider Base > Air Fortress
UpgradesCostUnlock TimeEffects
Army Training$1,00030 seconds5% troop damage
Officer Training$25,0001 minute10% troop damage
Elite Training$2,500,00030 minutes25% troop damage
Mech Research$5,000,000,00048 hoursUnlocks the Mech Station
Spider Base$25,000,000,00048 hoursUnlocks the Spider Base
Air Fortress$50,000,000,00072 hoursUnlocks the Air Fortress

Army Slots

  • Upgrade Path: Army Control > +1 Army > +1 Army II
UpgradesCostUnlock TimeEffects
Army Control$5,0001 minute+1 army slot
+1 Army$25,0001 minute+1 army slot
+1 Army II$250,0001 minute+1 army slot

Army Size

  • Upgrade Path: Army Size I > Army Size II > Army Size III > Army Size IV
UpgradesCostUnlock TimeEffects
Army Size I$50,0005 minutes+2 Army Capacity
Army Size II$5,000,00030 minutes+3 Army Capacity
Army Size III$100,000,00012 hours+5 Army Capacity
Army Size IV$5,000,000,000~32 hours+5 Army Size

Rocket Limit

  • Upgrade Path: Army Size III > Rocket Limit I > Rocket Limit II
UpgradesCostUnlock TimeEffects
Rocket Limit I$500,000,00024 hours+1 missile launcher limit
Rocket Limit II$1,000,000,00048 hours+2 missile launcher limit

Troop Range

  • Upgrade Path: Army Size I > Binoculars > Noctovisor > Radio
UpgradesCostUnlock TimeEffects
Binoculars$100,00010 minutes+5% troop range
Noctovisor$250,00030 minutes+10% troop range
Radio$1,000,0001 hour+20% troop range

Vehicle Damage

  • Upgrade Path: Officer Training > Ammo Crates > Heavy Cannon > Explosive Ammo
UpgradesCostUnlock TimeEffects
Ammo Crates$100,0005 minutes+5% vehicle damage
Heavy Ammo$10,000,00030 minutes+10% vehicle damage
Explosive Ammo$250,000,0004 hours+25% vehicle damage

Vehicle Speed

  • Upgrade Path: Ammo Crates > Improved Engine > More Fuel > Nuclear Fuel
UpgradesCostUnlock TimeEffects
Improved Engine$250,00015 minutes+5% vehicle speed
More Fuel$1,000,00030 minutes+10% vehicle speed
Nuclear Fuel$10,000,0002 hours 30 minutes+15% vehicle speed

Rocket Cooldown

  • Upgrade Path: Improved Engine > Rocket Cooldown I > Rocket Cooldown II
UpgradesCostUnlock TimeEffects
Rocket Cooldown I$25,000,0004 hoursRocket launches every 70 seconds
Rocket Cooldown II$500,000,0008 hoursRocket launches every 45 seconds

Troop Health

  • Upgrade Path: Army Training > Bandage > Medkit > Juggernaut
UpgradesCostUnlock TimeEffects
Bandage$10,0001 minute+5% troop health
Medkit$250,00030 minutes+10% troop health
Juggernaut$100,000,0002 hours+25% troop health

Troop Speed

  • Upgrade Path: Officer Training > Boots > Chocolate > Energy Drink
UpgradesCostUnlock TimeEffects
Boots$50,0005 minutes+5% troop speed
Chocolate$250,00030 minutes+10% troop speed
Energy Drink$50,000,0001 hour+20% troop speed

Vehicle Health

  • Upgrade Path: Ammo Crates > Heavy Armor > Steel Plating > Titan Armor
UpgradesCostUnlock TimeEffects
Heavy Armor$250,00010 minutes+5% vehicle health
Steel Plating$1,000,00030 minutes+10% vehicle health
Titan Armor$500,000,0002 hours+25% vehicle health

Vehicle Range

  • Upgrade Path: Improved Engine > Radar > Satellite > Orbital Recon
UpgradesCostUnlock TimeEffects
Radar$1,000,00030 minutes+10% vehicle range
Satellite$25,000,0001 hour+20% vehicle range
Orbital Recon$1,000,000,00012 hours+25% vehicle range

Rocket Damage

  • Upgrade Path: Rocket Limit I > Rocket Damage I > Rocket Damage II > Rocket Damage III
UpgradesCostUnlock TimeEffects
Rocket Damage I$5,000,000,00048 hours+10% Rocket Damage
Rocket Damage II$25,000,000,00072 hours+20% Rocket Damage
Rocket Damage III$250,000,000,00096 hours+30% Rocket Damage

Rocket Radius

  • Upgrade Path: Rocket Limit II > Explosion Radius
UpgradesCostUnlock TimeEffects
Explosion Radius$1,000,000,000,000120 hours (5 days)+10% Rocket Radius

Heal Radius & Healing

  • Upgrade Path: Titan Armor > Heal Radius > Increased Healing
UpgradesCostUnlock TimeEffects
Heal Radius$5,000,000,00024 hours+15% Healer Radius
Increased Healing$25,000,000,00048 hours+25% Heal Amount

Command Center

  • Upgrade Path: Radar > Command Center > Auto Conquer
UpgradeCostUnlock TimeEffects
Command Center$2,500,0004 hours 42 minutesUnlocks the Command Center building
Auto Conquer$25,000,000,000~21 hoursConquer capture points automatically in click order

Advanced Military

  • Upgrade Path: Air Fortress > Plasma Hangar > Plasma Rocket
UpgradeCostUnlock TimeEffects
Plasma Hangar$100,000,000,00096 hoursUnlock Plasma Hangar in the Shop
Plasma Rocket$75,000,000,00072 hoursUnlock Plasma Rocket in the Shop

Economy Upgrades

Economy upgrades

Production Speed

  • Upgrade Path: Start > Fast Workers > Mass Production > Smart Factories > Automation > Advanced Automation
UpgradesCostUnlock TimeEffects
Fast Workers$5,00030 seconds10% faster farm production
Mass Production$25,00030 minutes15% faster farm production
Smart Factories$10,000,0006 hours25% faster farm production
Automation$1,000,000,00024 hoursOne additional Resource per worker
Advanced Automation$1,000,000,000,000120 hours+2 resources per Worker

Passive Earnings

  • Upgrade Path: Smart Factories > Passive Earnings
UpgradesCostUnlock TimeEffects
Passive Earnings$250,000,00012 hours30 minutes bonus offline time

Area 51

  • Upgrade Path: Mass Production > Area 51
UpgradesCostUnlock TimeEffects
Area 51$5,000,000,00048 hoursUnlocks Area 51 lab

Statue Radius

  • Upgrade Path: Automation > Statue Radius
UpgradesCostUnlock TimeEffects
Statue Radius$25,000,000,00036 hours+25% Statue Radius

Luck Boost

  • Upgrade Path: Fast Workers > Lucky Restock > Better Odds > Ultra Lucky > Faster Restock > Rapid Logistics
UpgradesCostUnlock TimeEffects
Lucky Restock$25,0005 minutes+20% shop luck
Better Odds$5,000,0001 hour+100% shop luck
Ultra Lucky$1,000,000,00024 hours+300% shop luck
Faster Restock$25,000,000,00048 hoursShop restocks every 4:30 minutes
Rapid Logistics$50,000,000,00072 hoursShop restocks every 4 minutes

Market Price Boost

  • Upgrade Path: Mass Production > Financier > Trader Auto-Buy
UpgradesCostUnlock TimeEffects
Financier$1,000,00030 minutes+2% market price
Trader$250,000,00012 hours+5% market price

Auto-Buy Feature

  • Upgrade Path: Financier > Auto-Buy
UpgradesCostUnlock TimeEffects
Auto-Buy$5,000,0006 hoursAutomatically purchase buildings when available in stock

Farm Capacity

  • Upgrade Path: Mass Production > Bigger Crates > Cargo Expansion
UpgradesCostUnlock TimeEffects
Bigger Crates$1,000,0001 hour+25% farm capacity
Cargo Expansion$45,000,00012 hours+25% farm capacity

Storage Center

  • Upgrade Path: Bigger Crates > Logistic Depot > Warehouse
UpgradesCostUnlock TimeEffects
Logistic Depot$5,000,003 hours+200% storage capacity
(max 15,000)
Warehouse$25,000,00012 hours+800% storage capacity
(max 45,000)

Advanced Resources

  • Upgrade Path: Logistic Depot > Antimatter > Quantum > Supernova > Gamma Ray
UpgradesCostUnlock TimeEffects
Antimatter$2,500,000,00072 hoursUnlocks antimatter production
Quantum $100,000,000,00096 hoursUnlocks quantum core production
Supernova$500,000,000,00096 hoursUnlocks Supernova Accelerator in Shop
Gamma Ray$1,000,000,000,000120 hoursUnlocks Gamma Ray in Shop

System Upgrades

System upgrades

Alliance System

  • Upgrade Path: Start > Alliances > Researcher > Research Team > Alliance Expansion
UpgradesCostUnlock TimeEffects
Alliance$10,0001 minuteUnlocks the alliance system
Researcher$100,00015 minutes+1 active research slot
Research Team$10,000,0002 hours+1 active research slot
Alliance Expansion$25,000,0006 hours+1 maximum ally

Clan Feature

  • Upgrade Path: Alliances > Clans
UpgradesCostUnlock TimeEffects
Clan$100,00010 minutesUnlocks the clan system

Quest

  • Upgrade Path: Research Team > 1+ Quest > +1 Quest > Richer Quests
UpgradesCostUnlock TimeEffects
1+ Quest$25,000,0006 hoursGet 1 additional quest upon every refresh
+1 Quest$25,000,000,00012 hoursGet 1 additional quest upon every refresh
Richer Quests$5,000,000,00036 hours2x Gem rewards from quests

Cargo Operations

  • Upgrade Path: Alliance Expansion > Lucky Trader > +1 Cargo Helipad > Cargo Fortune
UpgradesCostUnlock TimeEffects
Lucky Trader$50,000,0008 hours+1.25% gem trade chance
+1 Cargo Helipad$75,000,00012 hours+1 maximum transport pad
Cargo Fortune$250,000,0008 hours+1.75% gem trade chance

Research Speed

  • Upgrade Path: Alliances > Laboratory > Research Facility
UpgradesCostUnlock TimeEffects
Laboratory$25,00015 minutes+10% research speed
Research Facility$2,500,0002 hours+25% research speed

Capture Limit

  • Upgrade Path: Researcher > Conqueror > Emperor
UpgradesCostUnlock TimeEffects
Conqueror$12,500,0001 hour+1 conquered base limit
Faster Conquer$25,000,0001 hourConquer Speed increases by 25%
Emperor$250,000,0006 hours+1 conquered base limit

Movement Speed

  • Upgrade Path: Research Facility > Speed I > Speed II
UpgradesCostUnlock TimeEffects
Speed I$10,000,0002 hours+5 walk speed
Speed II$250,000,0004 hours+15 walk speed

Civilians

  • Upgrade Path: Laboratory > Civilians I > Civilians II > Civilians III > Population > High Achievers > Top Performers
UpgradesCostUnlock TimeEffects
Civilians I$75,00010 minutes+5 maximum civilians
Civilians II$5,000,0001 hour+10 maximum civilians
Civilians III$100,000,0006 hours+15 maximum civilians
Population$1,000,000,00024 hours+1 civilian per house
High Achievers$25,000,000,00036 hours10% chance to spawn Super Worker
Top Performers$75,000,000,00048 hours20% chance to spawn Super Worker

Super Workers

  • Upgrade Path: Population > +1 Super Workers
UpgradesCostUnlock TimeEffects
+1 Max Super Worker$250,000,000,00072 hours+1 maximum Super Worker in rolls

Builders

  • Upgrade Path: Civilians I > Builders I > Builders II > Builders III > Builders IV
UpgradesCostUnlock TimeEffects
Builders I$1,000,0001 hour+ 1maximum builder
Builders II$25,000,0004 hours+ 2maximum builders
Builders III$100,000,0008 hours+3 maximum builders
Builders IV$1000,000,00012 hours+2 maximum builders

Control Construction

  • Upgrade Path: Builders II > Control Construction
UpgradesCostUnlock TimeEffects
Control Construction$1,000,000,00012 hoursControl where your construction trucks build defenses

Bigger Plot

  • Upgrade Path: Speed II > Bigger Plot
UpgradeCostUnlock TimeEffects
Bigger Plot$200,000,000~ 24 hoursExpand your plot with extra rows on each side

Generals Feature

  • Upgrade Path: Researcher > Generals > General Luck I > General Luck II > +1 General Slot
UpgradeCostUnlock TimeEffects
Generals$500,00030 minutesUnlocks the Generals system
General Luck I$1,000,0001 hourIncrease Generals' drop rate
General Luck II$50,000,0006 hoursIncrease Generals' drop rate
+1 General Slot$5000,000,00024 hoursAdds one extra slot for equipping a General

Crafting Feature

  • Upgrade Path: Researcher > Crafting > +1 Crafting Building > Fast Crafter
UpgradesCostUnlock TimeEffects
Crafting$250,00030 minutesUnlocks the Crafting feature
+1 Crafting Building$25,000,0006 hoursCraft an additional building
Fast Crafter$5,000,000,00024 hoursCrafting Speed buff: 10%

Builder Control

  • Upgrade Path: Builders II > Builder Control
UpgradeCostUnlock TimeEffects
Builder Control$50,000,0006 hoursUnlock the feature that lets you manage your construction queue

That concludes our Mini War Research Tree guide. Visit our Mini War wiki for more such game-related guides and information.