Command an Army puts a hard Star Limit on how many units you can field at once, which means every slot in your army needs to earn its place. This Command an Army tier list ranks all units based on raw combat value, Star Limit efficiency, versatility across attack and defense, and staying power in extended fights so you can build the strongest possible army within your budget.
Roblox Command an Army Tier List
| Tier | Units |
|---|---|
| S | Samurai, Lancer, Flame Archer, Mace |
| A | Spartan, Immortal, Berserker, Imperial Wall, Cavalryman, Spear Vanguard |
| B | Scout Rider, Crossbowman, Elite Javelineer, Imperial Halberdier, Sentinel, Knight, Longbowman, Squire, Spear Militia |
| C | Halberdier, Pikeman, Javelineer, Archer, Shieldman, Mercenary, Spearman |
S Tier Units
The best units in the game right now. These earn their Star cost in almost every situation and should be the foundation of your army whenever possible.
| Unit | Stars | Why S Tier |
|---|---|---|
| Samurai | 4 Star | Most consistent frontline unit in the game. Counters shield stacking, holds up against ranged and melee, and delivers reliable sustained damage without needing a specific setup |
| Lancer | 4 Star | Highest charge damage of any unit in the game. Dominates open terrain and controls the pace of fights completely once it gets moving |
| Flame Archer | 3 Star | Unique arced shots allow creative positioning unavailable to other ranged units. Applies a damage over time effect on hit making it the strongest and most flexible ranged unit in the roster |
| Mace | 3 Star | Only three stars but provides exceptional value against shield-heavy compositions. Well-balanced stats make it useful even when shields are not the main problem |
Also Read:
A Tier Units
Strong and reliable units that perform well in their intended roles. Well worth building around even if they do not quite reach S tier ceiling.
| Unit | Stars | Why A Tier |
|---|---|---|
| Spartan | 4 Star | Extremely durable frontline unit with one of the strongest shields in the roster. Dropped from S tier as the growing number of block damage units in the meta has made it easier to counter than before |
| Immortal | 4 Star | Highest offensive ceiling in the game when flanking but almost no defensive stats making it inconsistent without team coordination. Devastating with support, unreliable without it |
| Berserker | 4 Star | Charge damage hits harder than almost anything else and can delete isolated targets instantly. Too fragile in sustained fights and too dependent on correct positioning to sit in S tier |
| Imperial Wall | 3 Star | Best purely defensive unit in the game on Hold formation. Near-complete absence of offensive output means it needs backline damage dealers to actually win fights rather than just stall them |
| Cavalryman | 3 Star | Capable mounted unit with solid charge damage. Main value is the evolution path into Lancer but contributes meaningfully in combat as a standalone unit |
| Spear Vanguard | 3 Star | Balanced formation anchor with good reach and reliable defensive performance against cavalry charges. Not aggressive enough to carry fights but dependable as a supporting piece |
Also Read
B Tier Units
| Unit | Stars | Why B Tier |
|---|---|---|
| Scout Rider | 2 Star | Fastest unit in the game and best flanker at lower star levels. Extremely vulnerable to Hold formations and spear units. Long-term value comes from the Lancer evolution path |
| Crossbowman | 3 Star | Reliable backline damage that stacks over time when protected. Completely collapses without a frontline and has almost no flexibility outside of correct formation play |
| Elite Javelineer | 3 Star | Block damage and range give genuine utility against shield compositions. Becomes an easy target the moment enemies close the distance |
| Imperial Halberdier | 3 Star | Strong HP and block damage make it a useful buffer between unit swaps. Lacks the versatility to anchor a formation as a primary carry unit |
| Sentinel | 2 Star | Solid HP pool and reliable shield coverage. Low offensive output means it needs backline support to contribute to winning fights rather than just surviving |
| Knight | 3 Star | Dedicated charge unit that breaks through lines cleanly. Long evolution path from Mercenary and loses relevance against S and A tier units in late game |
| Longbowman | 2 Star | Improved Archer with better range and damage. Useful backline support but outperformed by higher tier ranged units and fragile in melee |
| Squire | 2 Star | Acceptable offense and defense with main value coming from the Knight evolution path. Usable as a mid-game buffer between stronger unit swaps |
| Spear Militia | 2 Star | Good defensive coverage against cavalry charges with a reasonable evolution ceiling into Spear Vanguard. Weak offensively and not reliable for initiating fights |
C Tier Units
Early game fillers. Keep them for Star budget management and evolution progress rather than expecting them to perform in serious fights.
| Unit | Stars | Why C Tier |
|---|---|---|
| Halberdier | 1 Star | Reasonable damage for one star but dies quickly without support. Evolution into Imperial Halberdier gives long-term relevance but current performance is mid-game filler at best |
| Pikeman | 2 Star | Decent at stopping charges but too situational for regular use. Usable in specific matchups or as a Star budget buffer |
| Javelineer | 1 Star | Situationally useful but struggles without a shieldwall. Outclassed quickly by higher tier ranged options |
| Archer | 1 Star | Cheapest ranged option and outperformed by every other ranged unit. Longbowman evolution path gives some long-term value |
| Shieldman | 1 Star | Decent basic shieldwall coverage but almost no offensive contribution. Keep for Sentinel evolution and Star budget management |
| Mercenary | 1 Star | Weakest combat unit in base form. Only value is as the starting point for the Knight evolution path |
| Spearman | 1 Star | One specific use of stopping cavalry charges. Underperforms against most other unit types outside of that matchup |
FAQ
Samurai is our pick for the single most consistent unit in the game.
Yes absolutely. Duplicates are essential for the ascension system which permanently strengthens your troops up to Ascension 3.
Spartan remains a strong A tier unit but the growing number of block damage units in the current meta has reduced its dominance compared to earlier versions of the game.