Looking to take control of matches with Abrams in Deadlock? We can help you. As one of the most versatile tanks in the game, Abrams is great at both starting fights and staying alive in long battles. In this guide, I’ll walk you through everything you need to know about how to play Abrams effectively, including his best build and strategy.

Table of Contents
How to Play Abrams in Deadlock: Core Abilities and Leveling Order
Abrams’ ability kit focuses on sustainability and crowd control:
Abilities | Description |
![]() Siphon Life | This ability heals you by taking health from nearby enemies. • Base: 35 DPS, 75% heal vs heroes, 45% heal vs non-heroes. • AP 1: -19s Cooldown. • AP 2: +2s Duration. • AP 5: +40 Damage Per Second. |
![]() Shoulder Charge | It lets you charge forward, pulling enemies with you and disrupting their formation. If you slam them into a wall, they get stunned. • Base: 40 base damage and 0.85s stun duration. • AP 1: -19s Cooldown. • AP 2: +0.5s Duration. • AP 5: +5.5 Weapon Damage for 8s after colliding with an enemy. |
![]() Infernal Resilience | A passive ability that restores some of the damage you take over time, making you harder to kill even without items. • Base: 12% damage regenerated, 20s duration, 1 extra health regeneration. • AP 1: +1.5 health regeneration. • AP 2: +150 health. • AP 5: +5.5% damage regenerated. |
![]() Seismic Impact (Ultimate) | The ultimate ability that lets you leap into the air and slam down on enemies, dealing damage and stunning them. • Base: 150 damage, 1s stun duration, and 9m radius. • AP 1: -38s cooldown. • AP 2: +100 Max HP and 15% Fire Rate per hero hit. Lasts for 25s. • AP 5: On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing. |
For Abram’s optimal performance in the game, follow this ability progression:
- Start with Infernal Resilience at level 1 for early sustain.
- Take Shoulder Charge at level 2 for mobility.
- Get Siphon Life at level 3.
- Unlock Seismic Impact at level 4.
Early Game Items for Abrams (0-15 Minutes)
In the early game, focus on survival and controlling your lane. Get items that give lifesteal and defense to stay in fights and trade well. Remember to prioritize Melee Lifesteal and Close Quarters first, as they form the core of your early-game trading potential.
Item Name | Cost (Souls) | Description |
![]() Melee Lifesteal | 500 | Grants lifesteal on melee attacks for lane sustain. |
![]() Close Quarters | 500 | Increases damage at close range, ideal for Abrams |
![]() Sprint Boots | 500 | Boosts movement speed for better positioning |
![]() Extra Stamina | 500 | Increases stamina pool for more ability usage |
![]() Spirit Strike | 500 | Enhances spirit damage output |
![]() Melee Charge | 1,250 | Improves charge attacks and mobility |
Mid-Game Items for Abrams (15-25 Minutes)
In the mid-game around 15 to 25 minutes, Abrams will become a real threat to enemies. You will already be having more Souls, so start buying more defensive items, then build damage to dominate team fights. Here are the items you should purchase at the Curiosity Shop:
Item Name | Cost (Souls) | Description |
![]() Hunter’s Aura | 3,000 | Creates an aura that boosts damage output |
![]() Point Blank | 3,500 | Significantly increases close-range damage |
![]() Improved Bullet Armor | 4,250 | Enhanced protection against bullet damage |
![]() Improved Spirit Armor | 4,250 | Upgraded spirit damage resistance |
![]() Superior Stamina | 3,500 | Further increases stamina pool and regeneration |
![]() Bullet Resist Shredder | 1,250 | Reduces enemy bullet resistance |
![]() Duration Extender | 1,250 | Prolongs the effect of your abilities |
Late-Game Items for Abrams (25+ Minutes)
Late-game items help you stay strong against enemy carries after spending more than 25 minutes in the game. They give powerful abilities and big stat boosts, letting you survive longer:
Item Name | Cost (Souls) | Description |
![]() Vampiric Burst | 6,200 | Increases lifesteal, fire rate, and weapon damage by 25% |
![]() Colossus | 6,200 | Allows you to blink at enemies and silence them |
![]() Leech | 6,300 | Enhances all lifesteal effects |
![]() Phantom Strike | 6,200 | Allows you to silence enemies |
![]() Diviner’s Kevlar | 4,250 | Provides additional armor and spirit resistance |
![]() Superior Cooldown | 4,250 | Reduces all ability cooldowns |
Situational Items for Abrams
Situational items help you adapt to different game scenarios. Choose them based on enemy threats, like crowd control, high sustain, or mobility needs. Also, if you have extra Souls in your pocket. Don’t stick to a fixed build, you can adjust as needed.
Item Name | Cost | Description |
![]() Warp Stone | 3,000 | Provides emergency mobility and temporary bullet resistance |
![]() Healbane | 1,250 | Reduces enemy healing and provides healing on kill |
![]() Debuff Remover | 4,250 | Cleanses negative effects and provides debuff resistance |
![]() Curse | 6,200 | Prevents enemy item usage |
![]() Refresher | 6,200 | Resets all ability cooldowns, allows for double ultimates |
Also Read:
- How to Parry and Stun Enemies in Deadlock
- Deadlock Teleporter Locations: How to Find and Use Them Effectively
Strategies to Play Abrams in Deadlock
To play Abrams effectively, here are the tips and strategies you want to follow:

- Start fights with Shoulder Charge when your team is ready.
- Use Seismic Impact to disrupt enemies, not to escape.
- Time Siphon Life when enemies have used their abilities for better healing.
- Stun multiple enemies by knocking them into walls.
Adjust Abram’s build based on the enemy team and what your allies need. Practice these combos in a few matches, and you’ll soon control team fights and create space for your carries. Good luck, and make sure your enemies get scared of Abrams charging at them.